ED Divine Darkness -> smoke (12/27/2014 10:06:44)
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why doestnt this class just get smoke back? o_o it doest have 2 passives any more so it would be fine to have smoke on it. current generally agreed ideas for tlm balance: TLM should be given smokescreen in the place of field commander quote:
field commander is just usless, in tht way mercs would have been left whit no aviable dmg (basically a tlm whitout poison granade). quote:
TLM was designed with 2 passives in mind, that's why they have really bad offensive skills. absolutely no synergy. Stun grenade was put in just to nerf the class. field commander is just a crappy version of blood commander, atom smash is just a crappy bersion of static smash. Notice how they do not have offensive skills that rely on the same stat except strength, that makes them unable to make stat spam builds other than strength quote:
Get rid of Field Commander. Strength means nothing for TLM, its useless. quote:
I think they should bring smokescreen back since now there are no more passives quote:
The main problem with TLMs is that they have no debuff. quote:
Ive been playing tlm for a long time and i just dont like whats happened to the class. Passives to actives killed the class as a whole. What made the class different was its passive armor with that gone its just like the other class but lacks a debuff. While I realize that that TLM was waaaay OP when they first came out with smokescreen + maul, all I ask is that there be put some kind of debuff. Take out field commander, it's completely useless. Smoke, malfunction, even intimidate would do as a replacement. Considering how terribly the skills synergise with each other currently, there may as well be something that synergises with all builds. A debuff would nicely fill that role. Sorry if debuff is the wrong word, it looks strange to me as I write this. It is hard to gain energy as TLM compared to other classes quote:
Battery Backup is not a particularly interesting skill, and was an easy way to say "how do we give these classes easy energy access" when replacing reorute. quote:
Just like Xendran said a move that tact mercs can regain energy with, they have battery backup but that is countered way to easily static, emp, static smash, and the other one. Tlm are the worst class in game atm so I definitely think they need a buff. make atom smasher cost more, but be unblockable quote:
Get rid of Atom Smasher, give him either EMP grenade since TLM doesn't have much strength, needs unblockables and it scales with Technology which is more important for a TLM or Adrenaline Rush. Also, EMP would mean 3 grenades ^.^ quote:
EMP grenade, that was one of my suggestions, but then there won't be any club only moves. quote:
Atom Smasher and Field Commander need to go. They exist because new skills were introduced and EpicDuel didn't want to waste ideas. EMP is the only old skill I feel is balanced. quote:
All classes have a skill to take energy. This would make it impossible for tacticals to take opponents' energy, so I do not support. It was kind of selfish too, 'cause I've seen tacticals that took energy with atom smasher and worked not so bad, it's difficult but happens. Suggestion is to replace atom smasher with EMP or field commander replaced with smoke screen seems fine to me, if it is to get a debuff. quote:
The skills of this class just...don't work together. TM is perfectly OP, it has four skills that scale off of dex/tech. That class rewards players for putting points into defense stats. Problem with TLM is that its skills are all over the place. I know it was OP as all heck when it came out, but it got hit too dang hard. There's too many buffs as skills, and not enough attacking ones that can be used together effectively. -double strike/frenzy scale with strength -stun grenade with dex -surgical with tech -artillery with support There's nothing that rewards you for putting your points into one stat, because you need to have stats everywhere to use any of the skills together. It's like TLM is made to force you into a focus build. Anything outside of 5 focus/IA gets demolished. The only thing that you can use while using a focus build is mineral armor/blood shield/heal/battery. Forget offense. You can't do enough damage with offensive skills to make it worthwhile. Compare that with TM, where all you need is a ton of dex/tech to defeat your enemies. TLM needs some skills changed around. quote:
What I feel should change in balance for tlm is Atomic smash changed to either be unblockable or improve with dex. This would make dex build for tlm more usable seeing as it now would have P stun grenade/mineral armor/atomic smash improveing with dex. quote:
Please make Atom Smasher have no energy cost and no hammer required. Cyber Hunter is the only other class that can't steal energy, but at least they have Malfunction. I don't care about Smoke Screen, just fix Atom Smasher so that they can keep up with the meta. It would be nice if it was unblockable, too. quote:
If I use Battery, it's just going to get stolen. How can I even use Atom Smasher if all my energy is gone? If I use Battery after my energy is stolen, they are just going to use up their energy, making Atom Smasher useless. It's not fair for it to have a cost, when all the other classes can just steal energy without any penalty. I agree that Atom Smasher is the only reason to use a club. If it were a better skill, it could actually be worth using a club. quote:
I don't think you understand. If I can't stop my opponent from using a skill with the energy they just stole, then Atom Smasher is pointless. Posts merged, please don't double post. ~WhiteTiger
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