=AQ= Update Week (August) (Full Version)

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PD -> =AQ= Update Week (August) (8/15/2022 11:53:59)

From the homepage: https://www.battleon.com/

quote:


Monday, August 15, 2022

COMING THIS WEEK!

Summer Z-Token Bonus
Z-Token packages give up to 30% more Z-Tokens! Ends Tuesday, August 16th 11:59PM EST

Update Week:
As the ongoing war wraps up the conclusion to the Chessmaster Saga, we will be focusing on the growing backlog of bugfixes and updates!


Wow, you're speedy today. ~Tag you're it. Anim




Lv 1000 -> RE: Update Week (8/15/2022 11:55:11)

I hope the full newsletter (or a post from Hollow) gives us more information regarding what is being fixed/updated!




PD -> RE: Update Week (8/15/2022 12:04:20)

I hope a list will be made publicly as well. They might have an internal list, but I don't think it'll hurt to also post here what we want to see fixed just in case it's not already on their list and the potential fixes are easy to do. I'll probably make a quick list later today of things I'd like to see fixed and/or get a QOL update after a quickplay.




Lv 1000 -> RE: Update Week (8/15/2022 12:08:55)

Hopefully this week will include an update to the stat rework.




battlesiege15 -> RE: Update Week (8/15/2022 17:24:50)

I will post this in the Bugs page but Snurdle's toggle is wonky. It doesn't revert to burn mode if you switch out of it and keeps using the Fear attack :o




Legendary Ash -> RE: Update Week (8/17/2022 1:32:21)

Below are the known under/over performing equipment already brought up in GBIs:
Sand Scurrier/Cephalopod/Cephalauncher older Blind/Defence loss equipment missing /.85 for requiring hits to connect
Dmg/BtH Boost, Status to Damage conversion, Damage Reduction/Heal having existing Dmg/BtH boost be inclusive of Beastmasters as a build and their Pet/Guest, Dmg Reduction/Static Heals in aftermath of 250 stat cap
Order of Normal and Celerity's turns for Player/Pet/Guest/Misc a Game engine order of operation issue that produces imbalance in status stacking, power paid by upkeep being delayed or not delivered, overperformance of player with Celerity when Boosters need to act only once
Inconsistent penalties associated with Omni-elemental Effects
Autohit After Revamp standards no longer being accurate to the Stat revamp
War's Legacy/9999 turns with Status Eaters




arcanum37 -> RE: Update Week (8/19/2022 20:10:32)

Any word on this release?




The Hollow -> RE: Update Week (8/20/2022 16:00:26)

Sorry folks, we're still not running at 100% and the war boss/rewards took a good chunk of time this week. Imr has fixed the notification issue with scaling gear, and Spider is working on the battle stat display bug and adding a scrollbar to the House Guard window.




PD -> RE: =AQ= Update Week (August) (8/22/2022 20:18:18)

Looks like IMR and Team have pushed up some fixes and QOL updates.

I think the update to Tempest Power Armor is interesting enough, although I really think it's already too strong for its own good (but not like we can really do anything about it unless someone has a brilliant idea on how to bring it down to earth. I'm all ears for something like that). It feels like part of a longer trend this year of filling the niche of rangers - This skill should bring it in line with things like Fortune Thief and like.




Lorekeeper -> RE: =AQ= Update Week (August) (8/22/2022 20:31:38)

This was more of a case of addressing a design error on my part making the skill not particularly worth using. I had designed the concept for this armor with warriors in mind, well before the revamp and without knowing what the eventual change to initiative would mean for its power. The missile skill was meant to be a nod to Rangers at the time of the enforced STR/DEX overlap with warriors, so it made more sense for it to try to do something for them than to let it hang or make it melee. Now it's primarily a Warrior armor, but does still offer something for Rangers, and STR/DEX hybrids get even more out of it, to reward the original build rather than enforcing it.




Korriban Gaming -> RE: =AQ= Update Week (August) (8/22/2022 22:25:44)

A simpler way of understanding the bug fixes for people aren't familiar with the wording used and what it entails. I also add in my opinions. I know these are meant to be "bug fixes" but I'll use the terms "nerf" and "buff" to compare them against what they used to be

- Kitsune/Groundhog: Exact changes weren't pointed out here but this was from Lorekeeper on AEO
quote:

The Kitsune pet and guest were missing part of their stat scaling code IIRC.

A nerf since it used to be bugged to give the full damage reduction even with 0 END/CHA. This item has been changed/nerfed many times. I personally don't use it but I don't think it's a bad item. It's not worth using now if you don't have at least 1 of the 2 stats trained.

- Lost Talon Guardian: Changes to first skill doesn't really change anything. Second skill got nerfed pretty hard in terms of damage. Overall it's still pretty good as a armor for Rangers

- H-Series: Old skill costs 392 SP and uses weapon element. Now it costs 87 SP and locked to Ranged Energy. Overall, a very good change, definitely a buff for me. I love it!

- Skills Scrolls quest: Good change since mostly Warriors would go for the quest. They no longer have to contend with other random stat rolls

The last 2 changes nothing much to say, pretty self-explanatory




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