Lineolata -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/1/2017 22:08:33)
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I have to say that some of the recent stuff has been heading in a direction I'd rather not go down. At least not very often. Difficulty and fun often overlap, but they're not synonymous, so making the monsters stronger by stuff like Vayle's high defenses, Theano's dodge spam, or Siofra's 100 All just ends up being dull and arduous. It was nice having to think of a new strategy once, but actually using it was a slog, and reusing it for more stuff that essentially tries to stop you from having an effect on the gamestate isn't entertaining. Ditto for stuns on both sides, I kinda wish it had never been made and I'm kind of curious how things would have gone differently if balance didn't have to worry about stuns. That plus being unable to play the game for however many turns is anti-fun. To be clear, I overall approve of most monsters not being so ludicrously easy to faceroll and most of the game's still enjoyable, I just hope that "nyer nyer can't touch this" doesn't become a common design element.
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