Legendium -> RE: Isle of Dracos - OOC (Owned by Starstruck) (5/23/2014 14:53:37)
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I'll get my unfinished draft up soon. There's definitely place for a side-kick in the new Bloodhold though, because Palo is also the head of a Knightly Order. He would need a second-in-command, of course. Alright, just to show you guys that I actually am working on this, this is my unfinished pre-alpha testing unfinished draft of my character. It's the complete un-abridged chunk of unfinished text from the document I'm storing it in and still a WIP. So yeah, it's messy. But I want to prove that I'm actually doing something, so deal with it. Name: Palo Ritari Age: 46 Gender: Male Position: Lord of Bloodhold, Leader of the Knights Torch Physical Appearance: Palo is a giant among men, standing a head and a half above most people. He appears fat, but it is all muscle, he’ll assure you. That’s not entirely true though. He works most of his feasts out of his system in training or fighting, but he still has quite the barrel sized stomach. His hair is a shoulder-length bush of deep reddish brown, his eyes the ashen grey-black color of burnt bark. His face is creased with laugh lines which stand out starkly against his slightly pale skin due to the smoke residue of the log fires he often sits by. He has a big bushy beard that seems untamable, resembling the flames of a fire. Armor/Clothing: Palo is mainly seen in his armor when in public. It consists of fine quality steel plate painted dark crimson red with bronze trimmings. His cape is a worn-down, torn-up bear pelt. He wears no helmet. There are no emblems of any sort on his armor. That’s saved only for his shield. The reason for the lack of emblems on anything but his shield is because he leads the Knights Torch. It’s one of the rules of the Order that one must give up their family heritage upon joining, carrying only the Torch of Brotherhood upon their shield. This doesn’t matter much for Palo Ritari though when representing his family though. After all – They founded the Knights Torch. The Torch of Brotherhood is their emblem. When not in armor, Palo wears a simple red tunic with the Torch of the Brotherhood embroidered upon it in golden-yellow. Weapon(s): Palo carries three weapons: His hand-and-a-half sword, his shield and a small dagger. The shield serves little purpose other than to display his heritage and block, naturally, and his dagger is made for the closest combat only, which should never occur in a fight, but occasionally does. Now, Palo’s sword is special. It’s got a golden hilt and spiked pommel, with a red-tinged blade which is the correct length to be used in either one or two hands. The handle is made of black leather. It’s truly one of the most magnificent swords in all of Bloodhold, both simple and splendorous at the same time. It even seems to give off an aura of light, but that’s likely just because of the way the blade was intended to catch and reflect light. Skills and Abilities: Palo is an excellent swordsman, having quelled several of the rebellions that constantly appear in his homeland of Bloodhold. He is very adept at sword combat, but he can use a mace or war-hammer very efficiently. He’s incredible at protecting against sieges, because he’s been trapped under many by his own people. His skill in closer quarter large scale battles is unparalleled. He’s not the best at politics though. When intoxicated, he can be rather rude and insulting, and has ruined many connections between the lower lords of his own hold by drinking a few glasses too many. That’s one of the main causes of many of the rebellions, to be honest. Hold: Bloodhold is a very rainy, dreary place with swamps and wet oak forests that seem to perpetually drizzle. There are very few attractions aside from the many rivers, the magnificent thunderstorms, dangerous animals, swamps, tiny rivulets and just about nothing else. Very little edible plants grow in this region, making farming difficult, but not altogether impossible. There are certain plants that grow well in swampy, wet climates, such as water chestnuts, watercress and cattail tubers. Thus, most of the food that the people of Bloodhold have to eat is very starchy and bitter. But there’s plenty of venison, wild boar and fish to go around, so nobody starves. Bloodhold definitely can’t make any revenue via agriculture, so it never exported food. Culinarily speaking, Bloodhold is only known for the enormous amounts of gravy they heap on their food. There is plenty of wood to be found in Bloodhold, but it’s not high quality, and almost never dries. Most people end up using bog peat for fires because it burns longer. This led to houses often being mud/clay shacks built with a soggy wooden frame, since quality wood is a rare commodity. Torches are a sign of luxury, because most dry wood is imported. The people make a distinct difference between wooden torches and bog peat torches. Bog peat torches are a sign of rebellion. So no, there’s also no profit in the lumber industry. One can find plenty of peat iron in the swamps, but peat iron tends to be brittle, and steel is better anyways, so nobody buys ore from Bloodhold. Why would they, when Gemhold is right around the corner? This means most of the tools among the poor and middle class are unreliable and break easily. A lot of families still use bronze for its amazing reparability. The places where Bloodhold can actually make money are alchemy and pottery. There are plenty of rare plants in the bogs and swamps that can’t be found anywhere else on the Isle, or even the world, so alchemists and healers alike flock to Bloodhold. The clay found in the ground is also of great quality, so the Bloodholders have developed incredible pottery over the ages. The architecture in the city is rather bland. Most of the houses are made of clay or clay bricks. The poorest people live in caves, or ramshackle huts built out of brambles and mud. The middle tiers have more sophisticated houses with window holes and wicker doors. Most, if not all, have gardens and goats to produce vegetables and milk. The highest tiers of society have fired brick or stone houses with an extensive estate and wooden doors. They might even have glass in the windows, if they’re very rich. Now that you have a rough idea of the land itself, let’s move on to the people. The citizens of Bloodhold are known for being intolerant brutes that will gladly “Raise their bog-torch” to anything they don’t approve of. This is what most outsiders think anyways, since there are always reports of rebellions. That said it’s not entirely truthful. The people of Bloodhold are prideful, which means that mere insults can cause violent social rifts. Indeed, most of Bloodhold is divided into people rooting for each noble family. Most people are for the current ruling Lord though, which is why they almostalways quell the rebellions. Ever since the pre-historic times, the Bloodhold tribes were known to wage wild, bloody wars between each other which resulted in most weaker villages being razed to the ground with fire. Eventually, the Ridder tribe, the ancestors of the Ritari family, managed to conquer all the other tribes and create a unified land. As a result of all these bloody wars, only the strongest survived. All Bloodholders of the higher social tiers know some form of fighting. So, the Bloodholders became some of the fiercest fighters in all the realm. Most of them tend to be red haired, of big stature and extremely ugly. Dragon: Nove Cabeza is perhaps one of the more exotic specimens of dragons on the Isle: A Hydragon. With the nine heads of a hydra and the wings of a dragon, Nove Cabeza is a fearsome sight indeed. Unfortunately, Cabeza’s heads don’t really get along very well. Each being their own sentient beings, they often disagree on a course of action and their master must coax, beat or bribe them into doing what he wants. Often they have to compromise to even get something done. So while Cabeza is very powerful with her acid spitting abilities, she’s not very effective at actually getting anything done. Family: List some names and family titles (mother, father, sister, cousin, etc) of your Lord's family. Personality: Palo History:
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