Molevolent -> RE: =AQW= Class Discussion Thread (4/10/2019 11:54:42)
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I don't take it as an attack or anything, Edme- I agree with the majority of what you've said, actually. However, I think you're also misunderstanding a lot of things I said- you're right, I probably should be clearer. I don't want to re-address every single point because that'd just be spewing everything I said in the last 2 posts back, but I do want to clear up that I did explain the weighting system as best I could in a paragraph, albeit I didn't give the relative weights. As well, this is supposed to be representative of how the majority of people use classes, sans rule breaking, not just high leveled or high tier players, as well. Also, I didn't mention this clearly- while the tests do in large part contribute to the data, it's also adjusted based on situation advantage vs how often that situation appears for most people. The styx test has the most adjustment because almost none of that raw data actually affects the rating, since you're literally never in that situation, that's part of what's used to generate the adjusted margin of error. That said, I agree that my tests are not the end-all-be-all way to evaluate classes, hence the adjustment. What suggestions would you have for high-weight tests? I'll add them to the roster. Based on your guys' feedback, and what I had said in my last post, I think I will retool S and D to be more linear, so the list is largely linear, but adjusting for several other factors still. There is too much to discuss,as You Stop had said- which is why it's close enough for the majority of people to take away meaningful info. The few outlier situations like this won't be the make-or-break, but I would also like to make them more accurate, if and when applicable. But that aside, this means I'm gonna get rid of D, because that really is entirely a meta comment, and S will be split into S and S+ (maybe, I'll see what fits into it. For farming, MoM would be the only thing I can confidently put into S+, and for soloing DPS, the Chronos fall considerably shorter without awe or boosts, so I'm not entirely sure if they'd even make S+. I might just keep it at S top). Several things may be moved from A up to S then, and maybe an S or two will be moved down. I did realise over the last few messages that I am adjusting very heavily for a variable that most people don't use nor look for, which is the meta/design comment, which I think is a large part of causing this discrepancy in the first place. I'll put in a footnote about calendars, though, because that's true, that is a niche-ish case that should warrant a note, since it's a source of deviation from the other classes. Plus, I do agree with the sentiment, and so does Shim. Based on that thought, I don't know if I should denote similar about awe enhs, though.... more thinking on that another time. Also, good catch about ADC, thanks. Re: SC Magni multiplier is a straight +2.75 mag out via the recent PTR. But you're right, I'm seeing a final damage multiplier of x2.92 via the 5 using (almost) full luck, and x2.68 via full wiz. I wonder if it's different on live, or it applies before a potential additive in the damage calculation for the skills.
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