RE: Weapons [2022] - Read the first post! (Full Version)

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Kamui -> RE: Weapons [2022] - Read the first post! (1/26/2023 17:56:29)

Gambler Blade update. Basically just has a new Ranged form that's a spear with 2/3 random lean and +3 BtH lean on regular player attacks. Also now scales and the Choke/Poison effects have been touched up and stack and such.




Lorekeeper -> RE: Weapons [2022] - Read the first post! (2/1/2023 15:43:38)

2022-2023 Donation Drive - Gold Reward Weapons

Via Ianthe:

quote:

Shadowstalker's Ferocity/Cunning/Wisdom

MC Darkness Melee sword / Ranged scythe / Magic torch+club+blunt.

You can click on it and pay SP to cast a skill. 3 Darkness hits. This is a standard weapon skill.
- Against Shadows, Shifters or Primordials, the skill deals full Harm damage.
- Does -59.66% damage and attempts to leave your foe Eclipsed (Darkness-Frozen) for 1 turn. The monster can resist with a save ([mainstat]/LUK vs END/LUK); the save is at +10 if all three hits connect, +0 if two hits connect, and -10 if only one hit connects.

FSB: When you got both the shield and the misc equipped, against Shadows+Shifters+Primordials you deal +20% damage and seek (Darkness+Harm only). Also against Shadows/Freedomy foes the skill inflicts Void instead of Harm.

Scales as a Guardian item.
Level	55	75	95	115	135	150
Type	G	G	G	G	G	G
PowLvl	59	78	98	118	138	153

MELEE
Base	10	12	13	15	17	18
Rand	17	19	23	25	26	28
BtH	7	10	12	15	17	19

RANGED
Base	8	10	11	12	14	14
Rand	21	23	27	31	32	36
BtH	7	10	12	15	17	19

MAGIC
Base	8	9	10	11	12	13
Rand	12	14	17	19	21	22
BtH	7	10	12	15	17	19


Token Donation Weapons, via Kamui:

quote:

Devoured Apex/Conquest/Pinnacle

Melee/Ranged/Magic Earth Sword/Poleaxe/Staff, all three normally have a -5 accuracy lean and a 1/3 base lean, with a +5% damage MC, no special. Click the handle to swap it to a mode where it now auto-hits and deals x0.8 damage (assume player has their mainstat, so just consider the 5% hit that LUK would give). In this mode you also deal -(1/3)% damage, and heal for (0.8 x (1/3) x TriggerMult / 2)% Melee per hit as HP. TriggerMult here is 0.95 normally, and becomes 1.1 if the enemy has Burning, Bleeding, or Poison on them of any element. So basically you'll heal for ~12.66...% Melee per hit you land normally, and ~14.66% Melee per hit you land if the foe has any trigger status effects on them. This is capped at a maximum of 4 hits.

Level	5	15	35	55	75	95	115	135	150
Type	G	G	G	G	G	G	G	G	G
PowLvl	15	23	41	59	78	98	118	138	153

Melee/Ranged
Base	7	8	10	12	14	16	18	20	21
Rand	6	8	11	13	15	17	19	20	22
BtH	2	3	5	7	10	12	15	17	19

Magic
Base	5	6	8	9	11	12	14	15	16
Rand	5	6	7	10	10	13	13	15	16
BtH	2	3	5	7	10	12	15	17	19
Blade of Actuation (Z-Token Weapons Shop)
Light clone of Devoured Apex with different art. Z-Token only.




Kamui -> RE: Weapons [2022] - Read the first post! (2/11/2023 18:24:49)

Twisted Dragonfire Armaments

Melee/Ranged/Magic Fire Sword/Glaive/Sword, neutral accuracy and damage leans. MC effect is you can pay 15%, 10%, or 25% Melee in SP to deal +15% damage, gain +8.5 BtH, or gain both the damage and BtH effects simultaneously. If using the Magic mode the SP costs are x0.75.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

CostLv	5	15	35	55	75	95	115	135	152
15%SP	5	7	12	18	25	33	41	50	59
^Mag	3	5	9	14	19	24	31	38	44
10%Cost	3	5	8	12	17	22	27	34	39
^ Mag	2	3	6	9	12	16	21	25	29
25%SP	8	11	20	30	42	54	68	84	98
^ Mag	6	9	15	23	31	41	51	63	73




Kamui -> RE: Weapons [2022] - Read the first post! (2/11/2023 18:25:05)

Shadowflame Glaive

Ranged Darkness Glaive, neutral hit rate and damage leans. No special, loses 35% of weapon damage to attempt <Hits> turns of 35% Melee Darkness Burn after attacking. Hits is capped at 4, inflicts with DEX/LUK vs mob INT/LUK (dispelling the fire), 50% save. MC bonus applies a -20 penalty to the mob for the save.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19




Kamui -> RE: Weapons [2022] - Read the first post! (2/11/2023 18:26:14)

Rainbow's End [Common] Ianthe says...

Ranged Light spear. Not MC. No special, so *1.08 damage. +5 BTH lean.

Effect: Deals -25% damage. At the end of your turn, it leaves the foe Burning (Light, 2 turns, power:2.5*85/90*hits connected/hits attempted). Your foe can resist with a save at a +0 bonus (inflict with DEX/LUK, resist with END/LUK).
Level	55	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153

Base	11	13	15	16	18	19
Rand	15	17	19	23	24	26
BtH	7	10	12	15	17	19




Kamui -> RE: Weapons [2022] - Read the first post! (2/11/2023 18:26:37)

Staff of Inversion [Rare] Ianthe says...

Light Magic staff. No special, so x1.08 damage.

Normally has -5 BTH / x1.0625 damage lean. You can click on it to toggle the lean to -20 BTH / x1.308 damage.

MC: +5% damage.
Level	55	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153
Base	7	8	9	10	11	12
Rand	14	16	19	21	23	24
BtH	7	10	12	15	17	19




Kamui -> RE: Weapons [2022] - Read the first post! (2/11/2023 18:27:06)

Zurvana's Pity / Wrath / Blessing [Rare] Ianthe says...

MC Energy dagger / glaive+polearm / staff. +7 BTH lean.

MC: You can click on the weapon to cure Bleed from yourself. The first use is free, but future uses cost [12.5% Melee] SP.
Level	55	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153

MELEE/RANGED
Base	15	17	20	22	24	26
Rand	7	9	9	11	12	12
BtH	7	10	12	15	17	19

MAGIC
Base	11	13	15	16	18	19
Rand	6	6	7	9	9	10
BtH	7	10	12	15	17	19




Kamui -> RE: Weapons [2022] - Read the first post! (2/11/2023 18:29:21)

Illustrious Saviour of Battleon Armaments

Melee/Ranged/Magic Water Sword/Glaive/Sword, all have neutral accuracy and damage leans, no special. Triggers vs foes with >= 200% Power, MC covers a +10% trigger, -5% damage when not vs trigger foes can add on another +10%, so if you're vs foes with >= 200% Power, the weapon deals +20% damage, otherwise it deals -5% damage.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19




Ianthe -> RE: Weapons [2022] - Read the first post! (2/16/2023 19:54:22)

Snugglefest: Sweetheart Spear

MC Energy spear+polearm.

MC: You gain an increase to damage based on how much blocking you did on the monster's turn. You gain +33%*[blocks]/[attempts] damage. If you get the jump then it gives a flat +5% damage on the first turn.

Set bonus: when used with the Sweetheart Shield, this bonus is doubled.
Level	5	15	35	55	75	95	115	135	135	150
Type	-	-	-	-	-	-	-	-	Z	G
PowLvl	5	15	35	55	75	95	115	135	145	153
Base	4	6	9	11	13	14	16	18	19	19
Rand	6	8	11	14	16	20	22	23	24	26
BtH	1	2	4	7	9	12	14	17	18	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	5324	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	Z	12102583


Book of Love

MC Energy tome. Comes with four options:
  • Love Hurts: Standard Energy spell, 3 hits.
  • Love Bomb: Efficient Energy spell (deals -37.5% damage, costs 40% standard MP cost, MPCost2 in table). Consumes up to 250% Melee worth of Control on the monster to boost damage by up to +250% Melee. If it doesn't consume any Control then it takes -5% damage. 2 hits.
  • Faith of the Heart: Buffs your CHA (see table, 3 turns). This costs a turn and [MPCost2 in table] MP.
  • Draw Mana: Heal MP, 60% of standard MP cost.

    Bonus: For each Energy spell in your active inventory, all Magic Energy spells gain +2.5% damage.
    Level	10	35	60	85	110	135	143
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	44	57	73	95	120	145	153
    
    WEAPON
    Base	6	7	8	9	10	12	12
    Rand	12	13	15	18	21	22	24
    BtH	6	7	9	12	15	18	19
    
    SPELL
    Base	37	49	66	93	127	166	179
    Rand	75	100	133	184	253	331	358
    Stat	390.4	476.2	581.8	727	892	1057	1109.8
    BtH	11	14	18	23	30	36	38
    
    MPCost1	134	187	253	348	466	597	642
    MPCost2	53	75	101	139	186	239	257
    
    +CHA	64.139	69.798	75.936	83.812	89.490	91.795	92.509
    
    WAND ATTACK
    BR%	232	271	319	385	460	535	559
    Stat%	390.4	476.2	581.8	727	892	1057	1109.8
    BTH	5	7	9	11	15	18	19
    
    MCPrice	396	814	1474	2409	3674	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z




  • Ianthe -> RE: Weapons [2022] - Read the first post! (2/21/2023 1:03:44)

    Missing Info Sub: July 2022 GGBs: Kitsune Fan [Rare]

    Fire, swaps Melee/Ranged/Magic, +8 BTH lean.

    Swaps between:
  • Folded: club/blunt weapon, deals +5% damage
  • Unfolded: dagger, deals -50% damage and leaves the monster Bleeding (power:0.236 [Melee/Ranged] / power:0.177 [Magic]). The mob can resist with a save at a -20 penalty (inflict with [maintat]/LUK, resist with END/LUK).

    (Note: because the weapon is so small, you can't change between folded/unfolded during the pre-battle menu.)
    Level	55	75	95	115	135	150
    Type	G	G	G	G	G	G
    PowLvl	59	78	98	118	138	153
    
    MELEE/RANGED
    Base	14	16	18	20	23	24
    Rand	9	11	13	15	14	16
    BtH	7	10	12	15	17	19
    
    MAGIC
    Base	10	12	14	15	17	18
    Rand	8	8	9	11	11	12
    BtH	7	10	12	15	17	19


    March 2018 GGBs: Ragnarok [Rare]

    Melee/Magic Light Sword, click to toggle Melee/Magic mode. For a 5% special, MC effect applied just to the special should be = to 100% Melee. MC effect is +1/3 damage on the special attack. Proc rate of 5% means the special deals 300% damage by default (compared to the 150% a 20% proc special does) so this means the special does 400% damage.

    Level	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	15	35	55	75	95	115	135	153
    
    Melee
    Base	5	7	9	11	12	13	15	16
    Rand	10	15	18	20	24	28	29	32
    BtH	2	4	7	9	12	14	17	19
    
    Magic
    Base	4	5	7	8	9	10	11	12
    Rand	7	12	13	16	18	20	22	24
    BtH	2	4	7	9	12	14	17	19
    
    Proc	5	5	5	5	5	5	5	5
    SBR	5.94	9.83	14.17	18.82	22.89	25.34	27.7	29.76
    SLS	5.97	9.93	13.89	17.85	21.81	25.77	29.73	33.29
    SBtH	7	15	23	32	40	48	51	54
    
    MCSOP	23	89	613	4841	38929	313756	2529503	12102583
    MCSOS	11	44	306	2420	19464	156878	1264751	6051291




  • Kamui -> RE: Weapons [2022] - Read the first post! (3/4/2023 4:58:12)

    Underworld Tome

    MC Darkness tome. Comes with four options:
    Skull Scare: Only costs your turn to use. Does no damage, but instead attempts to inflict a 4-turn (26.79 x MobDarkRes)% Fear, 50% save, inflicts with player INT/LUK vs mob CHA/LUK.
    Skull Scream: Normal Darkness spell (MPCost1 in table). Consumes up to 400% Melee worth of Fear on the monster to boost damage by up to +400% Melee. If it doesn't consume any Fear then it deals -5% damage. 3 hits.
    Skull Swell: Buffs your INT (see table, 3 turns). This costs a turn and 40% normal spell cost (50% Melee, MPCost2 in table).
    Draw Mana: Heal MP, 60% of standard MP cost.

    Bonus: For each Darkness spell in your active inventory, all Magic Darkness spells gain +2.5% damage.

    Level	10	35	60	85	110	135	143
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	44	57	73	95	120	145	153
    
    WEAPON
    Base	6	7	8	9	10	12	12
    Rand	12	13	15	18	21	22	24
    BtH	6	7	9	12	15	18	19
    
    SPELL
    Base	37	49	66	93	127	166	179
    Rand	75	100	133	184	253	331	358
    Stat	390.4	476.2	581.8	727	892	1057	1109.8
    BtH	11	14	18	23	30	36	38
    
    MPCost1	134	187	253	348	466	597	642
    MPCost2	53	75	101	139	186	239	257
    
    +INT	64.139	69.798	75.936	83.812	89.490	91.795	92.509
    
    WAND ATTACK
    BR%	232	271	319	385	460	535	559
    Stat%	390.4	476.2	581.8	727	892	1057	1109.8
    BTH	5	7	9	11	15	18	19
    
    MCPrice	396	814	1474	2409	3674	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z




    Kamui -> RE: Weapons [2022] - Read the first post! (3/4/2023 4:58:51)

    Legion Fan

    Darkness, swaps Melee/Ranged/Magic, +8 BTH lean.

    Swaps between:
    Folded: club/blunt weapon, deals +5% damage
    Unfolded: dagger, deals -50% damage and leaves the monster Bleeding (power:0.236 [Melee/Ranged] / power:0.177 [Magic]). The mob can resist with a save at a -20 penalty (inflict with [maintat]/LUK, resist with END/LUK).

    (Note: because the weapon is so small, you can't change between folded/unfolded during the pre-battle menu.)

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee/Ranged
    Base	5	8	11	13	16	18	20	22	24
    Rand	4	4	7	10	10	12	14	15	16
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	4	6	8	10	12	14	15	17	18
    Rand	3	3	6	7	8	8	10	10	12
    BtH	1	2	4	7	9	12	14	17	19
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




    bszoke88 -> RE: Weapons [2022] - Read the first post! (3/5/2023 13:54:40)

    I can't find Mega Soaker ggb ur gun, only the shield, with the search. Thanks.
    Edit: Unofficial Info




    Lorekeeper -> RE: Weapons [2022] - Read the first post! (3/8/2023 23:22:14)

    Engaging in some requested info sub hunting: Necromancer Apprentice 2500 Token Package. Via Kamui:

    quote:

    Necromancer Apprentice

    Melee/Ranged/Magic Darkness Dagger/Scythe/Staff, has 1/3 base lean in all modes, and +3/-3/0 BtH lean, respectively. MC effect is that each attack you attempt, hit or miss, gives you 1 Apprentice charge, in Magic mode this instead gives you 0.75 of a charge. Each charge is worth 5% Melee (assume average of 2 hits per turn, usual trigger bonus is worth 10% Melee, so each charge is worth half that), and you can hold up to 50 charges, the equivalent of 250% Melee. If you have at least 20 charges, you can click the weapon's blade/head to burn 20 charges and give yourself 4 turns of +25% Darkness Empowerment as a quick-cast effect, in other words +25% Darkness weapon/special/spell damage. This is /2 for spells and /0.75 for weapon/special attacks from a Magic weapon. Scales, sample numbers are below.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Melee/Ranged
    Base	7	8	10	12	14	16	18	20	21
    Rand	6	8	11	13	15	17	19	20	22
    BtH	2	3	5	7	10	12	15	17	19
    
    Magic
    Base	5	6	8	9	11	12	14	15	16
    Rand	5	6	7	10	10	13	13	15	16
    BtH	2	3	5	7	10	12	15	17	19






    Kamui -> RE: Weapons [2022] - Read the first post! (3/9/2023 15:36:34)

    Legion Glaive (UR)

    Ranged Ice Glaive (sword + polearm), neutral damage and accuracy leans. Can toggle between a 0% special mode and a 100% special mode that deals 2 hits of Ranged Ice damage as a bow-like attack. Pays 50% weapon damage to attempt a (25 x Hits (max 4))% Melee Ice Poison for 2 turns that heals the player for the damage the Poison deals. Has a 50% save, inflicts with DEX/LUK vs mob END/LUK. MC bonus has a 10% chance to activate when the Poison is attempted at end of turn, and it doubles the damage of the Poison for that attempt (basically the MC is 10% chance for +50% Melee, so doubles the amount paid in).

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19




    bszoke88 -> RE: Weapons [2022] - Read the first post! (3/14/2023 18:23:37)

    Missing ?? info on the updated (2022) Communicant set items (for the weapons, armor and shield).

    Please include all tier names in the posts and update the below posts as well with them.
    (So that if anyone uses the search for High Communicant's Grandeur (or any other item using the in-game name), can find the updated info.
    or maybe update the write-ups ( - but please leave past stats).)

    Updated Zombie Bane Staff
    Communicant's Oath/Courage
    Communicant's Wisdom

    Thanks.




    Kamui -> RE: Weapons [2022] - Read the first post! (3/23/2023 15:19:41)

    Burpsy Sceptre/Box/Staff

    Melee/Ranged/Magic Energy Club/"Bow"/Staff, all have a neutral damage lean and accuracy lean. All have a 20% proc special, bow included. Pays 40% of weapon damage and player loses -6 MRM (-12 for Magic version to compensate lower weapon damage) to total 50% Melee, this 50% Melee pays for the weapons attempting a (25 x Hits / Attempts)% Melee Energy Poison on mobs that lasts 4 turns. The Fool in the Farseer trilogy was rather frail and sickly, so dealing less damage and losing block rate makes sense IMO for this effect. MC effect is that you take -(7.5/1.4)% damage vs Poisoned foes. Normally would be -(10/1.4)%, but the item itself can inflict the status, so it gets weakened a bit. If using the Gas Bomb misc, this damage reduction effect is doubled to -(15/1.4)% damage taken vs Poisoned foes.

    Edit: Save on the Poison is 50%, uses player weapon stat/LUK vs mob END/LUK.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Melee/Ranged
    Base	5	6	8	9	11	12	14	15	16
    Rand	10	12	15	19	21	25	27	30	32
    BtH	2	3	5	7	10	12	15	17	19
    
    Magic
    Base	4	4	6	7	8	9	10	11	12
    Rand	7	10	11	14	16	19	21	23	24
    BtH	2	3	5	7	10	12	15	17	19
    
    BowBR	145	169	223	277	334	394	454	514	559
    BowStat	199	251.8	370.6	489.4	614.8	746.8	878.8	1010.8	1109.8
    BowBTH	1	2	5	7	9	12	14	17	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	3.29	4.04	5.85	7.81	9.99	12.38	14.36	15.6	16.5
    SLS	2.99	3.78	5.56	7.34	9.22	11.2	13.18	15.16	16.65
    SBtH	8.35	11.95	20.05	28.15	36.7	45.7	54.5	59.5	63.25




    Kamui -> RE: Weapons [2022] - Read the first post! (3/30/2023 14:41:53)

    Prankster's Blade/Flashbang/Fowl Wand

    Melee/Ranged/Magic Energy Sword/Bomb (Tagged as Thrown)/Wand, all have neutral damage leans and accuracy leans, Sword has a 20% special, other two are 100% proc weapons with no real special. Trades MC and 10% weapon damage to attempt a -(10.72 x MobEnergyRes x Hits / Attempts) BtH Blind for 2 turns, 50% save, inflicts with (STR or DEX or INT, depending on weapon)/LUK vs mob DEX/LUK (covering your eyes in time before the flash goes off) on all attacks.

    Level	10	35	60	85	110	135	143
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	44	57	73	95	120	145	153
    
    Melee/Ranged
    Base	8	9	10	12	14	15	16
    Rand	16	19	22	24	27	32	32
    BtH	6	7	9	12	15	18	19
    
    Magic
    Base	6	7	8	9	10	12	12
    Rand	12	13	15	18	21	22	24
    BtH	6	7	9	12	15	18	19
    
    Proc	20	20	20	20	20	20	20
    SBR	6.17	7.58	9.4	12.01	14.49	16.03	16.5
    SLS	5.86	7.14	8.73	10.91	13.38	15.86	16.65
    SBtH	21.4	27.25	34.45	44.35	55	61.25	63.25
    
    BowBR	232	271	319	385	460	535	559
    BowStat	390.4	476.2	581.8	727	892	1057	1109.8
    BowBTH	5	7	9	11	15	18	19
    
    MCPrice	396	814	1474	2409	3674	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z




    Ianthe -> RE: Weapons [2022] - Read the first post! (4/1/2023 19:01:28)

    Missing info subs:

    With the 2020 calendar: Underworld Chrono Scythe. Kam says:

    Energy version of Corrupted Pyro Chrono Dagger.

    Click the handle to swap between Melee/Ranged/Magic.

    Click the hourglass to swap between it damaging HP and SP. It deals *9/8 damage in SP mode.

    MC: You heal 5% of the damage dealt. You heal HP in HP mode and SP in SP mode. This is based on the "real damage" dealt, so if you bring a monster to 0 (HP / SP) then you don't heal for the overflow damage. The healing is multiplied by *1/2 (Melee/Ranged) or *0.75/2 (Magic) for weapon skills.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Melee/Ranged
    Base	7	8	10	12	14	16	18	20	21
    Rand	6	8	11	13	15	17	19	20	22
    BtH	2	3	5	7	10	12	15	17	19
    
    Magic
    Base	5	6	8	9	11	12	14	15	16
    Rand	5	6	7	10	10	13	13	15	16
    BtH	2	3	5	7	10	12	15	17	19


    From The War Between Shadows Pt3: Shadowfall I: Scornshard of Tiamoth. Kam says:

    Ranged Energy/Darkness Glaive, neutral damage and accuracy leans, Stormglaive is the scaling war kill version. MC is the Energy/Darkness ele-swap, the weapon further pays 20% Melee in HP cost per turn to attempt to inflict a (16.81 x MobEleRes x Hits / Attempts)% stun rate Fear for 1 turn, this has a 50% save, inflicts with player DEX/LUK vs mob CHA/LUK. This is worth 10% Melee, the weapon pays double due to being ele-swap.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    CostLvl	5	15	35	55	75	95	115	135	152
    HPCost	5	8	14	21	30	39	49	60	70
    
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
    ~

    Stormglaive of Tiamoth

    Scaling version of the above, given for 2500+ war wins.




    Lorekeeper -> RE: Weapons [2022] - Read the first post! (4/10/2023 13:43:25)

    Reward from Blarney 2023 - Lepre-CON!

    Kam, whom I'll probably have to marry off to someone to get him to actually notice the next prank (Any takers, send him your proposals via carrierzard), says:

    quote:

    Tarnished/Warmaiden's Garden Edge

    Melee Earth Swords, Warmaiden's is the scaling version for getting 1k kills. Toggles between two modes, by default drains 20% Melee in HP per turn to attempt a 4-turn (10 x Hits / Attempts)% Melee Earth Burn, 50% save and inflicting with STR/LUK vs mob's END/LUK. The alternate mode simply changes the weapon to auto-hit, causing you to deal x0.8 damage.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    CostLv	5	15	35	55	75	95	115	135	152
    HPCost	5	8	14	21	30	39	49	60	70
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




    Kamui -> RE: Weapons [2022] - Read the first post! (4/14/2023 17:30:45)

    Ivory Power Strider Blade/Blaster/Baton

    Melee/Ranged/Magic Energy Sword/Gun/Wand, all three have a neutral accuracy and damage lean. The gun/wand are both 100% special, with 20% chance of firing a true special, while the sword has a 20% special. Gun/wand normal attacks are 2 hits, while special for all 3 weapons are 3 hits with a -10 BtH lean due to having a lot of kickback. When the special triggers, it pays MC and 1/3 of special damage (25% Melee for MC and 50% Melee since the specials on a 20% proc are ~150% Melee, so total of 75% Melee on Melee/Ranged, 56.25% Melee on Magic) to apply 3 turns of +(25xMagMult)% EleEmpower for Energy element on you, where MagMult is 0.75 for Magic, 1 otherwise. This applies at the start of the 3-hit special, so the special itself benefits from this.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee/Ranged
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	3	4	5	7	8	9	10	11	12
    Rand	5	7	12	13	16	18	20	22	24
    BtH	1	2	4	7	9	12	14	17	19
    
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




    Kamui -> RE: Weapons [2022] - Read the first post! (4/14/2023 17:31:07)

    Eye of the Underworld, Seraph Calamity, Luminous Whiff, and Winged Sapphire Staff

    Kam says...

    Luminous Whiff / Eye of the Underworld / Seraph Calamity

    Magic Wind/Darkness/Light Staves, all have no lean of any kind. All of these have similar effects, all of them pay MC and 15% of weapon's damage to cause spells of the same element as the weapon to apply a status effect worth (so 20% Melee, x 0.75 since it's a Magic weapon, since you're assumed to use 4 weapon attacks per 1 spell cast, it gets x4 potency since it's compressing 4 turns of an effect, basically, so total of...) 60% Melee. Each of these can toggle between two different status effects, first one listed will be the default effect.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	3	4	5	7	8	9	10	11	12
    Rand	5	7	12	13	16	18	20	22	24
    BtH	1	2	4	7	9	12	14	17	19
    
    MCSOP	17	23	89	613	4841	38929	313756	2529503	12102583
    MCSOS	8	11	44	306	2420	19464	156878	1264751	6051291


    Eye of the Underworld applies either a 4 turn (30 x Hits / Attempts)% Melee Darkness Poison (neutral save, inflicts with INT/LUK vs mob's END/LUK) or a 4 turn (25.22 x MobDarkRes x Hits / Attempts)% stun rate Fear (neutral save, inflicts with INT/LUK vs mob's CHA/LUK).

    Seraph Calamity applies either a 3 turn -(20.41 x MobLightRes x Hits / Attempts) BtH Blind (-20 penalty to save, inflicts with INT/LUK vs mob's DEX/LUK) or a 4 turn (30 x Hits / Attempts)% Melee Light Burn (neutral save, inflicts with INT/LUK vs mob's DEX/LUK).

    Luminous Whiff applies either a 3 turn +(12 x MobWindRes x Hits / Attempts) MRM DefBoost to the player (no save) or a 4 turn -(25.22 x MobWindRes x Hits / Attempts)% DmgDlt Choke (neutral save, inflicts with INT/LUK vs mob's END/LUK).

    Winged Sapphire Staff applies either a 4 turn (15 x MobWaterRes x Hits / Attempts)% Melee Regen effect to the player (no save), or a 4 turn (30 x Hits / Attempts)% Melee Water Burn (neutral save, inflicts with INT/LUK vs mob's END/LUK).




    Kamui -> RE: Weapons [2022] - Read the first post! (4/20/2023 14:32:05)

    Doomlight Skyshattered Armaments

    Melee/Ranged/Magic swap Wind Sword/Spear/Sword, Sword has no base/rand or BtH lean, Spear has a 2/3 random lean and +3 BtH lean. MC effect has these weapons deal +5% damage, they also cause you to take +(15/1.4)% damage and deal +15% damage with your weapon/special attacks. The Magic version has the +15% damage component have a /0.75 multiplier for the weapon/special component. So in total the Melee/Ranged versions deal +20% damage, and the Magic version deals +25% damage.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Melee
    Base	5	6	8	9	11	12	14	15	16
    Rand	10	12	15	19	21	25	27	30	32
    BtH	2	3	5	7	10	12	15	17	19
    
    Ranged
    Base	3	4	5	6	7	8	9	10	11
    Rand	14	16	21	25	29	33	37	40	42
    BtH	2	3	5	7	10	12	15	17	19
    
    Magic
    Base	4	4	6	7	8	9	10	11	12
    Rand	7	10	11	14	16	19	21	23	24
    BtH	2	3	5	7	10	12	15	17	19




    Kamui -> RE: Weapons [2022] - Read the first post! (4/20/2023 14:32:20)

    Lunar Hare Sickle/Mallet/Lantern

    Melee/Ranged/Magic Water Scythe/Hammer/Fist, Sickle has a 1/3 base damage lean and +3 accuracy lean, Mallet has a 1/10 base damage lean and -5 accuracy lean, Lantern has a 1/10 base damage lean and a +5 accuracy lean, none of them have any specials.

    The Lunar Hare weapons have been adjusted to now give a multiplicative bonus to critical hit chance instead of additive. So the Melee/Ranged versions give a x3 crit chance to weapon attacks (base 10%, so adjusts to 30%). The Magic version also now only charges 15% Melee in HP cost, and the 15% Melee that an MC bonus on a Magic weapon is worth when applied to a spell makes it so Water spells get x4 crit chance (so boosts to 40%). I was mistaken that LUKy Strikes on spells get double bonus, so I derped on the prior version. Also has Z versions at Lv 31/85/143, costing 737/2409/5940 tokens, respectively.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee
    Base	5	7	10	12	14	16	18	20	21
    Rand	4	6	9	12	14	16	18	19	22
    BtH	1	2	4	7	9	12	14	17	19
    
    Ranged
    Base	6	9	13	16	19	22	24	27	29
    Rand	2	2	3	4	4	4	6	5	6
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	5	7	10	12	14	16	18	20	22
    Rand	1	1	2	3	4	4	4	4	4
    BtH	1	2	4	7	9	12	14	17	19
    
    CostLv	5	15	35	55	75	95	115	135	152
    HP15	4	6	11	16	22	29	36	45	52
    HP60	16	24	43	64	89	116	146	179	209
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




    Ianthe -> RE: Weapons [2022] - Read the first post! (5/6/2023 12:19:06)

    From the Cinco de Mayo LTS: Obsidian Club/Aztec Bow/Sunstone Mace. Kam says:

    Melee/Ranged/Magic Earth Club/Bow/Mace, these all have a -3 BtH lean and a 1/3 base damage lean, no special on club/mace, bow has a standard bow special and a 20% true special, both do two hits. Each of these weapons pay MC and 20% of weapon damage (so 25% Melee for the Club/Bow, 18.75% for the Mace) to attempt a 2-turn (25 x MagMult x (85/82) x Hits / Attempts / 1.4)% Earth EleVuln on the foe. MagMult is 1 for the Club/Bow, 0.75 for the Mace, the 85/82 is due to the -3 BtH lean. This inflicts with Mainstat/LUK vs mob END/LUK, Mainstat being STR/DEX/INT for Club/Bow/Mace, respectively. Also has Lv 31/85/143 Z versions, costing 737/2409/5940 Z Tokens, respectively.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee/Ranged
    Base	5	7	10	12	14	16	18	20	21
    Rand	4	6	9	12	14	16	18	19	22
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	4	5	7	9	11	12	13	15	16
    Rand	3	5	8	9	10	12	14	14	16
    BtH	1	2	4	7	9	12	14	17	19
    
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




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