noremako -> RE: =ED= Official Tactical Mercenary Balance Discussion Thread (8/17/2014 1:07:28)
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Give Reflex Boost with energy regain back to TLM. As in, the reflex boost that gave back energy on being hit. This would help his Energy manipulation problem, while still holding his tankiness, scaling with support and enhancing Stun Grenade. Get rid of Field Commander. Strength means nothing for TLM, its useless. Get rid of Atom Smasher, give him either EMP grenade since TLM doesn't have much strength, needs unblockables and it scales with Technology which is more important for a TLM or Adrenaline Rush. Also, EMP would mean 3 grenades ^.^ Adrenaline Rush would be actually amazing on TLM since he is a tank. For comparison, see here: Mercenary has a high strength build so he does 500 base damage with his strike, and also has adrenaline rush. Fighting an enemy with 300 defense, if he rages he ignores 135 defense. Thus, he deals 335 damage and 167.5% the damage before. The extra 67.5% damage is useless for him since its less damage then 2 strikes, consuming energy as well. However, for Tactical Mercenary, he has a tank build like usual, dealing 400 base damage on strike, also having adrenaline rush. Fighting the same enemy with 300 defense, if he rages the 135 defense ignored means he deals 235 damage and 235% the damge before. The extra 137.5% is good since it deals more damage then two strikes alone, while consuming at the most 210 energy.
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