Vikken101 -> RE: =DF= January 3rd Design Notes: Corrupted Seven: Pride (1/6/2020 10:39:33)
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Just throwing my opinion on the resent Inn fights out there: For Exaltia in particular, you really feel the "this is easier because of the grind" intention. I still think the 8-10 times beating the Floor was a bit excessive, and 5 would have been fine for more difficulty. You can feel in floor one there was some trial and error with the tower was suppose to be designed. The clearest example being it originally having 5-6 floor, which got changed. However, i am still fine with that, since the bosses still hold up difficult department, not as difficult as a normal inn boss, but still fine, even if its health was nerfed. If i'm not incorrect their health was nerf when it was 6 floors, so maybe giving the health back when it was only 3 floors would have been fine? However you really start to feel the easiness is in floor 2-4 were a da class like Technomancer(floor 1 is easy for it too) steam rolls the floors (baring healing your mana before Bound terror). In addition, i do wish that it was a 5 time play through in exchange for more difficulty. For example, before the Archevist nerf, the Archivist boss fight, it was a genuine difficult fight, which made you really think and work around the fact that its debuffs were non-hitcheck. And imo you could really feel it was probably nerfed so you could go through it several times, while if it was a normal inn challenge it would have been that difficult. Also the idea that you can go through the tower several times with different buffs/debuffs is nice until you realize that you just reset the the floor until you get good rolls every run, and then every run more or less being the same. (you could argue its your own fault the fight is easy then, but making the bosses/normal enemies artificially more difficult with more avoidance for example, does not feel naturally integrated in fight imo.) I do however; think that Apex is genuinely difficult for a da player without Dmk/Cw, even when you know its mechanics. And thats clearly reflected in how many times you have to beat the challenge, and i would have been more satisfied with the tower overall if it leaned that way. Speaking of optimal cosmetic's, in regards to C7. I think having a grind for cosmetic is fine, but when they have no stats attached to them, you feel like they are not worth grinding, at least the optional cosmetics in the Exaltia tower still had stats. As a result, i wanted to grind even though, even though the total runs you had to get through was much higher. Lets say when the C7 board is completed, there is nothing stopping a player for doing every boss once, and getting to the chest, supposing the reward is really worth it. Making the board severely easy to complete, though this could be mitigated by the final reward requiring several merge items from the bosses. This is to say, that I have noticed less enthusiasm for the C7 then the Exaltia tower, I think the main reason is that Exaltia delivered in the refreshes of a new concept and new lore in addition to a clear promise of good rewards, which mitigates the challenge easiness and grind to some extent. While seeing the rest of the C7 has been a wish for a long while, I think the novelty wore off when, you realized that you wont get anything worthwhile until the boards completion. The Gauntlet while easy, I can “forgive” a little more, since it was a sudden change from what was originally planned as a release. Btw, I do really hope for another release like the Exaltia Tower in the future though after some normal boards, exploring more lore through more difficult fights is awsome, but maybe next time trade some of the grinding more difficulty, and have optional items for a longer grind. Lastly, i do think the complaints comes from bad timing imo. going from the most difficult fight in the game Ancient Duo. later an easy duo like Kerfluffel, then Exaltia and then C7 alternating and coming right after eachother then Gauntley, so some some general challenge is needed. Had Any of these challenges alternated with a normal inn board instead, with the used to challenge, it would have been more fine.
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