Sapphire -> Sapphire's Suggestions (5/26/2021 5:14:34)
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I think it's time. - EFFECTS ATTACHED TO ARMORS Of course its not for every armor. Staff could go back and find a few older stuff and update them, and leave much alone. This is something that could roll out on some new items. And, Of course it would not just be free add-ons. Maybe a mastercraft could pay for some, but on others you could decrease MRM, element defense, offense, etc to "pay for" a built-in status. Let's face it, the game is growing and growing and ideas might become more and more difficult to come by. I already see it some, but since there is a "standard" for what say, a FO armor is allowed to be...allowed to do...we will end up with multiple armors that are the same as others. Just the animation, number of hits, etc is the deciding factor in many cases. Maybe one has a built in skill and one doesnt, but isnt that skill also "paid for" somehow? So who would like to see a FO fire armor that has say, burn potence 20 built in? What about a FO water armor that reduces resistances slightly, but has a magic damage reducing ability similar to mana trap's .45% magic damage reduction.? (but at a smaller amount obviously? You could do the same for ranged, and melee! What about a FD earth armor with the same status as Fu-dog? What about an armor that gives an elemental vuln to an element but pays for it by reduced overall damage. What about a FD armor with further reduced offense, but gets a say...a hefty burn damage increaser built in? What about a nuetral armor with bleed damage increaser status that if used right, could actually start to look more like FO if they used a lot of bleed stuff! Now can we start to make armors with more flavors? Cater to more playstyles? With the mid Offense and mid defense essentially unused, and gone, (should stay that way), it's time to implement something to create variety, fun, and intrigue! Rorshach: just gonna go out and say it here that we are seeing effects for each new item in the game, as effects are what differentiates one from the other, giving variety. I have not seen another game that has the database full of unique ideas and stuff as AQ has.
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