Tr4pD00r -> RE: =DF= September 13th Design Notes: Maleurous: Part II and Chaosweaver Testing (9/16/2019 10:56:59)
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Ive played more with Chaosweaver and now Im reading this thread. Soul Gambit, a skill that will only be used when you reach the point where youre close enough to win the battle anyway, only gets overpowered because of all these things not related to Chaosweaver itself, and then NSTB is deemed 'overpowered' and gets nerfed because of some Chaosweaver Soul Gambit/Rebuke niche? This can't be good design. If its true that NSTB gets nerfed because of Chaosweaver coming out (and I dont want assume thats the case, there hasnt been any official notice about the change yet) a good item has just gotten the sack at the expense of everyone, because of one class that not everyone is going to buy or be using (or even want to use for that matter, in the case of myself because it is apparent to me that Soul Gambit does more bad to the class than it is good, both in its actual ingame effect and for the class as a whole being the skill that is holding back Chaosweaver's other skills from being distributed more power). NSTB is a good trinket that has its uses but its by no means 'overpowered'. You give up an attacking turn to activate it, enemies at later levels have inherent Bonus (the real accuracy debuff is lower than 50%), and it only affects one enemy at a time. Saying 'NSTB is op because so many classes use it' makes no sense. Trinkets, like helms/capes/rings/necklaces etc an equippable item that anyone would be using if they had them. And even if everyone WAS using NSTB specifically, why would that surprise you? Theres a Dragonfable guide called 'Best Weapons and Accessories for your level and class' which, as I imagine many here would describe it, lists the most "overpowered" items for your general consumption. Its only normal for people to evaluate the same item, come to the same conclusions and end up with the same loadout using the same item that does what they need it to do. NSTB is a 'crutch' for weak classes, that I dont understand. What does that even mean? If a bunch of fringe classes use NSTB and have a good time challenging the Inn, thats a positive for NSTB. Its a good thing we have NSTB, for making bad/inferior/unpopular classes playable at the very least. If someone really really likes playing Shadow Rogue and NSTB gives it the desperate 1-Up it needed for that player to enjoy Shadow Rogue, all the better for you my friend. For us fortunate souls with Dragon Amulet and DCs, Powerful classes are already powerful. Giving NSTB to every Entropy or Kathool Adept is not going to make Entropy/Kathool better by as much as Shadow Rogue in comparison. If some class cant survive without NSTB and would like to have it in their arsenal, well, maybe the class is just bad to begin with. In the same vein, NSTB doesnt suddenly become 'overpowered' in itself because one day Chaosweaver drops into the game. Not So Tiny Bubbles has always been Not So Tiny Bubbles. We should perhaps consider the possibility that if introducing Chaosweaver is somehow so bad that theres no way other than to nerf one or multiple items and mechanics that already exist in the game (and be prepared to do this again and again any time any other class comes out), that maybe it is a problem with Chaosweaver's mechanics and/or the belief that "Every class X has to be balanced with all these existing items A, B, C,... etc taken into account" is unsustainable (trying to find the right words to describe this) ie not a very good future proofing way of going about design, and going out of the way to nerf items at the drop of a hat does not do good to retain player favor. On Rebuke: Chaosweaver does not have any way of putting status effects on itself bar Soul Gambit and Soul Aegis yet so much of an upper cap on Rebuke's base damage, which makes me wonder if we are actually supposed to use all this other stuff like guests or whatnot. If we are - Balancing items and other aspects of the game because theyre expecting you to do that is a clear conflict in the fundamentals of Chaosweavers design which is only coming at the expense of everyone else who wishes to use guests/items. And if I dont want to use guests or dont have any offending items such as NSTB... I never use Rebuke in my entire Chaosweaver career because its no better than a basic attack. There are ways to internalize the concept of Rebuke to aspects of Chaosweaver itself as to make it not be dependent on outside mechanics so much, or at all. Consider this mechanic if some skills granted the player a 'Chaos Charge' on use (as well as doing what the skills do currently like ShadowWalker of Time's charges). Its stored for the next x turns. Then when Rebuke is used, its base damage goes up for each Chaos Charge on yourself. And thats all Chaos Charges need to do.
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