RE: Weapons [2022] - Read the first post! (Full Version)

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Kamui -> RE: Weapons [2022] - Read the first post! (5/8/2023 3:25:40)

As a heads up, the Lunar Hare weapons have been adjusted to now give a multiplicative bonus to critical hit chance instead of additive. So the Melee/Ranged versions give a x3 crit chance to weapon attacks (base 10%, so adjusts to 30%). The Magic version also now only charges 15% Melee in HP cost, and the 15% Melee that an MC bonus on a Magic weapon is worth when applied to a spell makes it so Water spells get x4 crit chance (so boosts to 40%). I was mistaken that LUKy Strikes on spells get double bonus, so I derped on the prior version.




Kamui -> RE: Weapons [2022] - Read the first post! (5/11/2023 17:45:06)

Algie's Bow

Ranged Fire Bow, neutral accuracy/damage leans. Pays MC and 20% of weapon damage (so 25% weapon damage total) to boost damage dealt by pet/guest attacks by +25%. If you do not have a guest active, you only pay MC and 5% of weapon damage.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	B
PowLvl	5	15	35	55	75	95	115	135	153

Bow
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19




Kamui -> RE: Weapons [2022] - Read the first post! (5/11/2023 17:45:17)

Lullaby Harp

Ranged Wind Bow, neutral damage and accuracy leans, has a normal bow attack and can toggle to an alternate bow attack, both do 2 hits. MC on the common attack is +5% damage, MC on the alternate attack pays MC and 20% of weapon damage to attempt to inflict Sleep on the enemy. Sleep is effectively a 2-turn Paralyse, so this works out to a (10.5 / 2 x Hits x MobWindRes)% chance to attempt Sleep. This has a -17 save (so a 1/3 chance that the monster will clear it), so it lasts an average of 2 turns. If the monster is already affected by Sleep, the alternate attack just deals +5% damage. Inflicts with DEX/LUK vs mob's END/LUK. Also has Lv 31/85/143 Z versions costing 737/2409/5940 Z Tokens, respectively.
quote:

Turns out past Kam completely flubbed the math for Orpheum Bow, which meant more-recent-but-still-past Kam imported the same flub into Lullaby Harp when making it. Both of them now have a 10.5% chance to apply Sleep on the mob rather than the 45%ish chance it did have. My mistake, thanks much to those that point these out for me! Now I go back to sleep in prep for Zelda tomorrow.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




Kamui -> RE: Weapons [2022] - Read the first post! (5/11/2023 17:47:09)

Void's Edge

Melee/Ranged/Magic Harm Sword/Glaive/Staff. All three modes have neutral damage/accuracy leans. Deals Harm damage, which normally comes with a -10% damage penalty. MC mitigates 5% of this, and the other 5% is instead paid via 5% Melee in HP cost when attacking with the weapon, this is reduced to 3.75% Melee for the Magic mode.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

CostLv	5	15	35	55	75	95	115	135	152
5%HP	1	2	4	5	7	10	12	15	17
^x0.75	1	2	3	4	6	7	9	11	13




Dreiko Shadrack -> RE: Weapons [2022] - Read the first post! (5/11/2023 17:58:14)

Re Lullaby's Harp:
It says it's a wind bow but the sleep formula also says (46.94 / 2 x Hits x MobLightRes)%, I assume that's meant to be wind res instead? [:)]




Kamui -> RE: Weapons [2022] - Read the first post! (5/11/2023 18:13:19)

Derp, fixed. It does work off Wind res, I just didn't update the info sub.




Kamui -> RE: Weapons [2022] - Read the first post! (5/12/2023 1:02:36)

Turns out past Kam completely flubbed the math for Orpheum Bow, which meant more-recent-but-still-past Kam imported the same flub into Lullaby Harp when making it. Both of them now have a 10.5% chance to apply Sleep on the mob rather than the 45%ish chance it did have. My mistake, thanks much to those that point these out for me! Now I go back to sleep in prep for Zelda tomorrow.




Lorekeeper -> RE: Weapons [2022] - Read the first post! (5/12/2023 22:27:05)

Missing info sub requests: Carnage Maul and Vartai Avenger, both from Yulgar's Inn (Right) -> Sage Uldor -> Burning Solstice -> Part 1 - War Approaches

quote:

Carnage Maul

Melee/Magic Fire/Darkness Hammer, 4 versions (Melee Darkness, Magic Darkness, Melee Fire, Magic Fire). Has a 0.1 base lean and a +3 BtH lean, unlike other hammers. MC effect is a *1.5 LUKy Strike rate.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee
Base	6	9	13	16	19	22	24	27	29
Rand	2	2	3	4	4	4	6	5	6
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	5	7	10	12	14	16	18	20	22
Rand	1	1	2	3	4	4	4	4	4
BtH	1	2	4	7	9	12	14	17	19

MCPrice	44	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	22	23	89	613	4841	38929	313756	2529503	12102583

quote:

Vartai Avenger

Melee Water Dagger, has a 1/3 base lean and a +3 BtH lean on weapon attacks. Weapon takes stats as though it were a Ranged weapon. Special is 3 hits and has a neutral BtH lean and pays both MC (5% MC on 20% proc rate = 25% Melee) and 1/3 of special's damage (150% Melee on a 20% proc rate special, so 50% Melee) to attempt to inflict a Power 5 Burn that lasts (Hits) duration. 50% save, inflict with VStat/LUK vs mob's DEX/LUK.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25

MCPrice	44	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	22	23	89	613	4841	38929	313756	2529503	12102583




Kamui -> RE: Weapons [2022] - Read the first post! (5/23/2023 21:40:52)

Summary of changes to Eternal Champion

Weapon: Can now click to toggle on a mode that charges 21% Melee in SP/turn to have weapon attacks attempt to inflict a (21/0.5/1.4/0.85x[85/80]/2x[Hits/Attempts])% = (18.75x[Hits/Attempts])% Choke effect for 2 turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.

The chance for the Void Burn has been doubled to 10%, but the potency has been halved as well.

Armour: Both skills now follow your weapon's damage type, and Mech-Warp costs MP if using a Magic weapon. You can now once/battle change the armour to an FO/FD/Caster lean. It will retain the lean from the previous battle, but you can still manually swap lean once/battle.

FSB: Doubles the potency of the 10% Melee SP regen the armour gives.




Kamui -> RE: Weapons [2022] - Read the first post! (5/23/2023 21:50:46)

Eternal Champion's Apex

Melee/Ranged/Magic Earth Sword/Spear/Sword, all have neutral damage leans and -5 BtH leans. MC effect is skill compression as stated above, charging 21% Melee in SP per turn to attempt Choke. Weapon has no special, but similar to Caissa trades the no-special bonus to attempt a Void Burn.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




Kamui -> RE: Weapons [2022] - Read the first post! (5/25/2023 16:11:08)

Ashland Piercer
The Last Ride: The Summit
Ranged Light/Earth Bow, neutral BtH and base/random lean. Toggles between 4 modes, Light, Earth, Light + Burn, and Earth + Burn. The Burn modes charge 20% Melee in SP per turn when active, if you don't have enough SP then it reverts to non-Burn mode. 20% Melee is actually double price due to the weapon already having elemental compression, so the starting value of the Burn inflicted by the weapon is 10% Melee. From there, it has a 50% save, so the weapon will attempt an (20*Hits/Attempts)% Melee damage Burn for 1 turn of the same element as the weapon. Inflicts with player DEX/LUK vs mob DEX/LUK, 50% save. Due to compressing 2 elements and a skill with the Burn, weapon costs *3.3 of normal gold cost. Bonus rewards scale as per usual.

Essentially, this is an Earth/Light clone of the old Stormshadow bow from a few years ago, but it's been tweaked to not have the /0.85 (that was an error in calcs on my part, derp), and it costs double SP and has doubled potency on the Burn. These adjustments have also been applied to the Stormshadow Bow and its scaling version.

Also has Lv 31/85/143Z versions for 737/2409/5940 tokens each.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25

CostLv	5	15	35	55	75	95	115	135	152
SPCost	6	9	16	24	33	43	55	67	78

MCPrice	105	141	534	3679	29046	233577	1882541	15177023	72615500
MCSell	52	70	267	1839	14523	116788	941270	7588511	36307750




Kamui -> RE: Weapons [2022] - Read the first post! (5/25/2023 16:11:18)

Galeforce/Blazing Argent Point

Ranged Wind/Fire Lances, 0.25 base damage lean and normally a -5 BtH lean. Toggles between two modes, both have +5% damage as their MC effect, default mode is standard with nothing unusual, Unerring mode swaps the weapon to auto-hit, changing the accuracy lean to neutral as well as dealing x0.8 damage.

Basically these are updated versions of Burden of Insight, and Burden of Insight has been updated to reflect these changes as well, except it by default has a neutral accuracy lean because it's a sword.

Also has Lv 31/85/143Z versions for 737/2409/5940 tokens each.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	5	8	11	13	16	18	20	22	24
Rand	4	4	7	10	10	12	14	15	16
BtH	1	2	4	7	9	12	14	17	19

*2MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
*2MCS	35	47	178	1226	9682	77859	627513	5059008	24205166




Ianthe -> RE: Weapons [2022] - Read the first post! (6/1/2023 2:32:21)

New package item, Entropy Scourge Arsenal. Official info.

MC Energy Melee axe / Ranged bow / Magic staff. -3 / +6 / +0 BTH leans. Bow has 80% chance of a 2-hit bow attack and 20% chance of a 2-hit Special attack.

Click to:
- Equip Entropy Scourge Form
- Cast a skill, Wrath Crash. Standard weapon-based skill, 2 hits, deals -50% damage and applies Empowerment before inflicting damage (+[50/1.4]%, Energy+Harm+Void only, this + 1 additional turn). If the monster is Cold, then the skill totals up the BTH and blocking penalties across all Colds and that is added to the 50. (So if there's just one Cold for -6 BTH and -6 blocking then it's +[62]/1.4% damage). If the monster isn't Cold, then the 50 becomes 40.

Level	55	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153

MELEE/RANGED
Base	9	11	12	14	15	16
Rand	19	21	25	27	30	32
BtH	7	10	12	15	17	19

MAGIC
Base	7	8	9	10	11	12
Rand	14	16	19	21	23	24
BtH	7	10	12	15	17	19

BOW NORMAL
BowBR	277	334	394	454	514	559
BowStat	489.4	614.8	746.8	878.8	1010.8	1109.8
BowBTH	7	9	12	14	17	19

BOW SPECIAL
Proc	20	20	20	20	20	20
SBR	7.81	9.99	12.38	14.36	15.6	16.5
SLS	7.34	9.22	11.2	13.18	15.16	16.65
SBtH	28.15	36.7	45.7	54.5	59.5	63.25




Kamui -> RE: Weapons [2022] - Read the first post! (6/1/2023 22:16:53)

Jubilant/Radiant Light of Pride

Melee/Ranged/Magic Energy/Light Axes, 0.25 base lean, and -3 BtH lean. Click the axe head to toggle Melee/Ranged/Magic. MC compresses an SP cost toggle, click the handle to activate. Toggle charges 59.5/(85/82)% Melee (so 57.4, due to hit rate) in SP each turn that you attempt a weapon/special attack, to attempt to inflict a 1-turn Awestruck (renamed Paralyse) on the mob. This cost gets further adjusted based on the enemy's resistance to the weapon's element so that it always becomes 100% chance (assuming all hits connect). So if using the Jubilant axe and the enemy has 130% Energy resistance, the cost gets /1.3, if the mob has 50% Energy resistance, the cost gets /0.5. The status attempt has a 50% save, inflicts with WpnMainstat/LUK vs mob's CHA/LUK.

Level	10	35	60	85	110	135	143
Type	Z	Z	Z	Z	Z	Z	Z
PowLvl	44	57	73	95	120	145	153

Melee/Ranged
Base	12	14	16	18	21	23	24
Rand	8	9	10	12	13	16	16
BtH	6	7	9	12	15	18	19

Magic
Base	9	10	12	14	15	17	18
Rand	6	7	7	8	11	12	12
BtH	6	7	9	12	15	18	19

CostLv	35	51	69	92	117	142	150
SPCost	46	64	87	120	160	206	221

MCPrice	396	814	1474	2409	3674	5324	5940
MCSell	Z	Z	Z	Z	Z	Z	Z




Kamui -> RE: Weapons [2022] - Read the first post! (6/1/2023 22:17:31)

Pridesmatic Bubble Wand

Magic Water Wand, neutral accuracy and damage leans, has a normal wand special and a true special that happens 20% of the time, both are 2 hits. MC is that when casting Water spells, MC and 30% Melee in SP cost is paid (4 turns worth of MC, Magic weapon so x0.75, so 15% Melee in MC, 30% Melee SP cost, so 45% Melee total). After the spell hits, you'll attempt a 3 turn (30 x Hits / Attempts)% Melee Prismatic Burn. This has a 50% save, inflicts with INT/LUK vs mob CHA/LUK. If you do not have enough SP for this effect, then the SP isn't charged and the Burn lasts only 1 turn instead. Also has Z versions at Lv 31/85/143 costing 737/2409/5940 tokens, respectively.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

CostLv	5	15	35	55	75	95	115	135	152
SPCost	9	14	24	36	50	65	82	101	118

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




Kamui -> RE: Weapons [2022] - Read the first post! (6/1/2023 22:17:45)

Pridesmatic Boomerang

Ranged Wind Boomerang (tagged as Thrown in the DB), neutral damage and accuracy leans, has no true special, just the 2-hit "bow" attack. Pays MC and 5% weapon damage to attempt a -(14.3 x MobWindRes x Hits / Attempts) BtH Blind on the foe for 1 turn. 50% save, inflicts with DEX/LUK vs mob's DEX/LUK. Also has Z versions at Lv 31/85/143 costing 737/2409/5940 tokens, respectively.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




Kamui -> RE: Weapons [2022] - Read the first post! (6/8/2023 20:21:13)

GGB: Various boards, all of them have -3 BtH lean and 0.25 base damage lean. Effects and elements/types are as follows.

Shocked Monkey Shortboard (UR): Melee Energy, charges MC and 10% Melee per turn in HP cost when you attempt a weapon attack. This causes you to deal +(100 x Blocks / Attempts)% damage based on % of the mobs attacks you blocked the previous turn. If you get the jump you just deal +15% damage, but you will still pay the HP cost this first turn.

Retro Akriloth Surfboard (UR): Ranged Fire, pays MC and 25% of weapon damage (30% Melee) to attempt a 1-turn (37.34 x MobFireRes x Hits / Attempts)% stun rate Fear on the mob. This has a -20 penalty on the save, inflicts with player DEX/LUK vs mob CHA/LUK. If the enemy has a Freedom or Boss Boost effect, the weapon instead deals +7.5% damage.

Retro Ice Demon Kneeboard (UR): Magic Ice, pays MC and 45% Melee in HP cost when casting an Ice spell to apply one of two status effects. Applies either a 4 turn (30 x Hits / Attempts)% Melee Ice Poison (neutral save, inflicts with INT/LUK vs mob's END/LUK) or a 4 turn (25.22 x MobIceRes x Hits / Attempts)% stun rate Fear (neutral save, inflicts with INT/LUK vs mob's CHA/LUK). (Basically is an Ice version of Eye of the Underworld, except swaps out 15% weapon damage penalty for 45% Melee in HP cost when casting a spell.)

Retro Frogzard Hunter Shortboard (Rare): Melee Earth, MC compresses an SP toggle that charges 59.5/(85/82)% Melee (so 57.4, due to hit rate) in SP each turn that you attempt a weapon/special attack, to attempt to inflict a 1-turn Paralyse on the mob. This cost gets further adjusted based on the enemy's resistance to the weapon's element so that it always becomes 100% chance, similar to Light of Pride. So if the enemy has 130% Earth resistance, the cost gets /1.3, if the mob has 50% Earth resistance, the cost gets /0.5. This has a 50% save, and inflicts with CHA/LUK vs mob's CHA/LUK. Because it uses CHA as the primary infliction stat, the cost gets further /1.5 (basically treated as a player-controlled trigger, so you get either x1.5 effect or /1.5 cost). Similar to Terminus Twinmaul, if the enemy has the Freedom or Boss Boost statuses active, you will instead only pay 15% Melee in SP and deal +22.5% damage. This particular tweak has also been applied to the Light of Pride weapons.

Rhubarb & Floyd Kneeboard (Rare): Magic Water/Energy, MC effect is the element compression.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	5	8	11	13	16	18	20	22	24
Rand	4	4	7	10	10	12	14	15	16
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	4	6	8	10	12	14	15	17	18
Rand	3	3	6	7	8	8	10	10	12
BtH	1	2	4	7	9	12	14	17	19

CostLv	5	15	35	55	75	95	115	135	152
10HP	3	4	7	11	15	19	24	30	35
45HP	12	18	32	48	66	87	109	134	157
RFHSP	11	17	31	46	64	83	105	128	150




Kamui -> RE: Weapons [2022] - Read the first post! (6/8/2023 20:21:57)

Rainbow Twilly Surfboard, Ianthe says:


GGB Rare: Rainbow Twilly Surfboard

MC Ranged club+blunt weapon, random element, *132/109 damage. Also no special, so *1.08 damage.

Weapon attacks take -25% damage. If you attack with it, you gain Element Shield (-26% damage, 1 turn, all elements).
Level	55	75	95	115	135	150
Type	-	-	-	-	-	B
PowLvl	55	75	95	115	135	153

Base	13	16	18	20	22	24
Rand	10	10	12	14	15	16
BtH	7	9	12	14	17	19




Kamui -> RE: Weapons [2022] - Read the first post! (6/15/2023 18:44:44)

Multimaul (Father's Day LTS)

Melee Water Hammer, 0.1 base damage lean and -5 BtH lean. MC and 15% Melee in HP cost makes the weapon deal +20% damage, because dads invest their blood, sweat, and tears into providing for their family. Flavour effect is that the weapon toggles between Hammer mode (default) and Pliers mode, these cause everything on the field to have a +15 and -15 adjustment to their BtH lean. Also has Z versions at Lv 31/85/143 costing 737/2409/5940 tokens, respectively.

Multi-maul: Altered the flavour effect to only affect player-side things that are targeting the monster (so weapon/special/spell/pet/guest attacks), and narrowed the range of the lean adjustments to +/- 10 BtH. ~ Updated 19 Jan 24, Ward

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	6	9	13	16	19	22	24	27	29
Rand	2	2	3	4	4	4	6	5	6
BtH	1	2	4	7	9	12	14	17	19

CostLv	5	15	35	55	75	95	115	135	152
HP15	4	6	11	16	22	29	36	45	52

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
Hubris (Z-Token Weapon Shop)
Dark Clone of Multimaul with different art. Z-Token only.




Kamui -> RE: Weapons [2022] - Read the first post! (6/24/2023 0:13:36)

Prismatic Vanguard/Crescent

Ranged Energy Glaive/Bow, 0.1 base damage lean and neutral accuracy lean. MC effect is a toggle that changes the weapon to Harm damage and charges 10% Melee in HP to offset the usual -10% DmgDlt penalty for Harm. While in this state, if you have enough SP (25% Melee regardless of form), it'll also attempt to inflict a Prismatic Burn on the foe, lasting 4 turns, power of 50% Melee base, but this then gets /4 for the 4 turns, /8 for Prismaticness, then x 132/108 due to being all elements, then x(Hits/Attempts). This has a 50% save, and inflicts with STR/LUK or Melee, INT/LUK for Magic DEX/LUK, foe resists with END/LUK. In addition, it sacrifices the normal no-special bonus similar to the Stormlight Spear, except its 5% attempt at a status is a 4 turn Prismatic Burn worth 320% Melee base (due to the save), then /4 for duration, /8 for Prismaticness, x132/108 for being all elements, and then x(Hits/Attempts). You'll get the notification this will be attempted on your first attempted hit each turn if it successfully procs.

The special challenge allows access to Prismatic Glory, a version that can swap between Glaive/Bow forms at-will, but otherwise is the same.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	6	9	13	16	19	22	24	27	29
Rand	2	2	3	4	4	4	6	5	6
BtH	1	2	4	7	9	12	14	17	19

CostLv	5	15	35	55	75	95	115	135	152
HPCost	3	4	7	11	15	19	24	30	35
SPCost	8	11	20	30	42	54	68	84	98

A-MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
A-MCS	35	47	178	1226	9682	77859	627513	5059008	24205166




Kamui -> RE: Weapons [2022] - Read the first post! (6/24/2023 0:14:31)

Prismheart Tome

Magic Earth Tome, comes with 4 options

Rhinestone Ritz: Overcharged Earth spell (MPCost1 in table, deals +25% damage so 250% Melee), 7 hits, sacrifices 70% of total spell damage (175% Melee) to attempt (Hits) turns of 50% Melee Prismatic Burn, the damage gets /8 due to Prismaticness, then x132/108 due to being omni-element. 50% save, inflicts with INT/LUK vs mob ENDDEX/LUK.
Flutterfree: Normal Earth spell (MPCost2 in table), 3 hits, sacrifices half of spell damage (100% Melee) to attempt 4 turns of (25 x Hits / Attempts)% Melee Earth Poison, this heals the player's HP for half of damage dealt. 50% save, inflicts with INT/LUK vs mob's DEXEND/LUK.
Chroma Shield: Quick-cast Earth spell, can cast once/turn, costs 70% Melee in MP (MPCost3 in table), and grants you 2 turns of -(35 x MobEarthRes / 1.4)% DmgTkn EleShield vs all elements. This doesn't have a save or anything, but as listed it is affected by the mob's Earth resistance.
Draw Mana: Heal MP, 60% of standard MP cost.

Bonus: For each Earth spell in your active inventory, all Earth spells gain +2.5% damage.

Level	10	35	60	85	110	135	143
Type	Z	Z	Z	Z	Z	Z	Z
PowLvl	44	57	73	95	120	145	153

WEAPON
Base	6	7	8	9	10	12	12
Rand	12	13	15	18	21	22	24
BtH	6	7	9	12	15	18	19

SPELL
Base	37	49	66	93	127	166	179
Rand	75	100	133	184	253	331	358
Stat	390.4	476.2	581.8	727	892	1057	1109.8
BtH	11	14	18	23	30	36	38

MPCost1	187	261	354	488	652	836	899
MPCost2	134	187	253	348	466	597	642
MPCost3	75	104	142	195	261	334	359

WAND ATTACK
BR%	232	271	319	385	460	535	559
Stat%	390.4	476.2	581.8	727	892	1057	1109.8
BTH	5	7	9	11	15	18	19

MCPrice	396	814	1474	2409	3674	5324	5940
MCSell	Z	Z	Z	Z	Z	Z	Z




Kamui -> RE: Weapons [2022] - Read the first post! (6/24/2023 13:32:08)

FYI, I was a dumb dumb on the info sub for Prismheart Tome. Rhinestone Ritz is resisted by mob's DEX/LUK, while Flutterfree is resisted by mob's END/LUK.




Kamui -> RE: Weapons [2022] - Read the first post! (7/2/2023 15:11:08)

Seashell Shredder/Coral Reefseeker/Tritent

Water Fist/Bow/Staff, Fist has neutral BtH lean and 0.1 base lean, bow and staff are neutral accuracy/damage leans (fist would normally be +5 accuracy lean, but this thing is HUGE), none have any specials, so get the appropriate bonuses for that. MC effect compresses two skills, you click the bottom half of the weapons to toggle if the skill will attempt Water EleVuln (default) or Water Drain Poison. Skill charges 100% Melee in SP (125% for Magic version) and the skill does 200% Melee damage at base across 4/2/3 hits (Melee/Ranged/Magic), sacrificing 100% Melee to do the selected status. EleVuln lasts 4 turns, 100% Melee doubles to 200% due to the save, /1.4 for it affecting your whole field and /4 for # of turns gives it 35.71% Melee value, so have it apply a +(35.71 x Hits / Attempts)% DmgTkn Water EleVuln. Poison lasts 4 turns as well, deals (25 x Hits / Attempts)% Melee per turn, heals player = to damage dealt. Both inflicts with WpnMainstat/LUK vs mob's END/LUK on a 50% save.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee
Base	6	9	13	16	19	22	24	27	29
Rand	2	2	3	4	4	4	6	5	6
BtH	1	2	4	7	9	12	14	17	19

Ranged
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

CostLv	5	15	35	55	75	95	115	135	152
100SP	30	45	80	120	166	217	273	335	392
125SP	38	57	100	151	208	271	342	419	490

MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
MCS	35	47	178	1226	9682	77859	627513	5059008	24205166




Bolter -> RE: Weapons [2022] - Read the first post! (7/3/2023 10:30:47)

When you said that none have any specials, you mean to say that the bow has no true special right? The bow is technically 100-proc after all no?




Kamui -> RE: Weapons [2022] - Read the first post! (7/6/2023 15:34:19)

Liberty Launcher/Canuck Cannon

Fire/Light and Ice/Energy launchers. 0.2 base damage lean, neutral accuracy leans. Element compression is the MC bonus on both of these, they also can swap between 0 proc Melee (tagged as axe) mode and 100 proc Ranged/Magic (tagged as gun/wand) modes.

Level	10	35	60	85	110	135	143
Type	Z	Z	Z	Z	Z	Z	Z
PowLvl	44	57	73	95	120	145	153

Melee/Ranged
Base	13	15	17	19	22	25	26
Rand	6	7	8	10	11	12	12
BtH	6	7	9	12	15	18	19

Magic
Base	10	11	12	14	17	19	19
Rand	4	5	7	8	7	8	10
BtH	6	7	9	12	15	18	19

BowBR	232	271	319	385	460	535	559
BowStat	390.4	476.2	581.8	727	892	1057	1109.8
BowBTH	5	7	9	11	15	18	19

MCPrice	396	814	1474	2409	3674	5324	5940
MCSell	Z	Z	Z	Z	Z	Z	Z




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