Seth Hydra -> RE: Evolved Doomknight Quest and other SSy suggestions! (4/1/2014 11:19:20)
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Armors Dreadknight's Pledge Image: His/ Her's / FULL SET MALE Level: 150G Power Level: 153 Price: 13,860 Z tokens Sellback: 6,930 Z tokens Location: ??? Element: Darkness COMBAT DEFENCE Melee: +55 Ranged: +50 Magic: +55 ELEMENT MODIFIERS Fire: 65% Water: 95% Wind: 100% Ice: 95% Earth: 95% Energy: 100% Light: 44% Darkness: 40% ATTACK #1 - Blade slash Hits: 1 Element: «As Weapon» Type: «As Weapon» Damage: 642.22% Base, 642.22% Random, and 1,271.46% Stats BTH: 23 plus Stats Rate: 33.33% Animation: You swipe your blade, sending a red aura'd shockwave towards the monster ATTACK #2 - Dark Pulse Hits: 2 Element: «As Weapon» Type: «Melee converts to Ranged; Else as Weapon» Damage: 340.00% Base, 340.00% Random, and 673.13% Stats each BTH: 18 plus Stats each Rate: 33.33% Animation: A vortex begins swirling in front of your chest plate, and then two beams strike the opponent ATTACK #3 - Giga Impact Hits: 1 Element: «As Weapon» Type: «Ranged converts to melee; Else as Weapon» Damage: 722.50% Base, 722.50% Random, and 1,430.39% Stats BTH: 13 plus Stats Rate: 33.33% Animation: You hurl yourself, weapon first into the enemy, impaling them MC effect Has two built-in skills. 1) Soul Ravager. Analysis: 2 hits, EleLocked to deal Light Damage. It is an enhanced weapon attack, dealing 2x a weapon attack, and deals 0.5*damage to heal the damage you dealt. Animation: A Golden blaze surrounds your clenched fist, and then strikes the enemy 2) Armaggedon Crusher Analysis: 1 hit, eleLocked to darkness. Deals damage depending on the monsters available Hp, relative to its max HP. Animation: You raise your palm, and dark energy starts revolving around it. It then strikes the enemy in a lightning fast animation Dystopian Cloak, Fully Defensive Armor Level: 150 Image: Hers/ His Power Level: 153 MP Level: 152 Price: 96,820,666 Sellback: 48,410,333 Location: ???. Element: Neutral HAS A 0.8x LEAN! COMBAT DEFENCES Melee: 45 Ranged: 55 Magic: 55 ELEMENT MODIFIER Fire: 100% Water: 68% Wind: 40% Ice: 40% Earth: 100% Energy: 68% Light: 100% Darkness: 100% ATTACK Hits: 2 Type: «As Weapon» Element: «As Weapon» Damage: 201.2% Base, 201.2% Random, and 399.8% Stats each BTH: +19 plus Stats each Animation: You jump, then first kick and twirl around and send a blast with the device on your arm MCs of the armor go into two passive skills: Passive Ability Number 1, Two Face: There is an X*(Number of hits attempted/Number of hits connected)*EleMod/100% chance to inflict Afraid on the monster. Monster takes a +0 to its roll, lasts 2 turns.* **The EleMod used is the same as the attack element used for weapon/spell in the same turn** Level: 150 vs MonsterLevel Major: YourCHA vs MonsterEND Minor: YourINT vs MonsterINT *Your opponent is freaking out about your darker side! "Oh my falling heavens, what shall I do?"* Passive ability#2, Smooth talk: The monster makes a save every turn. If it fails, it will get a choked status( A Y% damage redux), There is a flat Z% chance of this happening, and the monster gets +0 to its save. It lasts only for 1 turn.* Level: 150 vs MonsterLvel Major: YourCHA vs MonsterCHA Minor: YourLUK vs MonsterLUK *You're the talk of the town, the toast of every conversation! Everybody loves you!* RuneKnight's Honour Level: 143Z Image: HERE Power Level: 153, Mastercraft SP Level: 152 Price: 13860 Ztokens Sellback: 6930 Ztokens Location: LTS Element: Light COMBAT DEFENCE Melee: 55 Ranged: 45 Magic: 55 ELEMENTAL MODIFIER Fire: 95% Water: 110% Wind: 95% Ice: 95% Earth: 95% Energy: 40% Light: 40% Darkness: 110% ATTACK #1 Hits: 1 Type: «As weapon» Element: «As weapon» Damage: 660.16% Base, 660.16% Random, and 1310.18% Stats each BTH: +24 plus Stats each Rate: 50% Animation: You form an energy ball in the palm of your hand, and let it loose towards the enemy ATTACK #1 Hits: 1 Type: «As weapon» Element: «As weapon» Damage: 742.68% Base, 742.68% Random, and 1473.68% Stats each BTH: +14 plus Stats each Rate: 50% Animation: You rush, weapon first towards the enemy, impaling them SKILL: Shining Nova Blast: Starts of as a standard weapon based skill locked to light damage for which it receives en EleComp. Normally deals 95% damage, but triggers against the following monsters, with variable damage boosts. Necromancer, Undead, Zombie, Incorporeal, Demon: Necromancer/Undead/Zombie/Lich : Deals 110% damage Incorporeal/Demon : Deals 105% damage Animation: You hover over the air, then the gems on the armor glow with a blue light, and a blob pulsating with energy forms in front of you, and hurls itself towards the enemy OmniLich Image: IMAGE(Same for male and female) Level: 143Z Power Level: 153 Price: 13,860 Ztokens Sellback: 6930 Ztokens Location: ??? Element: Darkness Has a 1.25x Lean COMBAT DEFENCE Melee: +50 Ranged: +50 Magic: +60 ELEMENT MODIFIERS Fire: 100% Water: 100% Wind: 100% Ice: 44% Earth: 100% Energy: 100% Light: 60% Darkness: 39% ATTACK #1 - Normal Attack Hits: 1 Element: «As Weapon» Type: «As Weapon» Damage: 642.22% Base, 642.22% Random, and 1,271.46% Stats BTH: 23 plus Stats Rate: 33.33% Animation: You raise the scythe, and and strike the ground, and a shockwave is sent towards the monster ATTACK #2 - Void Pulse (Just the name, it follows your weapons element) Hits: 2 Element: «As Weapon» Type: «Melee converts to Ranged; Else as Weapon» Damage: 340.00% Base, 340.00% Random, and 673.13% Stats each BTH: 18 plus Stats each Rate: 33.33% This attack gets a damage penalty (Not factored in) It tries to Inflict Fear on the monster. Undead/Zombies are resistant to this effect. Animation: You shoot purple beams from your eyes ATTACK #3 - Soul Slash Hits: 1 Element: «As Weapon» Type: «Ranged converts to melee; Else as Weapon» Damage: 722.50% Base, 722.50% Random, and 1,430.39% Stats BTH: 13 plus Stats Rate: 33.33% The player heals damage HP equal to the damage done. If the MP is below 60%, then the heal is evenly distributed between MP and HP. It Deals (100-X)% damage, where X is the penalty for the heal. Animation: The scythe wielded by the armor slashes at the monster, and then you glow with a purple light. MC effect Has two built-in spells. 1) Summon Undead Analysis: Standard Summon spell, doesnt cost a turn. Summons a guest named Undead Nexus. Its damage and BTH are taken from CHA and INT. It deals only 50% damage, but boosts player damage by ~30%. The damage boost occurs only if the player has the armor equipped. If the player switches the armor, the guest will NOT boost player damage and will still do 50% damage Note: This has been calculated on the assumption that Guests deal ~60% of a standard warrior. So essentially, the guest deals 30% of the player damage, and provides the other 30% boost to the player. Any abuse by not taking LSs into consideration is negated by the fact that the player is locked into using the armor to gain the boost. 2) Undead Assault. Analysis: A pure damage skill, cost MP to use. Its not a spell, essentially an enhanced player attack, and it depends on the weapon etc. The attack is locked to Darkness, hence it gains EleComp to the damage. This is treated as a normal player attack and NOT a spell. Tank Mage Fully Defensive Fire armor Power Level: 153 MP Level: 152 Price: 96,820,666 Sellback: 48,410,333 Location: ???. Element: Fire HAS A 0.8x LEAN! COMBAT DEFENCES Melee: 50 Ranged: 55 Magic: 60 ELEMENT MODIFIERS: Fire: 38% Water: 110% Wind: 110% Ice: 110% Earth: 44% Energy: 110% Light: 100% Dark: 100% ATTACK Hits: 2 Type: «As Weapon» Element: «As Weapon» Damage: 191.03% Base, 191.03% Random, and 377.58% Stats each BTH: +24 plus Stats each Effect: All normal player attacks will take +5bth, but deal *85/90 damage(Already factored in) All normal attacks, weapons, specials etc deal 81.75% and you regen mana 56-170(not modified by stats) Mastercraft Bonus: The armors MC is used to gain an enhanced attack, which is treated as a spell. The second is used to negate the effect penalty(Or decrease it... whichever) Spell: Rampart Wrecker Spell analysis: Hits: 2 bth: +24 Im not sure about the mechanics or the numbers, but here is the general idea. Basically this is just a weapon attack, so it deals the same damage as that of a weapon, but its treated as a spell(So it wont get the 0.8*0.8 multiplier) The idea is, that you pay 1/4 the cost of a regular spell, to boost the damage of the weapon attack by 200/4=50% the damage of a regular normal armor attack. So that's (regular attack+spell damage=726.2%) for 163 MP. Since this is dependant on the weapon element, it deals 84% damage and costs 114.28% the cost. Since this is applied calculated from a melee perspective, the attack deals *4/3 if the weapon is magic Animation: Light from the palms, chest and feet passes through the lines present on the armor to the cannon, which then lets loose a blast. * Popup: Fire in the hole! DIE! DIE! DU-DIE! Cyber Nighthawk suit Level: 150G Power Level: 153 Price: 96,820,666 Sellback: 48,410,333 Location: ??? Element: Energy COMBAT DEFENCE Melee: +50 Ranged: +60 Magic: +50 ELEMENT MODIFIERS Fire: 100% Water: 44% Wind: 100% Ice: 100% Earth: 100% Energy: 39% Light: 100% Darkness: 60% ATTACK #1 Hits: 4 Element: «As Weapon» Type: «As Weapon» Damage: 185.6% Base, 185.6% Random, and 379.95% Stats each BTH: 13 plus Stats each Rate: 50% Animation: You make a pose, like your transforming into a super saiyan, and then beams explode out of the receptors(Gems) on your body. ATTACK #2 Hits: 1 Element: «As Weapon» Type: «As Weapon» Damage: 642.22% Base, 642.22% Random, and 1,271.46% Stats BTH: 23 plus Stats Rate: 50% Animation: You punch the air, and then a shockwave attacks the opponent. MC effect: Armor skills without the need of a damage penalty Armor Skill(1): Falcon Pawn-ch! Analysis: Standard MP spell, takes a turn to activate(Turn cost). All player attacks, weapon specials, spells etc will deal 50% more damage(/2 for spells, *4/3 for magic), as long as the attacks are of the Energy element. This boost will be indicated by a change in armor art, where wings of blue light sprout out of the gems at the back, and spiky feather/talons project themselves from the arms and legs. Also, if the weapon changes to another element, this boost will go away. (The boost is ele-locked, so it gets the full damage boost, and not the *0.8 mod and 1.2 cost) Armor Skill(2): Hawk Lance Analysis: Standard SPell, deals damage equivalent to that of a regular spell, gets ele-comp for being locked into an Energy armor (1.26~) and is treated as a normal player attack. It Deals 75% damage, and costs 50% of the cost (That's how mana/sp efficient spells work right?). Does 1 hit and deals 85/80x damage, but takes -5BTH. Animation: A gems on the body glow, and the armor lifts its right arm, and a lance materialises. The lance is then projected at the enemy. Psionic Beastmage, Fully Defensive Armor Level: 150 Power Level: 153 MP Level: 152 Price: 96,820,666 Sellback: 48,410,333 Location: ???. Element: Neutral HAS A 0.8x LEAN! COMBAT DEFENCES Melee: 55 Ranged: 55 Magic: 55 ELEMENT MODIFIER Fire: 100% Water: 68% Wind: 100% Ice: 90% Earth: 68% Energy: 68% Light: 40% Darkness: 40% ATTACK This armor CANNOT ATTACK with any normal player attack, ie weapon attacks, weapon specials etc. Spells can be cast in this armor MCs of the armor go into two passive skills: Passive 1: Psionic Mind merge Boosts Pet attacks by X bth for a MP cost(Activated by clicking on the helm) Passive 2: Beastly Vengeance Z% chance of a 100% backlash for whatever damage you recieve All your player damage and BTH will be transferred to your PET. If you press the attack button, you will in turn do nothing and your pet/ guest->pet will proceed. However, Lucky Strikes will not occur and such the damage boost that the pet recieves will get a corresponding boost to compensate for the lack of LSs Also if there is no pet equipped, you will not deal any damage for that turn. Puppet Master Fully Defensive Armor Level: 150 Power Level: 153 MP Level: 152 Price: 96,820,666 Sellback: 48,410,333 Location: ???. Element: Neutral HAS A 0.8x LEAN! COMBAT DEFENCES Melee: 53 Ranged: 51 Magic: 55 ELEMENT MODIFIER Fire: 100% Water: 95% Wind: 100% Ice: 95% Earth: 39% Energy: 55% Light: 55% Darkness: 55% ATTACK Hits: 2 Type: «As Weapon» Element: «As Weapon» Damage: 201.2% Base, 201.2% Random, and 399.8% Stats each BTH: +19 plus Stats each Mastercraft Bonus: The MC is used to give the armor two skills without the need of a compression penalty Skill 1: Double Decoy Replaces your current Pet and Guest with Decoy and Decoy(Guest). The decoy pet deals 50% damage, but in turn gives a boost to your MRM. The Guest decoy deals 50% damage and decreases the MRM of your foe. Skill 2: Threads of Fate The skill does no damage. Every turn your opponent makes a save, if it fails it receives two statuses. Entangled (-50DEX) and Bleed (power 9) for 1 turn. Vampire Knight's Soul Image: Coming Soon Level: 143Z Power Level: 153 Price: 13,860 Z tokens Sellback: 6,930 Z tokens Location: LTS Element: Darkness COMBAT DEFENCE Melee: +53 Ranged: +53 Magic: +53 ELEMENT MODIFIERS Fire: 91% Water: 75% Wind: 100% Ice: 91% Earth: 100% Energy: 100% Light: 40% Darkness: 40% ATTACK #1 - Blade Barrage Hits: 4 Element: «As Weapon» Type: «As Weapon» Damage: 165.041% Base, 165.041% Random, and 327.54% Stats each BTH: 23 plus Stats Rate: 50% Animation: You raise your weapon, sending FOUR spectral blades at your foe. ATTACK #2 - Im-Pale-er Hits: 1 Element: «As Weapon» Type: «Ranged converts to melee; Else as Weapon» Damage: 722.50% Base, 722.50% Random, and 1,430.39% Stats BTH: 13 plus Stats Rate: 50% Animation: You strike the ground sending a shockwave, and a giant bone impales your foe. MC effect: Has a skill. 1) Soul Blast Analysis: 1 hit, This is a weapon based skill that is EleLocked to deal darkness Damage. Player looses % of their MAX HP and in return the Skill does increased damage. Cost: 392/490 SP depending on Melee or Ranged/Magic Animation: You hover over the ground, and a glyph appears in front of you, firing off a purple blast. Chevalier de Sang Image: S. O O .N Level: 143Z Power Level: 153 Price: 13,860 Z tokens Sellback: 6,930 Z tokens Location: ??? Element: Fire COMBAT DEFENCE Melee: +52 Ranged: +45 Magic: +52 ELEMENT MODIFIERS Fire: 39% Water: 90% Wind: 90% Ice: 96% Earth: 82% Energy: 82% Light: 44% Darkness: 47% ATTACK #1 - SLASH Hits: 1 Element: «As Weapon» Type: «As Weapon» Damage: 660.00% Base, 660.00% Random, and 1310% Stats BTH: +24 plus Stats each Rate: 50% Animation: Player Lunges at the monster and attacks with a single strike ATTACK #2 - Triple Barrage Hits: 3 Element: «As Weapon» Type: «Ranged converts to melee; Else as Weapon» Damage: 233% Base, 233% Random, and 462.3% Stats each BTH: +19 plus Stats Rate: 50% Animation: Flames Engulf your back and your arms/feet. You drop your weapon and shield and punch, punch and scissor kick the monster. Effect: All Player Attacks are locked into dealing Fire damage. Mastercraft Bonus: Comes with a skill compressed. Blood Lust! Quickcast skill. All player attacks deal +30% melee damage. In turn, the player loses 45 HP everytime the player attacks with the armor equipped. Animation: A red aura surrounds you, pulsating with red lightning periodically and then explodes in a burst imbuing your armor with a crimson flame. Wanderer's Stand Image: S. O O .N Level: 150G Power Level: 153 Price: 72,xxx,xxx Gold Sellback: 36,yyy,yyy Gold Location: ??? Element: Earth COMBAT DEFENCE Melee: +55 Ranged: +55 Magic: +55 ELEMENT MODIFIERS Fire: 91% Water: 91% Wind: 100% Ice: 91% Earth: 39% Energy: 100% Light: 50% Darkness: 91% ATTACK: We GO SWINGIN' Hits: 3 Element: «As Weapon» Type: «As Weapon» Damage: 233% Base, 233% Random, and 462.3% Stats each BTH: +19 plus Stats Rate: 50% Animation: Player Jumps, Lands in front of the mob and swings his/her weapon to deliver three colossal strikes. Effect: Locks the player from Using/Summoning Pets while the armor is equipped. The player in turn deals +40*(CHA/Exp.CHA)% damage . The MC bonus is used to boost the damage further. DrillBeast Rider Image: S. O . O .N Level: 150G Power Level: 153 Price: 72,xxx,xxx Gold Sellback: 36,yyy,yyy Gold Location: ??? Element: Energy COMBAT DEFENCE Melee: +45 Ranged: +45 Magic: +45 ELEMENT MODIFIERS Fire: 91% Water: 91% Wind: 100% Ice: 91% Earth: 42% Energy: 39% Light: 50% Darkness: 91% ATTACK: Four Hits. All hits deal equal damage. The attack deals reduced damage to inflict a strong bleed on the monster (stacks) Animation: Drillbeast lunges with its drill head, bites and then the player attacks twice with the weapon Drillbeast Rider's Rejuvenation Level: 150G Image: I'll post it soon enough Power Level: 153 Price: 24,xxx,xxx Sellback: 12,xxx,xxx Element: Energy Type: Ranged Damage: 16 - 48 BTH: 19 EFFECT - All player attacks deal +9% damage to compensate for the lack of a special. MC ability: Against monsters that are bleeding, you regen HP. The HP regen'd is proportional to the power of the bleed. Drillbeast Rider's Resolve Level: 150G Image: I'll post it soon enough Power Level: 153 Price: 24,xxx,xxx Sellback: 12,xxx,xxx Element: Energy (-26%) Combat Defences:: Melee : +9 Ranged : +9 Magic : +9 MC ability: When a monster's attack successfully connects with the player, there is a % chance of backlash. The shield sacrifices blocking to further increase the potency of the backlash.
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