BluuHorseOfficial -> RE: Caitiff (All Versions) (11/7/2018 2:50:51)
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Caitiff (4) Golem Location: Caitiff (Arena at the Edge of Time), Failed Doom, Caitiff Appears! Level: As player Damage: Scaled Damage Type: Magic Element: Evil HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/8 DEX: Level*5/8 INT: Level*5/2 CHA: 0 LUK: Level*5/4 END: Level*5/8 WIS: 0 Offense Boost: 0% Bonus: 5 + Level/5 Crit: 10 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 30 * Level/90 + LUK/20 Pierce: 30 * Level/90 + LUK/20 Magic: 30 * Level/90 + LUK/20 Block: 50 * Level/90 + LUK/20 Parry: 50 * Level/90 + LUK/20 Dodge: 50 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances All: 25 Shrink: 200 Immobility: 100 Attack Types Attack Type 1 - Caitiff calls upon the elemental orbs for 8 hits of 12.5% Ice/Nature/Fire/Wind/Light/Energy/Water/Darkness damage, amounting to 100% damage; applies one of the following effects at random;- ???: Applies 'Magic of the Unknown' (+10 All Resist, -10 Health Resist) to itself for 10 turns; Attack Type 2 will deal ??? damage. (Pop-up: Where am I?)
- Evil: Applies 'Evil Entropy' (-10 All Resist, +10 Health Resist) to target for 5 turns inclusive; Attack Type 2 will deal Evil damage. (Pop-up: Fascinating.)
- Ice: Automatically applies 'Freezing' (-50 Melee/Pierce/Magic Avoidance) to target for 5 turns; Attack Type 2 will deal Ice damage.
- Nature: Applies 'The Power of Nature' (+25% Boost) to itself for 5 turns inclusive; Attack Type 2 will deal Nature damage. (Pop-up: Does this hurt?)
- Fire: Applies 'Fueled by Fire' (+75 Bonus) to itself for 5 turns inclusive; enables use of Attack Type 3. (Pop-up: How will you be destroyed?)
- Wind: Applies 'Wind Shield' (+100 Melee/Pierce/Magic Avoidance) to itself for 2 turns; Attack Type 2 will deal Wind damage. (Pop-up: How do you react to this?)
- Light: Recovers itself for 10% of its max HP; Attack Type 2 will deal Light damage. (Pop-up: Teach me.)
- Energy: Applies 'Shattered' to target, stunning it for 1 turn; Attack Type 2 will deal Energy damage; either the Energy, Water, or Darkness element hits must be landed to apply this effect. (Pop-up: What comes next?)
- Water: Applies 'Waterlogged' (-5% Boost) to target for 4 turns; enables use of Attack Type 4; either the Water or Darkness element hits must be landed to apply this effect. (Pop-up: What thoughts crawl through your mind?)
- Darkness: Automatically applies 'Blinded by Darkness' (-25 Bonus) to target for 5 turns; Attack Type 2 will deal Darkness damage. (Pop-up: Who are you?)
Attack Type 2 - Caitiff blasts its target with a beam of energy for 3 hits of 200% damage, amounting to 600% damage, with +33 Bonus; attack's element is determined by the most recently activated effect of Attack Type 1. Attack Type 3 - Caitiff summons a Pro Pain and engulfs its target in ghostly flames for 3 hits of 200% Fire damage, amounting to 600% damage; applies 'Blue Flames', a 30% Magic Fire DoT effect, to target for 5 turns. (Pop-up: Let's try some fire.) Attack Type 4 - Caitiff strikes its target with tentacles for 7 hits of 100% Water damage, amounting to 700% damage; purges all status effects (excluding 'Stuffed', Caitiff's debuffs, and permanent effects) from target. (Pop-up: I will tear the knowledge from you!) Other information Caitiff follows the skill rotation; Attack Type 1 -> Attack Type 2 OR Attack Type 3 OR Attack Type 4 -> Repeat, with Attack Types 3 and 4 replacing Attack Type 2 if Caitiff picked Fire or Water upon using Attack Type 1 respectively. [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Caitiff4.png[/image]
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