LyRein -> RE: =AQ3D= Discussion Thread (8/7/2015 17:56:17)
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@Above Every game will attract good and bad players, what's wrong with a bigger population? Your saying the gameplay shouldn't improve because "too many" people will join? quote:
Compared to other Indie companies that become slowly less known after they've had a one-hit wonder game and take forever to work on a new title or sequal They don't need to, they continue updating this "one-hit-wonder" because people like it, if they make a sequel they'd have to think of something new that still has the.. charm, as this one-hit-wonder, THAT isn't easy. But like I said they mostly just add new content to the already existing game. Quality to Quantity quote:
AQW became popular because of the standards that the original AQ, DF and MQ set. They ensured players and outside viewers that they're a professional company that is willing to go the full way for their fans. Back in the days when flash games ruled the internet yes, they were popular. Now, they're becoming less known because the new success games are on Steam and require downloads. This is to add much more content than a web game could offer, help make bigger worlds/free travel, less limitation, steam workshop allows the community to interact with devs and the other players of a game.. They moved straight from webs to mobile, which wasn't a good idea.. They plan to release this game on Steam if it becomes popular but no-one (specifically the average game enthusiast) find mobile games as interesting as others because there is LIMITATION. Add the fact not many browser-based games become known on Steam.. quote:
There's so much more involved in modelling and map making in 3D games than there is in 2D games. I knew this, that's common sense.. As for the whole making animation and geometry, I thought you were referring to graphics (when saying 3D is different from 2D), not those things, so sorry for my mistake. quote:
As I said earlier, most games follow the same pattern when starting out. It's the way that someone empowers an idea that makes a generic idea suddenly innovating and fresh for players to experience. Except the Grind. That is a universal constant in any MMO/RPG game that we will be forever cursed with. There's a reason as to why one-hit-wonders are wonders in the first place. The developers take time to make the game playable for a few days before adding more content, AQ3D went to Alpha to quickly, not even at least a month gap between tech demo and alpha. These one-hit-wonders are wonders because the developers don't rush to release the games, they look at the base of game mechanics and take time to think of original ideas and expand, improve the base with them. AE is trying to release this game as fast as possible, without thinking of the consequences, there will be so many problems in the future. They plan to release this game to OPEN BETA in WINTER 2015 Alpha has just begun, seriously. Like you said, 3D games are hard to make, so they should have took at least two years making this game, adding lots of starter content, instead of doing it in a few months. The grind can be avoided though, if AE add crafting/forging (i'm not speaking of merging weapons to get the perfect look and stats, I mean crafting sidequests that require you to collect reagents and craft a misc. item in exchange for gold/exp or the item in practical form), mining sidequests, trading/merchant travel sidequests, etc etc. Or even mixing these ideas and more into the main questline.
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