Stonehawk -> RE: Stun grenade (8/16/2015 8:08:16)
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(had to bring class topics back, it would become a mess if everyone creates a topic about TLMs!) I think battery should be affected by something, it's too strong and not every class has it, so the others are in disadvantage if we talk about energy control. Maybe improves with tech, making it weaker if you have less than 30 technology and making it a bit stronger if tech is 150+ (they won't have high focus so it won't make people OP with better battery) Example (I'm talking about lvl 40, though): 25 tech: Battery increases 270 energy at max 150 tech: Battery increases 370 energy at max at 85 tech it would be 318, it's not a big nerf, but classes that abuses a single stat and abuses battery will feel the impact, making the use of poison + artillery harder without making those skills weak. Problem is Battery Backup, in my opinion! I went TLM and.... Guys, are you sure things are TESTED before doing changes? A focus build using a lvl 1 atom smasher loses 90 energy to take 190 from the opponent AND there's weapon requirement, I think it should be tested again, that skill is wrong! If we compare classes, EMP costs only 10 energy more and has no weapon requirements and drains 2x more than atom smasher. If weapons requirements are to stay in that skill, at least try to make it useful!!! Posts merged to avoid double posting. ~T.O.
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