Rezilia -> RE: =AQ3D= Suggestions Thread and Rules (12/12/2015 2:36:24)
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quote:
I will not tolerate anyone saying Ash destroyed anything. He practically saved DF's gameplay on his own. Having played DF before and after the changes, but not during, I am telling you straight up that the gameplay was better before. It now takes 2x longer to complete battles. Every single class is a jack-of-all-trades, destroying true versatility. The only differences are cosmetic and what stats need to be changed to make any of the classes work in the first place. Once you do that, everything is easy mode. You no longer have to break a sweat defeating impossible bosses even with a Tier 1 class. But if your class has no defensive abilities whatsoever, you always die. And now a single ultimate skill costs an entire MP bar. Easy Mode =/= saving the gameplay quote:
One being about support, one being about tanking, one being about crowd control and one being an all-rounded jack-of-all-trades "midfielder". See, that's the thing you don't get. Let's say you have 3 tank classes that function the same way. Which class is someone going to use - the one they like, or the one that's stronger? It's going to be the one that's stronger. If you introduce skill trees, classes will inevitably fit combat roles. Combat roles are limited; gameplay mechanics aren't. If you introduce skill trees, all classes will be limited into combat roles instead of each class excelling at its own gameplay mechanics. You seem to think that a playstyle is just a slight variant of a combat role. It isn't; it's the difference between sucking an enemy's blood, putting barriers around your party, weakening your opponent's equipment, etc, and having Poison DPS vs Bleed DPS, Light Tank vs Dark Tank, Voodoo Debuff vs Electric Debuff, etc. You want the latter, I want the former. The former CHALLENGES the player, the latter gives the player easy street, just like it did in DF. We don't want easy street. We want to be punished for choosing the wrong class in a situation and learning to use the right one. Once you take that away, everything turns into hybrid builds and power tiers...and the game is ruined. I miss the days from AQC when choosing the right Armor actually meant something.
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