RE: Overspark Quest OOC (Full Version)

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V_Phantom -> RE: Overspark Quest OOC (4/27/2014 22:33:36)

@KK: Not really. Things like teleportation, spontaneous life genesis, time-travel, and other similar effects couldn't be achieved even when Etherian magic was at its peak. And even if they were, those kind of reactions would require an staggering amount of Etherium to even work.

There might be a deposit of "untainted" Etherium somewhere in the world, waiting for someone to reclaim it, yes... But, that's a story for a later point into the adventure.


Important Announcement


Tomorrow, I'll post the first part of the story, so be ready to start writing as soon as possible, so we can set things in motion and start heading towards progressively more interesting and exciting adventures.

Also, in preparation for it, I have updated the character profile form to include an important section in it. So, if you'd be so kind, I'd appreciate if you could all update your profiles with the information I'm going to provide you next. Be sure to replace the Overspark section with the one I provided for consistency's sake.

As your bonds strengthen and proliferate, I'll provide you with more info for the Overspark Skills sections, so your options and powers will become more versatile and effective.




@Lord Darkblade:

Overspark: Momentum Shift, the ability to manipulate movement. This power allows its user to temporally slow or outright deny the ability of objects and creatures to move. Higher levels allow for increasingly more complex maneuvers, like redirection or amplification of movement.

Overspark Skills:

*Level 1 - Momentum Stop. Jason can project an “aura” within 2 meters (roughly 7 feet) around him that allows him to temporally slow or completely stop objects and people moving towards him, suspending then in mid-air before they fall after the effect ends. The higher the kinetic energy, the more difficult it is to apply the effect until it becomes impossible. (Jason can easily stop the sword swing of a burly man, but the strike of giant wielding an enormous war-hammer is too much for him at this level) It also becomes more difficult the more objects and/or people he has to focus at the same time, so a rain of projectiles is an effective way to bypass this ability. Jason can also apply this effect on himself, nullifying damage or death by falling, and allowing him to stop in mid-air for limited periods of time.


@Chazero:

Overspark: Guardian Summon, the ability to summon a spectral ally to fight by your side. The entity, called Palladion after Aigis' mentor, resembles a floating "armored" humanoid which acquires more weapons and equipment at its power increases. The spirit and the user are synchronized, so any damage Pallidion receives will be inflicted upon Aigis too.

Overspark Skills:

*Level 1 - Brawler. Palladion's first form is equipped with a basic armor capable of deflecting certain physical strikes. Its armament is limited to its own fists and extremities at this point, but its great speed and strength allow it to pummel to dust almost any enemy within its 3 meters (10 feet) of effective range.


@Rez:

@Overspark: Gravitational Force, the ability to manipulate the effects of gravity on objects and creatures. Altering the weight of other entities is the first feat Silvar can achieve with this power, but higher levels allow for more complex interactions and effects.

Overspark Skills:

*Level 1 - Contact Manipulation. This ability allows Silvar to temporally increase or decrease the weight of objects which he has contact with, as long as he keeps contact with them. The more dramatic the change, and the greater the entity's mass, the more energy it consumes. At this level, Silvar can reduce the weight of an entity up to a 1/50 of its normal state, or increase it up to 50 times. He can also apply this effect of himself, allowing him to make incredibly long and high jumps by reducing his weight, or to increase the impact of his attacks by making himself super-heavy, among other applications.


@kkutwar:

Overspark: Terrakinesis, the ability to exert telekinetic control over ground materials. This power grants its user control over the very ground under him, allowing Hal to extract chunks of it to create a variety of effects. While this ability allows control over most types of soils and minerals, it has a harder time manipulating “processed” materials, (like forged metals and alloys) and elements within living creatures, though it's possible to exert limited control over them with a strong will and concentration.

Overspark Skills:

*Level 1 - Shard Manipulation. At this level, Hal can manipulate a limited quantity of earthen materials (approximately 1 cubic meter / 35 cubic feet) within a 2 meters (7 feet) radius around him. Within this “field of action”, he has nigh-absolute control over it, allowing him to levitate it, shape it, divide it and compress it in a variety of different ways. While he can't control elements beyond his action zone, he launch “shards” of compressed material from it with enough force for them to become powerful “missiles” capable of piercing certain types of armor with surprising ease.




Chazero -> RE: Overspark Quest OOC (4/28/2014 0:54:42)

Regarding the Overspark skills part of the character profile, shouldn't our first skill be in there since you have already given them to us?




V_Phantom -> RE: Overspark Quest OOC (4/28/2014 1:01:47)

Yep, that's precisely why I included it along with the general description. So please, be sure to include it too. I apologize for any confuse phrasing or misunderstanding from my part.




kkutwar -> RE: Overspark Quest OOC (4/28/2014 5:14:58)

I just realized, but Hal's ability is ridiculously useful even at this level for earth-related jobs such as digging and mining. It would also be handy for setting up structures, so... How important would all those things be to Albion right now? Hals also tend to do construction stuff, so using his power for construction (and the occasional destruction) would add more to him. In addition, what is the maximum speed he can output and does he have some sort of "geo-sense" to tell earthen stuff apart or does he have to figure out what's what on his own?

Though I just realized, what makes Gravity different from the other God powers? Gravity is one of the four forces of the universe after all so...




Chazero -> RE: Overspark Quest OOC (4/28/2014 7:06:48)

I wonder what kind of ability a person gets if they bond with someone who has a summoning-type of Overspark. I can probably guess what would happen if it was the other way around.




Rez -> RE: Overspark Quest OOC (4/28/2014 11:30:59)

@Kkut: I would imagine Hal's power while lifting and controlling earth other material feels heavier and harder to move, say a stone through water versus a stone through sand type of deal when dealing with different material. I assume he may know what some material compositions in the town area from previous jobs but outside may be a different story.

I myself don't really consider Gravity a God-like ability, everything in the universe creates it from the smallest creature to the largest sun. The larger more dense the object the more gravity it has, which is why the earth and sun have such a great gravitational pull. Silvar has just gained the ability to control this natural occurring force to some extent and for a limited time. A god-like ability in my eyes should be something that does not naturally happen everyday.




V_Phantom -> RE: Overspark Quest OOC (4/28/2014 19:53:58)

@kkutwar: Indeed, that's a valid application for Hal's power, and if you want to adjust his role/backstory in order for it to fit better, I don't have any objections about it. Regarding its limits, well... It goes somewhere along the lines of what Rez proposed, with more complex and rarer materials requiring extra energy in order to be manipulated, generating fatigue at a faster rate. His "speed" is also inversely proportional to the minerals' properties, but he's still substantially faster than several miners working at once, or even explosives... As well as a lot less messier and wasteful. That said, Hal's "daily limit" is quite high, even at the basic level, so he can get a lot of work done before his required rest. Just, don't expect to dismantle a whole mountain in a single day at this level.

And about Gravity Control being "god-tier"... Well, it's a borderline case to me, but I ultimately don't have objections about a player wielding it because it doesn't have the game-breaking (or story-breaking, or plot-hole inducing) applications of other "god-tier" powers. For example...

  • Time-travel is utterly broken most of time, as well as major source of egregious plot-holes.
  • Resurrection completely destroys dramatic tension by making death a mere inconvenience.
  • Mind-reading renders things like strategic planning and deception null and void to its user, while also giving them an unfair edge on those fields.
  • Teleportation, in the hands of an intelligent person, is one of the most dangerous and nigh-invincible powers there are. Even with serious restrictions in place, like being able to only transport a limited amount of matter, that still can be used to easily defeat anyone is a matter of seconds. ("I warp this pebble inside your brain. BAM! You're dead.")
  • Spontaneous Life Genesis could be used (at least in theory) to give birth to sentient beings which are completely attached to their creator, generating an ever-growing supply of new Oversparks for they to become obscenely powerful. And while that last case is a bit far fetched, (Sibylle's "program" would have counter measures to prevent that from happening) the truth is that giving that power to any entity who isn't god-like doesn't feel right to me...

    So, yeah...


    Incoming Announcement(s)


  • I have updated the Character Profile form with some small (but important) tidbits in the "Overspark" and "Overspark Skills" sections. Hopefully that clarifies what I meant the other day... But, just in case, allow me explain it once again:

    -Be sure to replace your original text on the Overspark section with the updated description I have provided. Having two entries on that point, or a description that doesn't match with the one I wrote will make things more confusing as we move forward.
    -Be sure to include the complete list of "Overspark Skills". That includes the description I wrote for it, because you'll need the reference in the near future, and it's more convenient to have it in your profile instead of having to search it through the whole OOC thread.

  • Apparently, I forgot to include some important info in the main page, so that could mean it would take a little while before it gets approved. While I believe it's in order at the moment, I'm not sure if I'm still missing something, so don't hesitate to point it out any missing details in order to expedite the green-lighting process.

    In any case, I'm currently writing the first update. It'll be ready to be posted as soon as the game is approved, so you won't have to wait any longer.




  • kkutwar -> RE: Overspark Quest OOC (4/28/2014 20:23:02)

    With a high enough power level Gravity Manipulation with any user smart enough to reverse gravity is basically unstoppable. I mean, why fight someone when you can just launch them into space with a finger snap. Furthermore, if they're actually smart they would be able to hold the entire world hostage since they could easily destroy it. Plus, the whole "brain pebble" thing (or "heart-knife!" if you prefer) is easily prevented by not allowing them to materialize things inside solid matter. Though unless they're also restricted to teleporting themselves, they could teleport their enemies into the sky and let gravity do the dirty work...

    Besides that, would the dwarves need constructiony help? I figure Hal would be really helpful for them what with being dwarves and all. Though, if Hal did construction/etc work for the dwarves how would they pay him? Okay, I get why complex materials would need more energy but does the actual rarity value determine the extra energy or is it just assumed most rare materials are also complex? Besides that, does (Temporarily) Cloning count under Spontaneous Life Genesis? Oh, and what about Materialization?




    Rez -> RE: Overspark Quest OOC (4/28/2014 21:14:13)

    @Kkut: I do understand those points you bring up, but do to stamina limitations I think reverse gravity and planet implosion would be out of even my reach(at least on that scale). I also would like to mention due to my character's personality and race an act of sending somebody to space in lue of a fight is considered cowardice and dishonorable, therefore not something he would do.




    kkutwar -> RE: Overspark Quest OOC (4/28/2014 22:08:26)

    Trust me, I'm not against gravity powers. I just find it weird V wouldn't consider gravity manipulation game-breaking. Well, I suppose he judges Oversparks less by sheer theoretical power than by the applications available at start. V has complete control over our powers growth, so even if a Overspark has the potential for ungodly power he can easily prevent that from happening. Speaking of, what about any Time-related Overspark V?




    Rez -> RE: Overspark Quest OOC (4/28/2014 22:58:22)

    As long as it isn't pure time travel, just manipulation might work. At maximum levels I would guess complete stops to time as well as a large distance and duration.




    V_Phantom -> RE: Overspark Quest OOC (4/28/2014 22:59:00)

    I understand the gamebreaking possibilities... Which is why it starts relatively restricted when compared to the other abilities. Physical contact prevents the user from easily disabling any opponent without the need to lift a finger; and even as it grows, Silvar will never be able to level entire battlefields with, or even paralyze entire armies, so it's nowhere as broken as you might think it is. Any power can become a gamebreaker if pushed to the very limit, (imagine a fire user capable of generating a flame hotter than the surface of the sun; that's absolutely monstrous no matter how you see it) so as long as those limits are well defined and reasonable, most powers are fair game... Except for the ones that are story-breakers (kill dramatic tension or make writing around them extremely difficult) or game-breakers.

    Besides, it's a case by case basis, with the powers I consider borderline "god-tier", when it comes for me to decide if the character can keep it or not. And, just like Rez pointed out, I don't think Silvar would be the kind of person that would abuse his power in a "dishonorable" kind of way.

    Anyway... As I've mentioned, time-travel is strictly forbidden, even the Groundhog Day Loop variant, which is my favorite flavor of it, because how powerful it is, but also because how complicated it makes writing for everyone else. (in fact, the Groundhog Day Loop would make it an absolute NIGHTMARE) HOWEVER, time-acceleration/slowdown could be possible, yes... It would be one of those borderline cases I'd have to analyze very seriously, but it could be possible. The ability to age and/or rejuvenate things would also be possible, though it wouldn't allow you to revive the dead, so don't even try it.




    Legendium -> RE: Overspark Quest OOC (4/30/2014 19:01:00)

    So, I got a PM telling me to check this game out.

    And I'm definitely joining, if apps are still open.

    Would it be possible to create an Overspark for mimicry? My character is going to be a bionics engineer/inventor, so I want their Overspark to reflect them. If you don't know, bionics (or at least Bionik in German, not sure if it's bionics in English) is copying animals and plants in real life in order to build better products, e.g. using a cheetah's paw as a way to create a more effective tire pattern, building towers based on the structure of bamboo, etc. So, I want my character to be able to change his own body in ways that animals are. Like growing a squirrel suit to fly like flying squirrels. Or something like that. I just don't really know how to make that something that can level up.




    V_Phantom -> RE: Overspark Quest OOC (4/30/2014 19:43:50)

    Friggin' awesome! I'm glad to hear you're interested. Don't worry, your spot is reserved from this point onwards, even if I were to close apps tomorrow morning. (no, I'm not closing apps tomorrow morning, that's figurative speech)

    And I've got that say that power sounds also friggin' awesome. I like abilities that are inherently creative and eccentric. So yeah, you've got my approval (and encouragement) to use it as your main power. We'll figure out how to combine it and strengthen it when the time comes, don't worry about it. (as a matter of fact, I'm actually more concerned about what kind of combined abilities I'm going to give to Jason's and Silvar's Oversparks. Momentum and Gravity are kinda difficult to combine with other powers... But, I'll try to figure it out)


    Update - A little, yet important tidbit

    By the way, the preview of your character concept made me remember something, a little detail that isn't outright critical, but it's good to have in mind...

  • Oversparks don't (necessarily) follow the Personality Powers rule. While there are a fair share of cases where the power harmonizes perfectly with its user's nature and principles, (like I imagine would be the case with Legendium's character) there are also instances where the user will acquire a power that doesn't match with their personality at all; like a sweet an caring person who wouldn't ever hurt anything nor anyone acquiring the Deadly Poison Overspark, just to name an example.

    That said, this aspect doesn't affect in any way any of the already submitted, (nor to be submitted) character profiles... But, I'm just mentioning it for world-building sake, so you know there will be Overspark bearers (specially NPCs) who have powers that don't necessarily match their personality.




  • Legendium -> RE: Overspark Quest OOC (5/1/2014 5:16:25)

    Okay, I definitely like my character. I didn't read every single post in this thread, so I'm prepared for my character to conflict with certain aspects.

    EDIT: I've just realized that my character's backstory is very similar to Chazero's. >.< I didn't copy, I swear!




    Name: Maquinista Bosque

    Age: 19

    Appearance: Maquinista is a dark haired girl of medium height. Her skin is a rather deep shade of tan due to spending plenty of time outside in the sun for her research. Her eyes are a dark (almost black) green, the color of the jungle. Her hair is usually tied back in a ponytail so as not to get in her way in either the laboratory or the field. She dresses practically most of the time, changing her attire to fit whichever biome she's researching in. However, in Geartown, she usually wears a white tank-top and jogging pants. In her laboratory, she usually has protective goggles and a white lab coat.
    She has a variety of weapons to choose from, but she prefers not to have guns. She's more of a spear person, using her hunting spear as both a walking stick and a weapon. But she also keeps a small pistol and bullets on her belt at all times in the case of an emergency.

    Personality: Maquinista is work-driven. Her work is her hobby, and it shows. She will stop at nothing to solve a problem, taking various approaches to the same solution so as to understand it best. For her, the answer is not as important as finding it is.

    When it comes to interactions between others, she can seem rather distant. She's an introvert at heart, due to her not having much free-time to socialize, but from what we can tell about the relationship between her mentor, she is very loyal if you take the time to get to know her. And just because she's an introvert doesn't mean she's unfriendly. She just doesn't like a friendship to run too deep until they've been friends for a long time.

    Job: Maquinista is currently in the last year of her apprenticeship to Arthur Fice, who most people just call Art. They're bionics engineers, a profession which is rather new to Geartown because there was no nature to observe before the portals opened. They constantly make long trips to the outside to look at animals and see how they can improve inventions.

    Hobbies: Exercising, sifting through some of the oldest documents on wilderness survival left in Geartown. Seriously, she's devoted her life to her work. She loves her job and has fun doing it. No need for hobbies in her case.

    Skills: Wilderness survival, swimming, climbing. Plus the skills needed for her job, i.e. laboratory skills, animal analysis, etc. She's decent with her spear, but she's a terrible aim with her pistol. However, her knowledge of animals and their weaknesses gives her the edge in fights with them.

    Family and friends + The story so far:

    Maquinista's mother passed away during childbirth, and her father never got over it. Eventually, he committed suicide two years later. Maquinista was taken in by her last living relative, her great-aunt, until she passed away due to natural causes when Maquinista was ten. Her aunt was like her grandmother, and it's thanks to her that Maquinista became interested in science, since her great aunt was a chemist. After her great-aunt had passed away, she was just about old enough to start an apprenticeship. However, most people have enough trouble with apprentices without having to house them, so Maquinista could not get apprenticeship with any of the more common scientists who practiced crafts which interested her.

    No, it was a desperate person who took her in.

    Arthur Fice was the first person to explore the field of bionics when the portals opened. Naturally, he was very little known and desperate to pass on his craft. So when he found another wayward soul who, like him, was often rejected, he took her in immediately. They got to know each other very well over the course of the apprenticeship, and Art was like the father she never had. Through life-threatening experiences in the field to astounding discoveries in the lab, the relationship they built up was like that of a parent-child. And so, now in the last year of her apprenticeship, Maquinista is considering what she will do afterwards.

    Maquinista first learned about her Overspark at age 13 when she nearly feel to her death from a cliff. She had been observing a certain species of flying squirrel from in the trees, when her foot slipped and she nearly tumbled to her death. However, the skin between her arms and legs expanded, becoming similar to that of a flying squirrel and slowing her fall enough to save her. When she landed, she fainted from physical exertion, waking up back at camp.

    Personal Objectives: Her biggest goal when she leaves to start her life on her own is to build various field labs to make life easier for herself and the next generation of nature engineers. Aside from that, she wants to continue her research, though she doesn't know what inventions she wishes to specialize in yet. Her apprenticeship merely gave her a basis of everything.

    Overspark: Mimicry, the ability to assimilate and emulate the characteristics and abilities of other creatures, as well as vegetable life. The use of this power requires the acquisition of a “fresh sample” obtained by contact with a living organism, as dead animals and plants can't be assimilated. However, once a sample is acquired, Maquinista can replicate that organism's characteristics as many times as necessary. A nifty little perk of his power, is that it can transmute any equipment she might be carrying with her, so she doesn't have ruin her clothes or discard her inventory during each transformation. She's also immune to all natural poisons, so she can assimilate them and use them without any risk to her health.

    Overspark Skills:

    *Level 1 – Basic Mimicry. At this level, Maquinista is restricted to one organism mutation at a time. So, while she could acquire both the talons and wings of an eagle, she can't transmute a turtle shell at the same time. And while she can't transform into a perfect copy on a different organism just yet, she can transform any part of her whole body, and even grow extra temporary limps in case of them being necessary.




    V_Phantom -> RE: Overspark Quest OOC (5/2/2014 22:08:17)

    Actually, everything seems to be in order, so there's no need to apply any changes. And her story is different enough to Aigis', so don't worry about that. If anything, it makes sense for both of them to have awakened their Overspark under a life-threatening circumstance; after all, even if they don't have a consciousness per se, they're programed to safeguard their masters as much as possible... Though, the most dramatic cases of them acting on their own happen during their first manifestation, otherwise is a pretty rare phenomenon.

    In any case, I'd also like to know more about Maquinista's mentor, specially when it comes to personality, quirks, and any important data you'd like to share.




    Chazero -> RE: Overspark Quest OOC (5/5/2014 9:17:24)

    What happened to V_Phantom?




    Legendium -> RE: Overspark Quest OOC (5/5/2014 11:59:03)

    @V_Phantom

    This should be all you need:

    Arthur Fice is a tall and lanky 39 year old man with a sprinter's build. His hair is mousy brown and long enough to get in the way of his vision, which is why he always keeps it up in a sweatband. He has wiry glasses and hazel eyes. He wears loose tank-tops and camo jeans most of the time, unless in the lab or in certain areas that require different clothing.

    He works as a biomimetics engineer, inventing things based off of animals and plants. So far he only has a few inventions that are finished, but he's got plenty of other prototypes so far. His most famous invention as of yet is a kind of super glue based off of the adhesive that river mussels use, although he's also well-known for the special cloth he made using the same principle on which pine-cones work; when the wearer gets sweaty or warm, the cloth "opens up" and allows better air flow, while in cold temperatures it will "close," giving the wearer warmth.
    Right now, the main project he's working on is trying to reproduce spider-silk, which is stronger than steel in the right quantities. He's also working on special self-cleaning material similar to lotus plants, and gloves that can stick to any surface like Geckos do.

    He also re-invented Velcro. Because Velcro is really just based off of burrs.

    He's a nature lover at heart and doesn't like staying in Geartown too long if he can, which means he just locks himself in his lab or his apartment whenever he's there and then hurries off to the next area of interest in the wild. He likes people who appreciate the wonders of nature, and while he won't hate people who disrespect nature, he will have a negative disposition towards them. He's very awkward around people and can't carry a conversation well at all, but people can usually tell that he's a nice guy.




    V_Phantom -> RE: Overspark Quest OOC (5/5/2014 22:12:10)

    I apologize for the delay. I was kinda busy this past weekend with some personal issues... Good stuff actually, nothing to be worried about, but with all that in my mind, I didn't had the time to complete the update. That said, the update is finally ready now, so you can post as soon as you wish.

    Also, I have the update for Legendium's character profile. Don't forget to add it. The only major change I made, is that she requires to make contact with the emulated organism at least once. On the plus side, she has Poison Immunity as a Required Secondary Power to allow her to copy poisonous animals and plans without negative side effects.




    @Legendium:

    Overspark: Mimicry, the ability to assimilate and emulate the characteristics and abilities of other creatures, as well as vegetable life. The use of this power requires the acquisition of a “fresh sample” obtained by contact with a living organism, as dead animals and plants can't be assimilated. However, once a sample is acquired, Maquinista can replicate that organism's characteristics as many times as necessary. A nifty little perk of his power, is that it can transmute any equipment she might be carrying with her, so she doesn't have ruin her clothes or discard her inventory during each transformation. She's also immune to all natural poisons, so she can assimilate them an use them without any risk to her health.

    Overspark Skills:

    *Level 1 – Basic Mimicry. At this level, Maquinista is restricted to one organism mutation at a time. So, while she could acquire both the talons and wings of an eagle, she can't transmute a turtle shell at the same time. And while she can't transform into a perfect copy on a different organism just yet, she transform any part of her whole body, and even grow extra temporary limps in case of them being necessary.




    Chazero -> RE: Overspark Quest OOC (5/5/2014 23:02:46)

    So how are we supposed to write our actions? Is there a template on how we are supposed to make our action posts or do we just type the action by itself?

    I also have a question regarding my character's Overspark. Do the other people of Geartown know of its existence?




    V_Phantom -> RE: Overspark Quest OOC (5/5/2014 23:25:18)

    Aaaaaah! Gosh darn it... I knew I was forgetting something. I'll add a small template to the first page of the main thread, just give a few moments.

    And about your character's Overspark: That's up for you to decide. Overall, I don't see a strong reason that would compel her to keep it secret, as there are a lot of characters that openly use their powers without anyone making a big fuss about it... But, if you have a reason why she'd prefer to keep it undisclosed to the general public, that's fine too.


    Edit:

    OK... The format is above the player list... If there's something you'd like for me to add to it, this would be the appropriate time to indicate it, for the sake of consistency moving forward.




    Rez -> RE: Overspark Quest OOC (5/5/2014 23:53:27)

    Nice update, the story is already pretty good, I was immediately interested in these "Abysmal hounds...” I was thinking werewolves, maybe feral at first... but after reading further I'm not so sure.

    As for the Format it is fine, although I have one question to ask everyone. Should we put our overspark power(Name) in the Post, just for those who may have trouble remembering all the powers? I am fine without it myself.




    kkutwar -> RE: Overspark Quest OOC (5/6/2014 0:26:07)

    I would assume them to be hellhounds, actually. Besides, is there an already worked out character for Ms. Shy? I would also like to know more about Hal's surroundings since setting up a wall would be one of his first objectives.




    V_Phantom -> RE: Overspark Quest OOC (5/6/2014 1:08:09)

    Well, they look like something that came out of hell... But the truth is far more convoluted than that. You'll have to write your part and wait for the next update to find out.

    And yes, I have figured out a lot of things about the timid baker girl... But, how "prominent" is she in the whole scheme of things will depend largely on the players themselves... Yeah, that doesn't seem to make a lot of sense, but you'll understand shortly enough... Maybe... It depends on what the players ultimately do, really. I'll post more about her, and NPCs like Ms. Nightingale later, most likely, after the fight with the Abyssal Hounds, because doing so right would be a minor spoiler.

    Right now, Hal surroundings is mostly "standard soil"... Kinda soft, and not all that durable, but remember that he can compress it to drastically improve its sturdiness and "damage potential". There are also assorted rocks not so far below the surface, so he might not need to even do that. Keep in mind his "action radius", though, and that trying to encase the whole town in giant barrier is not possible for him right now... Besides, that would be futile, because the enemies are already inside the town.




    Lord Darkblade -> RE: Overspark Quest OOC (5/6/2014 5:30:53)

    What kind of creature is my compatriot about to shoot?




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