Darius -> RE: =AQ3D= Discussion Thread (8/8/2015 20:41:46)
|
I don't like the idea of class tiers. Every class should be just as viable as any other class, IMO. For example, base Warrior might be better at drawing aggro and tanking, while Paladin would be better at protecting allies with healing and defense boosts, but you'd need Warrior rank 10 to train Paladin. Example 2: base Mage might be an elemental sorceror, while Necromancer might mess with their foes using status hexes, but Necro would require rank 10 Mage to be able to train. Example 3: base Rogue would be your standard trap-buster/locksmith/pickpocket, while Monk would be a bare-knuckle brawler/high-health meatwall, but would still require Rogue rank 10 to unlock. In a way, it'd still be tiered, but at the same time, even the lowest-tiered classes would have useful effects and skills that would be independent of your level of progression in the game. Every dungeon would have traps to defuse or locks to pick, every monster could be sniped by archers and/or nuked by mages while the meatshields pull aggro and the healers keep everyone alive... The list goes on. There is so much potential here, I'd hate to see them waste it by simply cloning AQW's mechanics and functionality, draping a distractingly glittery 3D veneer over it, and calling it a brand-new game when it's anything but original. @Below: Regardless of what Cysero does or does not look at, may or may not respond to, or would or would not consider, the devs requested this feedback thread be made for a reason. Why ask for our opinions, observations, reactions, and suggestions at all if they don't give a far-flung flying funky cheese wheel about what we think, feel, do, or want regarding AQ3D? Geez, you act like Cysero doesn't give two shiny red pennies about the players whatsoever, but that couldn't be further from the truth if you picked it up and tossed it in the rubbish pail. If anything, he cares too much; he cares far too much about us to ever give up. Er, wait... This is the discussion thread, not feedback. Still, my point stands. And even if Cysero doesn't post on the forums often, he and his team still read the forums every day. They respond to social media posts, they react to player feedback, and even if we don't see it, it's out there. He'll catch it eventually. He may sometimes post a snide remark on Twitter or a pointed quip on Facebook about some of the truly asinine comments and criticisms he receives on a daily basis, but at least he lets us know that he saw it and it made him feel something.
|
|
|
|