RE: Evolved Doomknight Quest and other SSy suggestions! (Full Version)

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Seth Hydra -> RE: Evolved Doomknight Quest and other SSy suggestions! (4/7/2014 13:11:02)

UPDATE: Added the concepts for the RuneKnight Set(Armor-Honour , Weapon-oath , Misc-Pride)

@LonelyAngel: Well, the Rampart's MC was infact something else, which had to be changed. So the one for now is a temporary placeholder, I'm still working on the set, since I wanna make it revolve around 1 status effect. And why do you think the effects should be swapped?
Thanks! [:D]

@Zeldax: [:D]
Thanks, and yes, I've drawn them. All of them infact![;)]
Yes, the female Dreadknight looks different, and its intended as such. Basically, male and female warriors seldom look alike, especially features of their armors, which have subtle differences. And yes, I get that it does look like a caster armor, but that's kinda how I pictured it, though I guess I ended up making the female's armor a lot thinner in comparison.

What do you guys think of the other stuff?






Zeldax -> RE: Evolved Doomknight Quest and other SSy suggestions! (4/7/2014 22:36:48)

I liked everything actually! Most epscially those related to the DreadKnight Set. I only remembered who Tathlin was after reading the 2 quests xD. I thought he was the King in Deren but I remembered he was the Pria Knight xD

EDIT: Is the DreadKnight's Rampart Shield supposed to give some Ice Resistance? It says -0 so I assume its supposed to have even though the armor covers Dark and Fire and not Dark and Ice.




Seth Hydra -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/8/2014 11:49:11)

Could you drop that line to IMRy?[8D]

Well, i'm actually gonna have to change the NPC(Tathlin) to somebody else.... apparently he's the NPC of a former forum mod!
about the shield, that was a typo, changed it!!

UPDATE: Added Armor concept for Alchemist Robes!




Zeldax -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/8/2014 22:17:44)

RuneKnight looks epic!!! Too bad its Z Token :/ Could have been great because its a Light armor and DreadKnight is a Darkness Armor
Also, drop what line?




Seth Hydra -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/9/2014 6:12:16)

Well, if you read the quest, at the ending its mentioned about a purified DreadKnight. So technically RuneKnight is the opposite of Dreadknight (Except the resists).. hence the slight similarities in Art...




Zeldax -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/9/2014 10:59:24)

Ahhh yes, now I see the similarities! Still, too bad its Z Tokens :/ I really hope this gets implemented soon, even the AQ Suggestion AK GASKAL approved of this [:)]
You mentioned something about, Dropping a line to IMR. What line is that?

Edit: Removed statement concerning me. I didn't approve of anything. I just gave my opinion/thoughts/ideas/suggestion concerning the subject. If you have further questions to why I strike off the statement, do PM me. -GASKAL-




Seth Hydra -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/9/2014 11:05:07)

Hopefully. Though based on my convo with IMR... slim chance apparently!





Lord GrimDusk -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/12/2014 9:15:02)

Is it just a dracolich face or is it a dracolich?




Seth Hydra -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/12/2014 9:18:55)

Well, its a guest, and like most massive dragons, only the face pops into the screen. How convenient right!!! :D




RMC -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/12/2014 9:29:58)

Damn that warlock is ripped [8D]

About transmutate , i don't see why it should get a damage penalty since the effect has a high chance to backfire on you.




Seth Hydra -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/12/2014 9:41:20)

What can I say, I like making my spellcasters on steroids! :D

Well it has a chance of 1/8 chance of being tide changing, 1/2 chance of making the monster deal moderate damage and 3/8 chance of suicidal. Considering the pros outweigh the cons, it gets a penalty.. even though I dont want it to..




Rorshach -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/12/2014 10:10:43)

For your Blood Warlock's Illustrious Cloak, the elemental mods shouldn't go below 60% for ALL resistances. A flat 60% I think is the lowest, as quoted from Golem Summoner's Robe stats. And yes, it is FD as well, at PLvl 153.

quote:

COMBAT DEFENCE

Melee	33	35	37	41	45	47	
Ranged	33	35	37	41	45	47	
Magic	39	42	45	49	52	55	


ELEMENT MODIFIERS

Fire	80	66	71	68	64	60	
Water	80	66	71	68	64	60	
Wind	80	66	71	68	64	60	
Ice	80	66	71	68	64	60	
Earth	80	66	71	68	64	60	
Energy	80	66	71	68	64	60	
Light	80	66	71	68	64	60	
Dark	80	66	71	68	64	60	





Seth Hydra -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/12/2014 10:15:43)

Hmm, but isnt the allocation based on points? I mean, if the MRM is reduced, cant the resistances go lower? I remember it being done with High Communicants zeal!




afterlifex -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/12/2014 10:22:47)

You are referring to min maxing, can it be done? Yes
Is it suggested? no

IIRC resistance is worth a lot of "points" & a 3% drop across the board is not small.

You might be able to theoretically do it(not sure) but realistically it might be unlikely.
You could be made to dodge like the broadside of a barn in theory but it most likely wouldn't be implemented.

Well I am just talking I can't give you numbers.




Rorshach -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/12/2014 12:28:47)

I don't see the problem of min-maxing, in the case of ele-Mods themselves. Except that I believe there is a minimum amount of resistance an armour is allowed to have (I think the best is 39%) with PLvl 150.

In cases where the armour is resisting 2 elements, sacrificing points from other elements would be practical too, because we want more focus towards those 2. And the additional points can be added to MRM or more offense.





battlesiege15 -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/12/2014 13:01:05)

Well the staff themselves have said that they want to prevent min maxing after it brought up some balance issues and made some common items better than other common items even without MC bonuses and such




Seth Hydra -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/12/2014 13:39:50)

Hmm, so min-maxing (Yeah, thats the term I was looking for) is a no. Well, then how low can the resists be? 60%?

So one more question... about the Transmutation ability for the Alchemist Robes... is such a thing allowed? Or does it need to be changed?




strike guardian -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/12/2014 15:51:02)

Chii shield... or mana shield?




Seth Hydra -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/12/2014 16:20:07)

Whats the difference? A mana shield is a chi shield.....




strike guardian -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/12/2014 16:36:56)

Chi shield - sp
Mana shield - mp




Lord GrimDusk -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/13/2014 12:34:57)

How high of a chance is this getting in game?




Seth Hydra -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/13/2014 12:50:14)

Getting what in game?




DarkDevil -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/13/2014 12:57:02)

great job seth , can't wait to see it in game.
my reaction upon seeing those

anyway at the MiCROWphone the first attack will have 90% damage (attack of MD armor) , so it should be 503% BR and 998.8% stats.




Seth Hydra -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/13/2014 13:05:57)

TY DarkDevil ^_^

About the special, they deal 90% damage..I get, but almost every pedia entry states otherwise... Either way, the number for the most of the items arent exact, I've just put them there to give a better idea of the items themselves!




strike guardian -> RE: Dreadknight, Blood Warlock and other SSy suggestions! (4/13/2014 16:32:30)

Am I the only one around here keeping to the 24 hr double post rule?

The gravity spell seems cool. I've been wanting to do universal condition effect spells as well, but universal choke seems to fit well.
Might be more reasonable to be like Chiaro Symbiote and have both player and mob make save rolls though.




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