Pedrofire -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/3/2017 10:15:18)
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Seems like my numbers might have been misinterpreted somewhat: The percentages are damage received NOT reduced. For the PDB build the damage reduced would have been 41.1% and for MPM that would've been 33.3%. Also, the max MPM isn't anywhere near 50 MPM, it's ~70. While it makes less of a difference now it would still give you 46.7% damage reduction (compared to 33.3% at 50). Conversely, the max BDP is ~100- A damage reduction of 53.3%. I'd like to address the argument more practically, like Greldracion did, but somewhat differently: Let's take the Elemental fight. A rough estimate is that fight will take about 40 turns to complete. The average damage of each boss is ~80 at level 85. Due to the fact that they use multi hit attacks (Siofra has a 5-hit and 2-hit attack, Theano has a 2-hit and 3-hit attack) their average damage per turn will be higher, let's be somewhat conservative and say it's 150 for both. So with no defenses you would be hit for ~300 per turn. Because you'd strive to use defensive moves and stuns, and at some point in the fight on of the two will die, let's reduce that 150 on average. So with absolutely no gear, using only your defensive moves and stuns to defend yourself you would take 150 * 40 =6000 damage over the course of the fight. Now, let's take a pre-update defensive build with 70 MPM: Damage reduction = 6000 * 0.7 = 4200 (1800 damage taken) And a post-update defensive build with 70 MPM: Damage reduction = 6000 * (70/150) = 2800 (3200 damage taken) That amounts to a difference of 1400 damage. That ~70% of your health at level 80. This also doesn't take into account the fact that because you're taking more damage, you'd need to spend more turns healing, extending the battle further, and taking even more damage in the long run. So that extra 70% could easily creep towards 80%. I'm also certain that these numbers are conservative because I was definitely dealt more than an entire health bar's worth of damage in the fight using the pre-nerf max defense build. Now you can argue that now that BDP does something the numbers won't be nearly as skewed. Unfortunately, a max MPM build will usually not have much in the way of BDP, 30 at most. working through the math, in the example above the new damage reduction would be = 6000 * 0.55 = 3300 (2700 damage taken). So you're still taking 900 more damage than pre-nerf, which is ~40% of your health at level 85. The issue is that in this game there are very limited sources of healing. The more damage you take the harder it is to recover from it. So in challenge fights (where defensive builds shine) the defensive differences are very significant. If you're going for maximum damage absorption you're better off going for an elemental build.
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