Exploding Penguin -> RE: =ED= Official Blood Mage Discussion Thread (9/28/2014 16:05:43)
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^Have you ever actually tried using a level 7 focus intimidate build, or somewhere around that level of intimidate? Or are you just going entirely off of theory with the game numbers? quote:
So as we can see Intimidation is very ineffective since everyone wants to call me a liar do the same test for yourself with the support I used and max Intimidation. Don't even bother testing stuff in this method, because we all know that as of now intimidate isn't a conventional debuff that you use as you please. Most people also realize max support builds and max intimidate suck because of how cost-inefficient they are. Look at it from this perspective: My level 7 intimidate costs 165 energy. Let's say it reduces 37 strength (actual numbers from my previous build), and I'm going to estimate on average it took down strike damage ~50-70-ish. If the enemy just used their robot and their aux and I pop an intimidate on them, what happens now? They can use their energy drain but can't escape at least one turn of intimidate. A 50 damage mitigation is, in my opinion, definitely worth 165 energy if I get rage while applying the debuff, I deal damage while applying it, and reduce the enemy's rage gain because their damage potential was reduced. Sometimes people will even let themselves get affected by it 2 times, which is 100-140 damage mitigation. Therefore, in some cases if used correctly, you can make almost a 1-1 trade of energy spent and reduced damage taken. NO damaging skill is ever this efficient, not even bludgeon, which is the most efficient damage skill that is around +70-90 damage for 100 energy. At max level it could balance out as being about the same efficiency, but the damage mitigation brought by a correctly timed intimidate is one of the cheapest ways to reduce damage taken. Another thing you can use intimidate for is to limit the enemy's offensive options. Say you know they need/really want to use mark of blood. Well, you just got a guaranteed strike while being intimidated off from them. Same goes for debuffs, static charge, assimilation, etc... You can also use intimidate in conjunction with azrael's will, double-dipping the effect of the forced strike by also making it hit you for barely any damage. Yetis are also a viable strategy. If the enemy uses their bot and/or energy drain, use your yeti, then intimidate. Numbers alone can be effective, but I think you should go spend maybe like 20-30 battles trying out a level 7 intimidate focus build. Definitely try it with yetis and azrael's will if you can. Physically tested examples prove way more than just crafting accurate numbers but not actually displaying them with action. "You believe what you see," right?
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