RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (Full Version)

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Noobatron x3000 -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/8/2014 21:27:59)

quote:

at lv38-40 the wait times are almost unbearable. I have to wait about a minute for a single 2vs2 match. aff


It's necessary so the 35-37s in 1v1 and 34s-37s can stand to stay logged into the game for more then 5 minutes. I feel sorry for the level 38's and 39s but 2 levels of unfair fights massively scaled against you is a lot better then 5 levels in 1v1s case and potentially 6 in 2v2.




Pemberton -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/8/2014 21:55:17)

What is the code?




Mother1 -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/8/2014 23:19:23)

@ noobatron

I would agree with you on this if the game wasn't so broken. you said it yourself in another post I remember that thanks to this imbalance and legendary stats that even level 38-39 who should be able to beat level 40's are made punching bags due to this. All this did was put more strain on this group of players which isn't fair even if they should have a better chance.

Plus with two vs two thanks to this change It actually took me 5 minutes to get a 2 vs 2 fight due to a level 40 getting pulled in as well as players leaving due to the wait times.

Giving one group of players relief at the cost of punishing another group should have never been an option in the first place. But alas the staff caved and now I think I will play with my alts for a while because playing with my main is now a choice of do I want to be a punching bag due to bad balance, or be made to wait if a level 40 get pulled in due to level range.




Exploding Penguin -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/8/2014 23:37:26)

quote:

Sadly 1 vs 1 is where if you aren't using the same flavor of the week build at levels 38-40 you are almost granteed a lost if you go against those hardcore legandary players (I say almost because there are cases where you get lucky and end up winning)


If that were true, I wouldn't be beating most strength TMs running the "flavor of the week" build at my current level (35). I just made pretty much the hardest counter a BM can afford to make against it, and it works in general since a humongous % of the population is using it right now.

Even if it's possibly statistically overpowered (which is arguable at this point), you can always counter overpowered builds because very, very rarely are builds going to have 100% coverage of a single class, meaning that they can counter any build at all made by a single class. So far I haven't seen a single build do this in the history of my time playing ED.




Mother1 -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/8/2014 23:52:08)

@ exploding Penguin

I also remember you telling me that you use intimidate which TM, TLM, CH, and BH don't have. While it is nice to know two classes can counter this build where does this leave the others. I actually tried several different builds including my old one, but sadly most of them don't work. The closet I came to beating them without abusing that build would be my focus build with a bit of luck.




Exploding Penguin -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/9/2014 0:18:31)

^I'll try not to go too far off-topic, but BM has its own individual problems with TMs. The fact that energy parasite is single-handedly the worst instant EP drainer makes it impossible to work around battery backup and pretty much ensures that battery backup is always followed by a heal or a bludgeon. This makes it very hard to seal heal looping strategies on the TMs. Nonetheless, I somehow still end up winning in most cases. While other classes don't have intimidate, they have debuffs which I'm supposing supplements block chance for BHs, and for CHs increases the potency of static charge so you might actually pull off an EMP followed by a static charge. Merc can drain a significant amount of energy in a single turn, and so can both hunters, which is a big plus compared to BMs because it can actually stop heal looping more easily. I often get heal-looped by TM strength who are my level, and in the end I typically win by turn 20. Pretty much we cycle through a consistent cycle except I'm slowly chipping away at their health while by the time they can get me down I get the opportunity to pop a level 7 field medic.

Also from experience I can say don't try tanking with a low amount of HP and higher defenses cause it doesn't work. If you're running TM focus I think you'll probably have better luck running 45 in everything and just abusing HP and possibly some investment in EP with a level 7+ field medic. Basically, try and run the classic heal loop focus TM that had an appearance back in delta. And don't use IA. It seems good but doesn't do anything to high HP builds these days; IMO the best bot to counter strength TM is pyro fly or fully upgraded yeti because of the raw concentrated damage they deal and/or their special which can really mess up if you can seal assimilation or battery backup for the entire fight. I wouldn't know for sure how to counter TMs as a TM yourself since I haven't class changed in ages, but that's from my personal experience running BM focus.

TLM has some problems though. I can't think of a single way that it can hard-counter TM strength right now.




Scyze -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/9/2014 4:37:00)

I am getting to many connection losses...




Noobatron x3000 -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/9/2014 8:13:09)

quote:

would agree with you on this if the game wasn't so broken. you said it yourself in another post I remember that thanks to this imbalance and legendary stats that even level 38-39 who should be able to beat level 40's are made punching bags due to this. All this did was put more strain on this group of players which isn't fair even if they should have a better chance.

Plus with two vs two thanks to this change It actually took me 5 minutes to get a 2 vs 2 fight due to a level 40 getting pulled in as well as players leaving due to the wait times.

Giving one group of players relief at the cost of punishing another group should have never been an option in the first place. But alas the staff caved and now I think I will play with my alts for a while because playing with my main is now a choice of do I want to be a punching bag due to bad balance, or be made to wait if a level 40 get pulled in due to level range.


This change benefits 35s,36s,37s even 34s in 2v2 case.

It's a tough one for 38s and 39s if they face high end legend rank 40's they are in trouble otherwise they are ok.

40s are in a tough spot for now but on the bright side more people will play longer now and maybe make it to 40 benefiting everyone in the long run.

The matchmaking system needed fixing at the top end of the game a 40s played long enough to make anything really above a lvl advantage into a almost certain win so leaving it at up to 6 in 2v2s case and 5 in 1v1 case was ridiculous .

Its not so bad at the lower levels for varied reason a high level gap isn't game over.

I'm not saying matchmaking doesn't need fixing across the level ranges, simply it was most needed where its been done.

I commend the developers for doing something that's been needed for a long time.

You did a good job.






Ranloth -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/9/2014 8:24:12)

^ Which leads me to believing they can finally do something about all other levels. As I've said on previous page, they should cut the ranges in 1v1 and 2v2 by one level and see how it affects the search times. If barely at all, they could keep it and slowly balance the modes by making 'em more fair.

After a while, if more players come by or LvE War filter is removed, they could lower it by yet another level, since the current pool still has the filter in-place and prolongs the search times.




lionblades -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/9/2014 10:12:11)

I think the devs forgot to take account of legendary stats. My BM just lvled to 38 today and I am now fighting lv39s and 40. It is impossible to fight lv40 legendary players with ranks 20ish (Matt 1000, Plisk etc.). Too much stat difference to win.[&:] And considering these ranks go up to 100 this will only get worse for rising lv38s.




One Winged Angel1357 -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/9/2014 10:33:52)

Every rank is worth one stat point so a rank 20 Legendary Player is actually a level 45 player without the extra skills.

Basically divide legendary rank by four and add that to 40 to get their 'real' level




Exploding Penguin -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/9/2014 10:55:33)

^Rank 20 legendary player is a level 45 without extra skills, and without increased block/defl chances from those supposed stat points. But still it's pretty severe if they pile up.




Ranloth -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/9/2014 11:14:17)

I'm willing to believe it's just a temporary solution. Players aren't that high in the Ranks just yet, so Devs have a bit more time before altering the ranges for Legendary Players again. Or we'll have to put up with it until more players reach Lvl 38-40, so search times won't be absurd either, for the Legendary Players.




Exploding Penguin -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/9/2014 11:29:24)

IMO it would have been better to add another skill or two to each skill tree, and increase the level cap to like 45 or 50 instead.




Noobatron x3000 -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/9/2014 11:44:23)

Legend ranks were not well thought out nice idea but implemented poorly.

Fact is legend rank 1 40 is going to have a hard time against a legend rank 20 + 40 never mind anyone else.

However atleast they took 34s-37s out of the mix or getting from 34-40 would be absolute torture.

No game should torture its players for participating at trying to advance. The fix isn't perfect but its better then nothing.




Mother1 -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/9/2014 12:05:01)

@ Exploding penguin

Raising the level cap by several levels was a mistake to begin with. It only helped out those hardcore players while screwing over casual players. One level at a time would have been the best method if levels were needed to be added since while it would give hardcore players something to do it wouldn't have screwed over casual players too much since the gap would have took a sizable jump.

Add that with the level curve and it would have been a lot better than what we have now.

@ Noobatron

Hopefully what you been claiming would happen will come to pass because right now many of my friends who are playing who aren't legendary are feeling that torture even worse since they are more focused on. Cause it won't help if the players already within this range quit cause if that happens the cycle will continue for the others when they get into their range.





Noobatron x3000 -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/9/2014 12:47:49)

^potentially 6 levels of being cannon fodder for the 40s. or 2 .

Hm that's a hard one.




Mother1 -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/9/2014 13:02:21)

@ Noobatron

Point being it was a horrible band aid fix since you punish one group of players for another with the hope that those players stay until more players come, and if you hadn't noticed almost every gamble the staff has done with the beginning of omega has been horrible.

They could have easily thrown NPC boss into the mix for 1 vs 1 to fight those legendary players if a player didn't come after period of time, and in 2 vs 2 a npc boss could have been put on each players side for the same problem if they were trying to find a solution.




Exploding Penguin -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/9/2014 15:07:03)

@Mother1: Back then it would have been really bad, but now the level range in matchmaking has tightened up significantly. Now I rarely face level 38s and 39s, and pretty much never 40s. You'll only hit the "doomed" level where you hit the sudden population spike of levels above you (level 40, or whatever the level cap was in previous points in time. Back when the level cap was 32 I met this challenge at level 27), which is at a much closer level 38 than the previous 5 level range in matchmaking.




Pemberton -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/9/2014 23:22:28)

IMO they should delete Legendary Ranks and improve it first.




Digital X -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/10/2014 5:15:43)

In what way would you like to see it improved?




s0u1ja b0y -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/10/2014 16:39:29)

They could lower lvl cap. I know they would never do it but a lot of problems would be solved. Lvl cap down to 35, and start ranks from there. Then cap lvl players only fight cap lvl players. You decrease wait times, increase lvl ranges. I know people would be mad, but you could compensate with prestige mode( for hard core players) that gives some type of achievement or badge( commander, emperor)




Mother1 -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/10/2014 16:59:42)

@ S0u1ja b0y

and if they added that mode anyone who didn't use the battle mode would be a the mercy of longer wait times since there would be a lost of the player pool. Especially since the staff decreased the level range for cap level players.




s0u1ja b0y -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/10/2014 17:09:34)

@mother1
I mean start game over at lvl 1 and all weapons locked until lvl 25 and every time you complete get achievement( really not prestige mode)




Mother1 -> RE: =ED= February 7th, 2014 - Patch Notes - 1.6.3 (2/10/2014 17:58:51)

@ S0u1ja b0y

You missed my point let me put it in another way.

let's say there are 200 players within your level range 150 of them are capped players and the other 50 are level 38-39. Not if all of those level 40's were to start over again and you didn't you would only have 50 players to fight from instead of the 200 before because everyone else leveled down to level 1 to start over.

In other words this idea in itself would cause even longer wait times for those players who choose not to use this mode, and will put even more stress on the level 38's and 39's because a large chunk of your player pool just leveled down to level 1 to come back up.

Sure it is all well and dandy for those who level down but for those who don't they will be the once's who suffer due to lack of player population within their range.




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