Primate Murder -> RE: =AQ= Direct-to-Dev Questions (12/22/2018 3:01:46)
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Nezujimbo, Ninja Lawyer Assassins, Shogun&Ansatsu - these three guests require you to click each turn to choose their attack. This can be rather frustrating and a turn-off for many players, despite being clearly superior to any other guests of their element. Doomquake Minions, on the other hand, have recently been updated to have multiple attack types as well - but do not require excessive clicking, since you can just toggle them in the beginning of the battle. If it's not too much trouble, can you change the three abovementioned guests into Doomquake format? This would make them much nicer and easier to use. Please and Thank You. Edit: So after a brief discussion with Caecus, I'm altering my suggestion a bit. Would it be possible to switch the contract guests to a mechanic similar to Hollow's Weather Remotes', where you choose the option you want to go with at the beginning and click again if you want to change it for the next attack? That way people who like simplicity can select it once, while folks who prefer more strategic options can change it every time they need to.
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