RE: Armours - Read the first post! (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission



Message


Kamui -> RE: Armours - Read the first post! (2/21/2019 7:23:19)

quote:

Geocastellum Robes

Earth armour, fully defensive. MC effect is a skill that pays 100% Melee in SP and is quick-cast. This gives the player a barrier status that gives them -(22.5/1.4)% resistance to damage from all elements for 4 turns, this persists even after leaving the armour. Earth is primary resistance, has good overall resists to Fire/Water/Energy/Dark, Ice/Light are secondary weaknesses, with Wind as primary weakness.

Level	45	60	75	90	105	120	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	45	60	75	90	105	120	135	153
								
BR%	188	224	260	296	332	368	404	447.2
Stat%	317.6	396.8	476	555.2	634.4	713.6	792.8	887.84
BTH	5	7	9	11	13	15	16	19
								
Fire	82	78	75	73	70	68	64	61
Earth	75	67	61	56	51	47	42	39
Water	82	78	75	73	70	68	64	61
Energy	82	78	75	73	70	68	64	61
Ice	86	81	80	79	77	77	75	75
Light	86	81	80	79	77	77	75	75
Wind	95	95	90	90	90	90	88	88
Dark	82	78	75	73	70	68	64	61
								
Melee	30	33	35	38	40	43	45	48
Ranged	30	33	35	38	40	43	45	48
Magic	30	33	35	38	40	43	45	48

MPLvl	45	60	75	90	105	120	135	152
SPCost	100	131	166	204	245	288	335	392
								
A+SMCP	1353	6141	29047	138653	663059	3172132	15177023	72615500
A+SMCS	676	3070	14523	69326	331529	1586066	7588511	36307750
Spreadsheet ~ Ward




Ianthe -> RE: Armours - Read the first post! (3/9/2019 22:38:08)

quote:

New package item: Protoparagon Mk 4 Power Suit. Kam says:

Light armour, follows wheel resists relevant to its base element. MC effect is SP heal at start of player turn based on the the % of hits the player landed with their attacks (weapon/special/spells all count) and the % of attacks they block from the monster. The listed SPCost in the entry is = to 2.5% of Melee. The SP healed at the start of player turn is equal to ((SPCost/0.85)*Hits/Attempts) for player attacks/specials/spells, and ((SPCost/0.15)*Blocks/Attempts) for blocking monster attacks. These get added together and replenished simultaneously, any decimals are rounded randomly. Scales like the shield.

Level	-	72	92	112	132	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153
						
SPCost	3	4	6	7	9	10
						
BR%	277	334	394	454	514	559
Stat%	489.4	614.8	746.8	878.8	1010.8	1109.8
BTH	7	9	12	14	17	19
						
Fire	88	87	87	85	83	83
Water	94	94	94	93	92	92
Ice	88	87	87	85	83	83
Wind	77	72	67	61	57	55
Earth	94	94	94	93	92	92
Energy	77	72	67	61	57	55
Light	68	60	53	47	42	39
Dark	100	100	100	100	100	100
						
Fire	-12	-13	-13	-15	-17	-17
Earth	-6	-6	-6	-7	-8	-8
Water	-6	-6	-6	-7	-8	-8
Energy	-23	-28	-33	-39	-43	-45
Ice	-12	-13	-13	-15	-17	-17
Light	-32	-40	-47	-53	-58	-61
Wind	-23	-28	-33	-39	-43	-45
Dark	0	0	0	0	0	0
						
Melee	40	43	46	49	52	55
Ranged	40	43	46	49	52	55
Magic	31	34	37	40	43	46
Spreadsheet ~ Ward




Ianthe -> RE: Armours - Read the first post! (3/10/2019 3:25:03)

Snugglefest: Khandie Gown. Kam says:

FO Fire armour with Darkness secondary, Magic defence focus, and weakness to Ice/Light. MC effect is a toggle skill that charges you 20% Melee in SP each turn. If you did any attempts at attacks/specials/spells this turn, then at the end of your turn you'll pay that SP cost and attempt to inflict a 4 turn (8.41*MobEleResist*Hits/Attempts)% stun rate Fear. The Fear's element is based on whatever the most recent weapon/special/spell hit was. So if you have a multi-element attack/spell, it'll take on the element of the last hit that was connected.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
										
SPLvl	5	15	35	55	75	95	115	135	152
SPCost	6	9	16	24	33	43	55	67	78
									
BR%	115	145	205	265	325	385	445	505	559
Stat%	133	199	331	463	595	727	859	991	1109.8
BTH	0	1	4	6	9	11	14	16	19
									
Fire	97	91	80	71	61	54	48	42	39
Water	100	95	92	84	84	84	84	82	82
Ice	105	100	100	100	100	100	100	98	95
Wind	100	95	92	84	84	84	84	82	82
Earth 	99	93	88	79	79	78	75	72	69
Energy	99	93	88	79	79	78	75	72	69
Light 	103	99	95	95	95	95	95	92	90
Dark	98	92	84	75	65	58	52	45	42
									
Fire	-3	-9	-20	-29	-39	-46	-52	-58	-61
Earth	-1	-7	-12	-21	-21	-22	-25	-28	-31
Water	0	-5	-8	-16	-16	-16	-16	-18	-18
Energy	-1	-7	-12	-21	-21	-22	-25	-28	-31
Ice	5	0	0	0	0	0	0	-2	-5
Light	3	-1	-5	-5	-5	-5	-5	-8	-10
Wind	0	-5	-8	-16	-16	-16	-16	-18	-18
Dark	-2	-8	-16	-25	-35	-42	-48	-55	-58
									
Melee	21	22	26	29	32	36	39	42	45
Ranged	26	27	31	34	37	41	44	47	50
Magic	31	32	36	39	42	46	49	52	55
									
A+SMCP	106	142	535	3680	29047	233577	1882541	15177023	72615500
A+SMCS	53	71	267	1840	14523	116788	941270	7588511	36307750




arcanum37 -> RE: Armours - Read the first post! (3/10/2019 4:03:00)

^ Already done




Windstar -> RE: Armours - Read the first post! (3/13/2019 14:31:07)

Can we please get info subs for the VelociZard Rider Armor?
Can Someone post an image of the Thunderbird Joust Armor, I really want to sea how it looks?




Ianthe -> RE: Armours - Read the first post! (3/18/2019 2:11:59)

Updated GGB armours:

All scale according to their previous tiering, with stats linearly interpolated when you're between tiers. For each armour I had to throw together a hypothetical "level 0" armour with stats:

Elements: MAX(100, lowest tier's element)
Blocking: MIN(25, lowest tier's blocking)

So at Lv0 Evolved Void of Nulgath would have 103% Water/Ice/Earth, 100% everything else, 21 Melee/Ranged, and 25 Magic.

quote:

Other notes:
  • Spirit Protector: Skill is now spell-type (no longer works with IronThorn, respects when monsters disable spells); skill follows weapon type and can be Melee; cleaned up the code on the paralyse; paralyse now works on Fire-element mobs
  • Demonmancer: Skill is now spell-type (no longer works with IronThorn, respects when monsters disable spells); skill follows weapon type and can be Melee; updated the seeking to work with statuses; now uses MAX(Dark elecomp, Fire elecomp) regardless of element (before it was using Dark elecomp when Dark and Fire elecomp when Fire)
  • Entries updated ~ Ward

    Armours with no major changes:
  • Samurai Warlord O-Yoroi
  • Light Cleric
  • Revenant
  • Hydromancer Bloodmage
  • Giant's Might
  • Dwarven Warrior
  • Lumenomancer Bloodmage
  • Warlord of Nulgath
  • Paragon Plate
  • Golden Paragon Plate
  • Void of Nulgath
  • Cryomancer Bloodmage
  • Blazing Bloodzerker
  • Chilly Form
  • Headless Horseman




  • Ianthe -> RE: Armours - Read the first post! (3/18/2019 17:36:14)

    quote:

    Quick sweep of the Hunter armours.

    MC FO Earth/Energy armour. Skill is a built-in spell-like Earth attack. It gets eleComp to damage.

    OldLvl	14Z	29	54	69G	94	119	134G	NEW
    PLvl	15Z	35	55	75G	95	115	135	150G
    								
    BR%	145	205	265	325	385	445	505	559
    Stat	199	331	463	595	727	859	991	1109.8
    BtH	1	4	6	9	11	14	16	19
    								
    Fire	94	96	92	90	90	90	90	88
    Water	87	87	80	77	76	75	75	73
    Ice	92	92	87	87	86	83	83	82
    Wind	87	87	80	77	76	75	75	73
    Earth 	76	81	72	62	56	50	43	40
    Energy	76	81	72	62	56	50	43	40
    Light 	94	96	92	90	90	90	90	88
    Dark	92	92	87	87	86	83	83	82
    								
    Melee	37	33	37	40	43	46	50	53
    Ranged	37	33	37	40	43	46	50	53
    Magic	28	26	29	33	36	39	42	45
    
    eleComp	1.36816	1.28555	1.33035	1.49846	1.50953	1.52628	1.49448	1.51074
    								
    Price	462	535	3680	29047	233577	1882541	15177023	72615500
    Sell	Z	267	1840	14523	116788	941270	7588511	36307750
    
    Updated back in 2019. Wow >.> ~ Ward




    J9408 -> RE: Armours - Read the first post! (3/18/2019 18:34:55)

    ^This is a update for Deadly Hunter right?




    Windstar -> RE: Armours - Read the first post! (3/18/2019 18:44:42)

    There is no lvl 150 version of the hunter armors yet, and why is the lvl 135 version of the Hunter Armors still Guardian Only, can you please make it a standard Adventurer version?




    Ianthe -> RE: Armours - Read the first post! (3/18/2019 18:56:40)

    Yes, Deadly Hunter.

    *resets shop cache so it appears*
    *unGuardianises Lv135*




    Primate Murder -> RE: Armours - Read the first post! (3/19/2019 2:03:43)

    Thanks!

    Can we get the numbers for elecomp?




    AliceShiki -> RE: Armours - Read the first post! (3/19/2019 14:14:30)

    @IMR Are those BR%, Stat% and BTH bonuses right? They seem really weird if compared to most other items in the game...

    Thanks for the update though! \(^^)/




    Ianthe -> RE: Armours - Read the first post! (3/20/2019 16:44:05)

    *adds eleComp*
    *fixes BRS*

    Hopefully that's it ^^;;




    Sabre the First -> RE: Armours - Read the first post! (3/20/2019 16:48:28)

    Elecomp numbers go

    1.49 1.50 1.52 1.49 1.51

    Is that right? It seems erratic.

    Should be. Rounding errors are ew. ~IMR




    AliceShiki -> RE: Armours - Read the first post! (3/20/2019 18:16:42)

    There is one more BRS than it should! >.< (as in, there are 8 armor tier levels, but 9 BRS numbers)
    *fixes* hopefully this is the last x.x ~IMR

    Everything else seems just right though~




    Windstar -> RE: Armours - Read the first post! (3/21/2019 14:42:42)

    Can someone please post images for the Bonebreaker Berserker and the Sinister Pumpkin Overlord, and the Fiend Of Light armors, because I want to know how they look, thanks?




    AliceShiki -> RE: Armours - Read the first post! (3/21/2019 20:14:48)

    quote:

    Hunter Armour

    «Fully Offensive Earth/Energy armour. Mastercraft, has a built-in Earth skill.»
    Tier Names:

    • Zkilled Hunter**@[15 Z]
    • Novice Hunter**@[35]
    • Skilled Hunter***'[55]
    • Advanced Hunter*[75]
    • Expert Hunter***"[95]
    • Peerless Hunter*"'[115]
    • Deadly Hunter**@[135]
    • Ultimate Hunter*@[150 G]
    Location: Hunted
    Element: Earth
    Type							 G	 |	Z
    Level	35	55	75	95	115	135	 150	 |	15
    PowLvl	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	 153 MC	 |	47MC
    									
    Price	535	3680	29047	233577	1882541	15177023 72615500|	462
    Sell	267	1840	14523	116788	941270	7588511	 36307750|<48h	415
    								 |>48h	115
    COMBAT DEFENCE
    Melee	33	37	40	43	46	50	 53	 |	37
    Ranged	33	37	40	43	46	50	 53	 |	37
    Magic	26	29	33	36	39	42	 45	 |	28
    ELEMENT MODIFIER
    Fire	96	92	90	90	90	90	 88	 |	94
    Water	87	80	77	76	75	75	 73	 |	87
    Ice	92	87	87	86	83	83	 82	 |	92
    Wind	87	80	77	76	75	75	 73	 |	87
    Earth 	81	72	62	56	50	43	 40	 |	76
    Energy	81	72	62	56	50	43	 40	 |	76
    Light 	96	92	90	90	90	90	 88	 |	94
    Dark	92	87	87	86	83	83	 82	 |	92
    ATTACK 1
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	102.5	132.5	162.5	192.5	222.5	252.5	 279.5	 |	120.5
    Stat%	165.5	231.5	297.5	363.5	429.5	495.5	 554.9	 |	205.1
    BTH	4	6	9	11	14	16	 19	 |	5
    Rate: 100% (0% if using a ranged weapon)

    ATTACK 2
    Hits: 1
    Type: Ranged
    Element: «As Weapon»
    BR%	205	265	325	385	445	505	 559	 |	241
    Stat%	331	463	595	727	859	991	 1109.8	 |	410.2
    BTH	4	6	9	11	14	16	 19	 |	5
    Rate: 100% if using a Ranged Weapon (0% otherwise)

    SKILL - Earth Impaler!
    Hits: 1
    Type: «As Weapon»
    Element: Earth
    Damage	39-113	64-189	103-307	140-418	183-546	224-670	 270-811 |	55-164
    Stat%	425.52	615.95	891.58	1097.43	1311.07	1481.03	 1676.92 |	560.95
    BTH	8	13	18	23	28	33	 38	 |	11
    
    SPCost
    Mel/Ran	80	120	166	217	273	335	 392	 |	88
    Magic	100	151	208	271	342	419	 490	 |	110
    NOTE: This is treated as a spell. You can't use the skill if you don't have the listed SP cost for the Melee/Ranged (Mel/Ran) or the Magic (Magic) attack.

    EFFECT
  • You receive Armour Lean x1.25

    DESCRIPTION
    Scientist/Researcher Kamui created this copy of the armour Jurg wore on the hunt for the RoBear! It has strong Earth and Energy resistance, and a powerful quaking spear strike!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Armours/hunterarmor.jpg[/img]

    Numbers thanks to In Media Res. Image and Description thanks to ArchMagus Orodalf.




    Analysis

    Attack 1 starts off as a standard attack:
    Type							 G	 |	Z
    Level	35	55	75	95	115	135	 150	 |	15
    PowLvl	35 	55 	75 	95 	115 	135 	 153 	 |	47
    
    BR%	205	265	325	385	445	505	 559	 |	241
    Stat%	331	463	595	727	859	991	 1109.8	 |	410.2
    BTH	4	6	9	11	14	16	 19	 |	5
    With two equally powerful hits, each hit does *1/2 damage.

    Skill starts out with:
    Damage	30-88	48-142	69-205	93-277	120-358	150-448	 179-537 |	40-120
    Stat%	331	463	595	727	859	991	 1110	 |	410
    BTH	8	13	18	23	28	33	 38	 |	11
    
    eleComp	1.28555	1.33035	1.49846	1.50953	1.52628	1.49448	 1.51074 |	1.36816
    All this has ALREADY been factored into the above numbers.



    Updates

    26 January, 2012: The armour was released.
    18 March, 2019: The armour was updated.




    Notes: I have no idea if the skill really follows your Weapon Type or not, trying to find someone to test for me.
    If nobody tests it out for me by the time the War ends, I'll test myself and update the entry appropriately.
    Got confirmation from Aura Knight and Jayluck, the skill follows your Weapon Type indeed~
  • Got it, thanks a bunch ~ Ward




    AliceShiki -> RE: Armours - Read the first post! (4/13/2019 15:14:09)

    Some info on the new Items. Shared by Kamui on Discord.

    I dunno the item names though, so... Tough luck with that?

    From Robina's Big Monster Hunt:
    quote:

    It's a 10% chance at end of turn to attempt Player Celerity. 50% save, your DEX/LUK vs mob DEX/LUK.
    Armor now has an FO lean.

    From GGBs:
    quote:

    GGB armour is an Earth/Wind toggle armour, similar to Moglord Tortress from AGES ago. Also has two skills, one Earth, one Wind, both are spell-type.
    They get eleComp to damage due to that, but note that because of this you get basically no boost using the Wind skill when the armour is in Earth mode, for example. Skill is indeed spell based

    Oh and... Double Post, please don't scold me Carandor senpai! >.<




    quote:

    Wicked King Plate

    «Fully Defensive Fire Armour with Darkness secondary. Mastercraft, has a built-in Fire skill.»

    Location: [url=]Underworld Part 4[/url]
    Element: Fire
    Type									 G
    Level	5	15	35	55	75	95	115	135	 150
    PowLvl	5 MC	15 MC	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	 153 MC
    									
    Price	107	143	533	3680	29048	233576	1882542	15177024 72615499
    Sell	53	71	266	1840	14524	116788	941271	7588512	 36307749
    COMBAT DEFENCE
    Melee	26	29	32	36	38	41	44	47	 50
    Ranged	22	25	28	32	34	37	40	43	 46
    Magic	30	32	36	39	42	45	48	51	 54
    ELEMENT MODIFIER
    Fire	97	91	80	71	61	54	48	42	 39
    Water	100	97	97	94	94	93	93	91	 90
    Ice	100	97	97	94	94	93	93	91	 90
    Wind	99	95	90	82	81	78	76	72	 70
    Earth	99	95	90	82	81	78	76	72	 70
    Energy	99	95	90	82	81	78	76	72	 70
    Light	100	97	97	94	94	93	93	91	 90
    Dark	98	93	83	74	65	58	52	47	 44
    ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	57.5	72.5	102.5	132.5	162.5	192.5	222.5	252.5	 279.5
    Stat%	66.5	99.5	165.5	231.5	297.5	363.5	429.5	495.5	 554.9
    BTH	0	1	4	6	9	11	14	16	 19
    SKILL - Wicked Inferno*
    Hits: 4
    Type: If STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4, then it's Ranged; else, it's Magic.
    Element: Fire
    Damage	2-6	4-11	9-26	15-44	22-67	31-92	41-122	55-163	 68-205
    Stat%	34.09	51.71	97.66	144.52	193.57	242.63	292.99	361.44	 423.08
    BTH	1	3	8	13	18	23	28	33	 38
    
    SPCost
    Ranged	30	45	80	120	166	217	273	335	 392
    Magic	38	57	100	151	208	271	342	419	 490
    NOTE: This is treated as a spell. You can't use the skill if you don't have the listed SP cost for the Ranged or the Magic attack.

    EFFECT
  • You receive Armour Lean x0.8

    *Unleash the fires of the Underworld on your foe! «» SP!

    DESCRIPTION
    Forged with ore from the Underworld, this armour looks like that worn by the Wicked King. It resists Fire and Darkness, and can unleash a blast of the Underworld's power to incinerate foes!

    [img]https://i.imgur.com/PxTYEPG.jpg[/img]

    Numbers thanks to In Media Res and Kamui. Image thanks to mega000200. Description, pop ups and clarifications thanks to Kalle.




    Analysis

    Starts off as a standard armour attack:
    Level	5	15	35	55	75	95	115	135	150
    PowLvl	5	15	35	55	75	95	115	135	153
    									
    BR%	115	145	205	265	325	385	445	505	559
    Stat%	133	199	331	463	595	727	859	991	1109.8
    BTH	0	1	4	6	9	11	14	16	19
    With two equally powerful hits, each hit does *1/2 damage.

    Skill starts out with:
    Level	5	 15	  35	   55	   75	    95	    115	    135	    150
    PowLvl	5	 15	  35	   55	   75	    95	    115	    135	    153
    
    Damage	8-25	 15-43	  30-88	   48-142  69-205   93-277  120-358 150-448 179-537
    Stat%	133	 199	  331	   463	   595	    727	    859	    991	    1110
    BTH	1	 3	  8	   13	   18       23	    28	    33	    38
    
    EleComp	1.025153 1.039334 1.180178 1.24858 1.301330 1.33498 1.36432 1.45891 1.52461
    Damage is multiplied by the listed EleComp. With four equally powerful hits, each hit does *1/4 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    12 August, 2017: The armour was released.


  • Gotcha ~ Ward




    Ianthe -> RE: Armours - Read the first post! (6/27/2019 21:52:34)

    quote:

    The'Galin's Frigid Hatred

    FO Ice armour. Normal attack is two hits.

    Skill: Cold Blast. Spell-based attack, three hits, follows weapon type (Melee if your weapon is Melee etc.). Attack does -49.41% damage and inflicts The Cold on your foe (-5*[hits connected]*[eleComp] blocking and BTH). It lasts until your foe succeeds on a save at a +0 bonus (inflict with [STR|INT|DEX]/LUK, resist with CHA/LUK).

    Skill: Cold Strike. Weapon-based attack, two hits. Consumes active Cold statuses and deals bonus damage:
  • duration = 100 / (100 - Save DC + Save Penalty), to a min of 1 and a max of 10. If anything weird happens, it just uses 10.
  • Deals +[1.4*(BTH penalty + blocking penalty)/85 * duration] /2 damage

    Bonus effect: Takes -3 MRM and halves incoming Harm damage.
    BR%	262	319	379	439	499	559
    Stat	456.4	581.8	713.8	845.8	977.8	1109.8
    BtH Mod	6	9	11	14	16	19
    						
    Ice	67	62	54	48	43	39
    WaWi	84	84	80	80	74	69
    LiDa	89	89	85	85	83	82
    NgEa	95	94	93	93	90	89
    Fi 	100	100	100	100	100	100
    
    Melee	35	39	42	46	49	52
    Ranged	35	39	42	46	49	52
    Magic	35	39	42	46	49	52
    
  • Spreadsheet ~ Ward




    Bu Kek Siansu -> RE: Armours - Read the first post! (6/30/2019 6:32:04)


    IMR, I think, the elements of The'Galin's Frigid Hatred in-game should be fixed:

    In-game, it has 40% Ice instead of 39% Ice and 70% Water/Wind instead of 69% Water/Wind.

    Currently the L150 in-game:
    Ice	40
    WaWi	70
    LiDa	82
    NgEa	89
    Fi 	100








    Ianthe -> RE: Armours - Read the first post! (7/11/2019 20:28:38)

    quote:

    New GGB item: Terra Bloodzerker

    MC FO Earth armour

    Effect: Weapon attacks deal +20% damage (Melee/Ranged) or +26.7% damage (Magic). This costs HP per turn.

    MC: Comes with a toggle, Terra Rage. Costs SP per turn. This causes your weapon attacks to be upped to skill level (*2 BR, Magic weapons gain a further *4/3 BR multiplier, stat damage is upped to STR/4 (etc)) and locks them to Earth damage.

    Scales according to level; below are sample numbers:
    Level	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	15	35	55	75	95	115	135	153
    
    BR%	145	205	265	325	385	445	505	559
    Stat%	199	331	463	595	727	859	991	1109.8
    BTH	1	4	6	9	11	14	16	19
    
    Fire	93	84	75	71	65	61	56	54
    Water	94	88	82	79	76	73	69	68
    Ice	95	92	88	87	86	85	83	83
    Wind	97	97	95	95	95	95	95	95
    Earth	91	80	71	61	54	48	42	39
    Energy	94	88	82	79	76	73	69	68
    Light	95	92	88	87	86	85	83	83
    Dark	93	84	75	71	65	61	56	54
    
    Spreadsheet ~ Ward




    Sabre the First -> RE: Armours - Read the first post! (7/11/2019 23:52:47)

    ^ Can we please get sample numbers for the SP cost for the toggle, and the HP cost for the bloodboost?




    AliceShiki -> RE: Armours - Read the first post! (7/25/2019 20:50:25)

    Got some info on the new items from the Champion of Fire Realm package... No numbers though.

    Credits to Lineolata for the info:

    Armor: Fully Offensive; FSB inflicts a 9999 turns burn on the foe.




    lolerster -> RE: Armours - Read the first post! (7/26/2019 17:39:37)

    Doesnt that make Neko Overlord a 1hko on almost anything?




    AliceShiki -> RE: Armours - Read the first post! (7/26/2019 17:54:07)

    @lolerster Too lazy to check, but IIRC the Neko Overlord skill considers 9999 turns as 10 turns for the sake of calculating damage.

    Also, Champion of Tera'Suul and Champion of Akriloth have this effect already and nobody ever reported this kind of interaction, so... Pretty sure it doesn't make Neko Overlord go bonkers.




    Page: <<   < prev  4 5 [6] 7 8   next >   >>

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.2167969