RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (Full Version)

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GearzHeadz -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 17:32:21)

I think this update made blood commander stronger then mark of blood...




Mother1 -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 17:55:54)

@ gearzheadz

it is stronger than mark of blood now, however there is a counter to it as well. When the Azreal gear comes back (which will be soon) you can use Azreal's torment to weaken it and it's effect by 65% or if you already have the robot or aux you can use it now to do so. Mark of blood however can't be weakened like this.




GearzHeadz -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 19:06:24)

Won't it only lower the str? Not the generating? Or is the generation only relative to str. I mean really, I don't even see why they buffed blood commander in the first place. And that's hardly fair when you have to use a weapon to counter a skill... But oh well... No going back now. I guess the only real counter will be a shield.




Hun Kingq -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 19:31:32)

Mecha Mario, I was testing Intimidation at max and it worked great on all high level NPC but the Chairman and it should have some effect on him, I beat him before the change twice and at that time he did not get as much damage as he did now.


Rabble is Level 40 good I will go pound him for messing up the multis.




Ranloth -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 19:44:46)

I'm trying to work out how exactly the lifesteal works. I know it's the damage difference (new - old = difference) * 60% = HP return, but I'm not sure how it relates to the damage dealt by skills and weapons alike. Real example: +27 STR, I've dealt 297 DMG, got +33 HP back, the damage difference was 50-60 -> take the average (55) * 0.6 = 33 HP back. But then, I've dealt around 350 DMG from Bunker and it returned... +39 HP instead.

Someone cares to enlighten me? I'm trying to see whether Intimidate has any effect on the HP return, or not, but I have no idea how the lifesteal relates to the damage dealt.

I did try BC + Intimidate, and this resulted in +4 increase (27 - 23 = +4). Damage difference was 8-10, so I've had two attacks whilst under BC+Intimidate, and result was: "250 DMG, +28 HP & 240 DMG, +26 HP", so 9 * 0.6 =/= +26 nor +28. Based on this, Intimidate seems to have no effect on the HP return. But I'm still puzzled in terms of how the return works.




kosmo -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 20:08:21)

intimidate has no effect on blood commander, since it debuffs the total strenght , and not the strenght gained (like azrael tourment)




Remorse -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 20:26:12)

@ Trans
Im just guessing but isn't life steal calculated from the amount of strength it gives? Rather then having anything to do with damage.

As in say you have high support and it provides 50 STR, 60% of 50=30% life steal

With that logic intim would not effect the life steal but the azreal buff reducers will.

Hope this helps if I even guessed right.




Ranloth -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 20:39:29)

@Remorse
Oh my god, you are ALMOST right. I worked it out with your help. It IS the method you've given, but the remainder is used. +27 STR & 297 DMG & +33 HP return -> 27 * 0.4 = 10.8% -> 297 * 0.108 = +32.076 (+33) HP back!

This means they've messed up and kept the old calculation but changed the description (bug).




Remorse -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 20:45:42)

So perhaps a bug is preventing it from changing to 60% and it's stuck at 40%?







Ranloth -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 20:46:26)

Yep. It's at 40%, like it was before, whilst it should be at 60%. They've forgotten to change it, heh. Reported it already, in ED Bugs. ^^




Remorse -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 20:50:51)

^Awesome,
I must admit I am looking forward to trying a high support build with high lifesteal.





Xendran -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 21:13:09)

Shouldn't the testers have checked whether or not the value had changed? It would have only taken a single use of the skill, and a single calculation to see what percentage it was at.




Mother1 -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 21:21:55)

@ xendran

Something similar happened with energy parasite. I remember Mecha telling everyone that while they were testing energy parasite was working perfectly, however when the update went live, the bug that has Parasite energy draining with the old level cap came out.





Remorse -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 21:23:10)

@ xen

We should not blame people here, they had a lot to test this week and honestly it would of been delayed if they were scared of small bugs.

At least we didn't have to wait 3 weeks for a release.




ShadowWraith -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/19/2014 18:11:07)

I read through and didn't see anything to do with Cyber Hunters. Is it now more viable because of these nerfs and buffs or should I still avoid playing?




Altador987 -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/19/2014 18:24:19)

not really worth it if you're looking to enjoy yourself




Dual Thrusters -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/19/2014 21:51:43)

Strength is still viable for Cybers.




Altador987 -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/19/2014 22:01:36)

viable... but still pretty boring




edwardvulture -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/19/2014 23:08:16)

Why can't I rage static charge?




Dual Thrusters -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/19/2014 23:16:18)

So it couldn't be abused :/




Mother1 -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/19/2014 23:37:51)

@ dual thrusters

Due to the fact that it is still a free unblockable hit it is already being abused. If anything the effect should be unblockable, but the damage should be.




edwardvulture -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/20/2014 0:40:50)

I didn't know that! Strength build here I come(right after this crappy massacre build i made fail me enough times).




Thylek Shran -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/20/2014 2:46:04)

Is it intended that NPCs of a higher level reward the same experience than NPCs at the same level ?


About the formula for Blood Commander:

[Str bonus from BC]*0.4 = [HP gain]

Example:

50*0.4 = 20 HP


So the lifesteal effect currently is 1/3 weaker than it should be with 60%.
This is alot because it would regenerate 50% more HP.


quote:

Frenzy
Frenzy wasn’t quite granting enough Health to feel as satisfying as we wanted, and Tactical Mercenaries were lacking in tools to ignore a target’s defense.
Added 10% defense ignore

In the skill descriptions its 15%. So what is true ?




Pemberton -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/20/2014 23:25:34)

The game is full of bugs and balance issues so this is not at all surprising. It's kind of a given already.




Xendran -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/20/2014 23:33:50)

Yeah, I'm extremely disappointed with the testing that happened this patch. The patch notes are incorrect, AND there's an extremely obvious bug.




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