Freikugel -> RE: =AQW= Pet Suggestions (4/7/2023 14:23:26)
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Hello there! This is going to be a suggestion for a pet I've been mulling over for a bit. It's alright if it doesn't get implemented in the exact form I'll go on to describe—I just figured that if I'm going to write out the suggestion to begin with I should be shooting for the stars. That said, this is my suggestion for a pet(s) locked behind a level 100 questline. Why level 100, you may ask? Well, the premise of this pet is supposed to replicate the feeling of being a high level player taking a newer player with a lot of potential under your wing. Name: Nublin (the squire, warrior, knight, paladin) Item Type: Pet (the squire), Battle Pet (the warrior, knight, paladin) Effect: Pet variant (none), Battle Pet variant (15, 30, 50 percent additional battle pet damage/if not possible, some kind of combat bonuses against specific enemy tags with a reduced rate of 5, 15, 30, most likely for undead) Description: A wild little Moglin who joined you as a squire in hopes of one day becoming as great a hero as you. (Squire) A green Moglin you personally trained in the art of battle who now serves as your ally in the field in the field of battle. (Warrior/Knight/Hero) Explanation: The idea I had in mind was that this is a Moglin the hero saves from monsters after having a mini existential crisis about finally having reached the peak of their strength as a level 100 character. Noticing the potential in the creature after it takes care of some monsters fairly handily, they decide that, having reached their full strength, maybe it's time they started focusing on training another to do the same. From here there would be either a mini storyline (5-7 quests for each variant or just 4-5 quests with intensive requirements) where the hero brings their new squire along to face a multitude of dangerous threats that are meant to reflect a veteran helping a newbie grind, which could be a good excuse for players to revisit older locations in the game they would have otherwise forgotten about. After completing each quest/questline portion, the player would receive the next tier of the pet, with them essentially being reskins where the Moglin gets more armored over time.This would provide players at the endgame a new avenue of progression once they feel as though they've hit a plateau, while integrating the story and gameplay through a pet they'll come to value as a result of feeling as though they've helped it grow stronger. Thanks very much for reading, I understand I'm not meant to have a say on the means of obtainment so feel free to, if interested, include the concept however way you see fit even if the progression/additional damage aspects have to be cut in the process.
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