ballistik -> RE: =DF= January 3rd Design Notes: Corrupted Seven: Pride (1/6/2020 15:06:50)
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Just thought I’d share my opinion, since I’ve explored the ChaosWeaver class a lot. One of the reasons I created my channel of CW beating all inn challenges (apart from Marthe asking me) was to show how good this class was for some challenges, while still being able to do the rest without any cheese or even food. Is it very strong for single challenges? Yes. For duos / trios? Not really. It is strong for some of the easy duos. But it is definitely not the best option for fights like Ancient Duo, Egomaniacs and Weird Duo. If you exclude Exaltia, C7 and the first challenger gauntlet, it is definitely not the best class for the inn. You also need the absolute best end game gear to be able to do the harder fights. Right now, if we just nerf it, so that it’s no longer as good for single target fights, we’ll also make it unviable for duos / trios. The whole reason ChaosWeaver can do multiple target fights is because it can burst one of the targets quickly. I believe that if recently we had more challenging Duo fights, we won’t be having this discussion for ChaosWeaver. I also think that there can be single target challenges that can be designed in a way to be hard for ChaosWeaver too. Give them mechanics that discourage bursting (like if you do more than X amount of dmg, you get automatically stunned or something). A lot of the recent single fights have been a ticking time bomb (Engineer, Pride, Gauntlet, Wrath, Lust) where you have to kill them quickly, otherwise you’re screwed. They also require farming which makes killing them fast even more favourable. That's why ChaosWeaver is so good for them. If I have to be honest, I don’t get why we have so much farming recently. Doing a hard fight once is a challenge, doing an easier one 5 times isn’t. That being said, I still really appreciate the recent variety of mechanics and like the others pointed out, it will be good to see them in harder challenges. I also understand it can be hard to balance single target fights around CW. I don’t mind changing the class, however if we do, I don’t think it should be just a straight nerf, because that way some other class will become the new meta for single target. So, I think there needs to be a discussion on what we want for the ChaosWeaver class. I personally really like having a fast-paced, high risk / high reward class. It might be good to consider tweaks that reduce the single target burst potential of the class, while slightly improving its defense options. That way, it will be less overpowered for single target fights, while not losing its viability for duos / trios. An example change is making empowered shred not automatically stun, but instead give -bonus for more turns.
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