Riprose123 -> RE: The Hallows Inn - Accepting (12/3/2014 0:59:50)
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Name: Maria Melodrem Age: Just shy of 19 Race: Human, boringly Gender: Female Physical Appearance: Maria stands at about 5' 3" and weighs about 103 pounds, though most often she will lie about her weight. Many people judge her weak by her small size, though her body is a near sheet of hard, taught muscle, defined from years of traveling, fighting, and working. Her skin is a rich, cream colored, and a multitude of pale scars run up her back, shoulders, and arms, forming lightning-like webs, a stark contrast to her complexion. Her hair is cut short, growing to the top of her neck, and trimmed in the style of a man's, colored strawberry blonde, naturally. She has a pixie like face, often times perceived as cute, and misleading to the seriousness she often shows, with a peppering of soft freckles about her nose and cheeks. Her mouth is soft and finely curved, with lips of light pink, seemingly made for smiling. Her eyes never seem to stay on one color, changing from green, to blue, to brown, to even hazel. Some have even claimed they have witnessed them turn to grey, and even pitch black. Her hands are rough, scarred, and callused; they are the only anomaly to a otherwise beautiful and charming young women. Armor/Clothing: Maria dresses sensibly for the road. Rough leather riding pants, soft, comfortable boots for walking, made of doe skin, and a shirt of linen keeps her comfortable, even on days that require much work. She also possess a few other clothes, primarily another shirt, of dark red silk, pants made of felt, and a dress of blue cotton. She wears all these excellently. As armor would hinder her during combat, as well as destroy her most prominent means of defense, moving quickly and quietly, she posses not a single piece of it. The last piece of clothing she wears is a cloak and hood. It is pure black, and when touched, it seems to be of a material as soft as silk, but as hard as a shirt of ringmail. It is filled with many clever little pockets, perfect for holding all sorts of items. No matter the temperature around it, it stays the same, warm temperature, and often times, if watched closely, it may sway, as if carried by a wind, even when the air is dead still, and nothing moves. Weapons: Her entire body is a weapon. Combined with her aptitude for not being seen, and being abnormally lucky, she can usually avoid combat. But when she is forced into it, her fists can be mightier than the largest great axe, especially with the added enchantments of her rings. I suppose, you could count her rings as weapons, though they only serve to add to the already dangerous force of her unarmed capabilities. Other Items: She possess only three other items of note; a locket, with a picture of a handsome young man inside, and two rings of dull, scorched iron, with faint lettering etched around the simple bands. They give off a feint aura of magic, and when used, they combust, engulfing the user's hands in fire. Skills: Just as her father was trained as a physician, herbalist, and all around great adventurer, so too has Maria inherited these skills. She knows most anything there is about setting up and taking down camp, more knots than your common sailor, how to make a fire in even the heaviest rains, and how to make a meal fit for kings out of crumbs of cheese, a loaf of stale bread, and even the mangiest game. She is adept at sneaking and hiding, even in plain sight, and has been mistaken for a creature of wood before. She also possess an odd, slightly chaotic form of unarmed combat, which she calls, "the Art of the Storm." She has attempted to teach her art to others, but so far, any students have been to iron willed and disciplined to become adept in it's ferocity and chaotic nature. Abilities: Apart from the enchantments given to her by her rings, she also possess a certain natural ability that she's had for as long as she remembers. She is fully aware of it, but has yet to find away to control this odd ability. She calls it, a "Luck Siphon." What it does, is it makes those around her less lucky, i.e., things left up to chance are more likely to go wrong. You may trip and fall, or stub your toe on a chair leg. The more emotional attachment that is formed between her and an individual, the stronger it affects them. As such, she makes it a standard to stay emotionally detached, and refuses to form attachments. As other's become less and less lucky, she becomes luckier. She earns more money, is well liked by those she meets, and is less likely to be hurt. Her endeavors are more successful, and she is less likely to be blamed for the string of bad luck everyone else seems to be suffering from. History: Maria was born to a normal couple. They were good, god fearing folks, and as such, they could not stand the sight of their daughter, born with eyes as black as coals, and so, on the night of the full moon, they set her adrift in a basket, hoping that, by not killing her, she would not seek revenge on their abandonment. She was found by a wandering doctor, who was fishing at the time, and taken in. He raised her as his own for years, until one day, he caught the plaque, a terrible thing of boils and fever dreams. She tended to him for days upon days, secretly praying to the gods to catch this fatal disease so she could die with him, but as she sapped his luck away, she would not get sick. Maria traveled then, wandering from place to place, but not staying for more than a few days. She did some odd jobs, but before too long, she found someone to stay for. At the age of 16, she met a blacksmith's apprentice, and fell in love. It was a great time in her life, and though she did not know the full extent of her leech-type condition, it took it's time setting in. But set in it did, and one day, as the boy tempered hot, molten steel, he fell, and the mold he was carrying, filled with liquid metal, fell over him. He died three hours later. Two bands of the molten steel were found, and hammered into rings. They were then enchanted, and given to Maria at her beloved's funeral. Maria was devastated, and set out on her own again. When she was eighteen, Maria met a monk. She traveled with him, and together, they learned of her condition. He taught her how to move without being seen, and how to fight with no weapons. In return, she taught him of herbs and the body, and how to treat illness with things given by mother nature. They traveled together for almost a year, until he too, was struck down by her luck siphon. As they traveled, bandits attacked, and killed the monk. Saddened, and knowing it to be her fault, she left again. Now, almost 19, Maria has traveled to Darkwald, where she has no ties, nor relations. She has taken a room at the inn, and keeps herself secluded, fending off any attempts to socialize with a chilly demeanor and hostile attitude, though deep inside, she craves human relationship and interaction.
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