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Kamui -> RE: Weapons [2022] - Read the first post! (8/23/2026 8:19:25)
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Thunder Mother's Wrath/Voice of the Thunder Mother/Thunder Mother's Protection Energy Melee/Ranged/Magic Poleaxe(Axe+Polearm, yes it's Melee, hush)/Glaive(Sword+Polearm)/Staff, Melee is -5 accuracy lean and 1/3 base damage lean, the other two are neutral damage/accuracy leans. All three of them have their own ways to apply both Drain Poison and/or Thunderstruck, a renamed version of The Cold. For The Cold, every -3 to either blocking or accuracy is worth 5% Melee, so what'llhappen with these is every 7.5% Melee (it'll all have -10 penalty to the save, so average 1.5 turn duration) gives -2 accuracy and -1 blocking, effectively capping out at 20 "stacks" of this for -40 accuracy and -20 blocking. Once this is reached, any of the items attempting to apply Thunderstruck will get an alternate effect. Melee Lower half of weapon toggles the weapon between Off (Default) > Drain Poison > Harm + Drain Poison. Off acts as a normal weapon, Drain Poison mode trades 40% weapon damage to attempt a 2-turn (40 x (85/80) / 0.5 / 2 / 2 / 2 ~= 10.63)% Melee Energy Drain Poison after each hit, usual deal of (MeleeVal x HitRateMult / Save / Duration / Assumed#OfHits / DrainDivisor), Harm mode is the same, but charges an extra 10% Melee in SP for the Harm damage cost and does Harm instead of Energy for the Poison element. Clicking the top half of the weapon fires a weapon-based skill attack, charging 100% Melee in SP, and trades 30% Melee of the skill's damage to, before the first hit of the skill, attempt a -8 accuracy and -4 blocking Thunderstruck with a -10 penalty to the save, so lasts 1.5 turns on average. A further -5% DmgDlt is paid if the enemy doesn't have maxed -60 total penalty from Thunderstruck as a downtrigger. If a total of -60 or more penalty (so -40 accuracy and -20 blocking, or -30 to both, or any other combo) is active, the skill no longer trades damage to attempt Thunderstruck, and gains +12.5% DmgDlt as a trigger. With an item that can inflict the trigger itself or it's a player-controlled effect (such as checking weapon type, or armour category), we halve the bonus, so a normal -5 down +10 up, the +5 is the base, the other +5 is the bonus, so it gets reduced to +7.5 up. If the trigger effect operates on a sliding scale, like if you get a boost based on up to -40 accuracy Blind, and you'd get half the boost at -20 accuracy Blind, we double the bonus. So you'd have -5 down, +5 up baseline, and the other +5 bonus gets doubled to make the new max trigger value, and that entire max is how the trigger scales, so you'd have -5 down, and up to +15 up if going up to -40 accuracy Blind, but only +7.5 at -20 accuracy Blind. If we require you hit a specific threshold or there's no uptrigger at all, we triple the bonus, so if you HAVE to have -40 accuracy Blind or you get nothing, it becomes -5 down, +5 up baseline, and the other +5 bonus becomes +15. So you'd have -5 down, +20 up, but that's only if you're at or above the trigger value. So, with all that said, since we have -5% DmgDlt downtrigger if you don't have the -60 Thunderstruck, you get +5% base, and the other +5% gets /2 since the item itself inflicts Thunderstruck, but x3 since the trigger requires at least -60 penalty, so we get -10% DmgDlt downtrigger, but if you're at -60 total penalty or more, you get +(5 + (5 / 2 x 3 = 7.5) = 12.5)% DmgDlt. Heck of a lot just to explain the uptrigger, but there ya go. Ranged Lower half of weapon toggles the weapon between Off (Default) > Drain Poison > Harm + Drain Poison + Thunderstruck. Off acts as a normal weapon, Drain Poison mode trades 40% weapon damage to attempt a 2-turn (40 x RangedLeanMod / 0.5 / 2 / 2 / 2 = 10)% Melee Energy Drain Poison after each hit, same deal as the Melee weapon. Harm mode still trades 40% Melee in weapon damage, and trades 10% Melee in SP to pay Harm damage, but pays a further 30% Melee in SP if the foe doesn't have at least -60 Thunderstruck penalty to, before first attempted hit of the turn, attempt a -8 accuracy and -4 blocking Thunderstruck with a -10 penalty to the save, so lasts 1.5 turns on average. If the foe has at least -60 Thunderstruck penalty, the 30% Melee SP cost is not paid and it does not attempt Thunderstruck. In Thunderstruck mode, the weapon also has -5% DmgDlt if the foe has less than -60 Thunderstruck penalty, if they do have at least that much it instead has +12.5% DmgDlt. Upper half of weapon toggles the weapon between 0-proc (Default) and 100-proc modes. Magic Lower half of weapon toggles the weapon between Off (Default) > Drain Poison > Thunderstruck > Drain Poison + Thunderstruck. All of these only affect Energy spells, charging the needed SP on first attempted Energy spell hit. Drain Poison charges 80% Melee in SP to attempt a 4-turn (80 / 0.5 / 4 / 2 / 2 = 10% Melee Energy Drain Poison after each Energy spell hit. Thunderstruck mode charges 40% Melee in SP before first attempted Energy spell hit of the turn to attempt a -8 accuracy and -4 blocking Thunderstruck with a -10 penalty to the save, so lasts 1.5 turns on average. 30% Melee of the SP is fueling the actual effect, the extra 10% Melee SP is a downtrigger cost, if the foe has at least -60 Thunderstruck penalty and the weapon is in Thunderstruck mode, your Energy spells get +25% Melee in +DmgDlt, and the weapon doesn't charge any SP or attempt Thunderstruck. If in the Drain Poison + Thunderstruck mode, you pay 80% Melee in SP and 40% Melee in HP to get both effects, with the HP cost being removed and getting the +25% Melee in +DmgDlt if the foe has at least -60 Thunderstruck penalty. Upper half of the weapon fires a built-in standard Energy spell, which trades 40% Melee of damage if either Drain Poison mode is active to double the value of the attempted Drain Poison. All of the Poison effects have a 50% save, inflict with WpnMainstat/LUK vs mob END/LUK, can only apply up to 4 times per turn, and heal = to damage dealt. All Thunderstruck effects have a -10 penalty to the save, and inflict with WpnMainstat/LUK vs mob END/LUK. Level 5 15 35 55 75 95 115 135 150
Type - - - - - - - - G
PowLvl 5 15 35 55 75 95 115 135 153
Melee
Base 5 7 10 12 14 16 18 20 21
Rand 4 6 9 12 14 16 18 19 22
BtH 1 2 4 7 9 12 14 17 19
Ranged
Base 4 5 7 9 11 12 13 15 16
Rand 6 10 15 18 20 24 28 29 32
BtH 1 2 4 7 9 12 14 17 19
Magic
Base 3 4 5 7 8 9 10 11 12
Rand 5 7 12 13 16 18 20 22 24
BtH 1 2 4 7 9 12 14 17 19
MCP 70 95 356 2453 19364 155718 1255027 10118016 48410333
MCS 35 47 178 1226 9682 77859 627513 5059008 24205166
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