I Underlord I -> RE: =ED= Official Blood Mage Discussion Thread (7/21/2014 21:53:37)
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Rather than referencing the class as a whole, it appears to me that you are mentioning a particular build for Blood Mage, and that in conjunction with a specific type of opponent. Parasite is an excellent skill for those who know how to use it correctly. In mentioning that it is sometimes useless, you should also identify the flaws in EMP Grenade (as it takes EP), Static Grenade (drain smaller as compared to Static Smash, particularly with Strength's vast superiority over Support leading to builds abusing the former; with a terrible regain), Battery Backup (due to its longer cooldown and lack of drain, unpleasant for Tactical Mercenaries if not Tech Mages), Static Smash (blockable), etc. Regarding Intimidate, it is a great skill to vastly limit an opponent's power through damage output and effectiveness of certain skills, even greatly weakening the rampant Strength-abusing builds of each class. In addition, every debuff lasts for three turns, and Technician and Reflex Boost both last for four turns; why should it be any different in this case?
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