Rayen -> RE: FleshWeaver and Soul Smith Class (4/29/2015 11:35:57)
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Well…just to make it clear from the get-go, I am completely against the option of becoming a Fleshweaver. I understand the allure of greed, but what you people are asking for is so selfish, so utterly MONSTROUS, that I am honestly appalled and ashamed at those of the DF community who are supporting this option. Power is all well and good, but who can deny the power we already possess? If you want to experience what it would be like to be a Fleshweaver in-game…play the current Roirr saga and be satisfied that the hero is, and always will be, the good guy, defender of those less able to protect themselves (…so pretty much everybody). We’ve already failed so many people by abandoning them over these past years, why justify their disdain and hatred by becoming a soulless (or perhaps overly soul-y in this case) beast? By willingly destroying or devouring the soul of an innocent being, let alone one who has bound his life to ours in true trust and friendship, we would becoming a servant of evil; a creature born of betrayal and pain, no longer the ‘Dragon Hero of Destiny’, but some twisted, corrupted, vile monster that I’m sure even Sepulchure would despise. On top of the overall abhorrent nature of Fleshweaving (from what we’ve seen thus far, though the name of the art does little to convince otherwise), whereby a Fleshweaver must first consume the soul of their soul-ally, who’s to say that we won’t continue to require souls as sustenance? In Roirr’s aim to ‘never die’, has he become a creature ‘neither dead or alive’ like Voldemort (in HP 1), who had to drink the blood of a pure being (unicorn) in order to sustain his sub-life? How many more innocent people must we hurt to gain this hideous power? I could go into more detail about how wrong I feel Fleshweaving is, particularly for our hero, but surely its wrongness should be well established in the minds of any decent person. In terms of its canon-inity (great word, I know :P), I feel that the class differs from Doomknight and Kathool Adept in that it is actually a possible art for our hero to learn. There has been only one Doomknight; we are not, in actuality, a floating tentacle monster; we COULD be a Fleshweaver. Thus, if we are to gain access to Fleshweaving skills, it should be through a concrete means, by which NPCs will be able to say, “Yes, the hero practices Pyromancy, Necromancy and Fleshweaving”. If the price for becoming a Fleshweaver is the destruction of one of your closest friends, so be it. It seems a reasonable bargain - live a longer life, gain incredible power, destroy or lose those you love to pay for this. Some evil beings on Lore may agree to these terms, but I hope that you, the hero, will always be there to stop them.
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