dizzle -> RE: CHA vs. END needs further discussion. (4/1/2024 20:23:52)
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I agree that we need to be looking at this from a different angle, possibly figuring out a way to balance healing with the idea in mind that 2 secondary stats are standard. From a balance perspective we can’t even use hybrids because they destroy the games basics assumptions, and even up until recently we were expected to spend 1/3 of our total stat points on a universal accuracy stat (dex). Now that the concept of a universal accuracy stat is diminished we’re left to pick up the pieces and try to make sense of 1) why we’re still using fundamentally flawed and out of date assumptions to attempt to mathematically balance the game TODAY and, 2) the discrepancies between builds (or more accurately - stats) niches given the multiple doors that have been opened up after dex is no longer required for basic BTH. It’s hard to make sense of how to go about this because as I said in a previous post, the talk of beastmasters being OP has persisted, but I’m still not sure who were supposed to be comparing “beastmasters” to. “Non-Beastmasters” covers a massive amount of play styles. If the claim is beast masters are OP compared to every single build not invested in CHA then that’s a questionable claim for a number of reasons, namely it being way too broad. If the claim is that beastmasters are better at healing compared to every single build not invested in CHA then that’s also a questionable claim. I’m going to stop my train of thought here before we get too deep into the weeds because it seems like there’s just a bottom line disagreement here and I’m wondering if we’re all just spitballing for no reason. There is a disagreement on the very foundation this entire proposal is built on. Okay that’s fair, I think END is fine where it’s at mostly, but some (maybe even the majority) of people do not. That’s fair enough I’m willing to talk about ways to make END more appealing. However I don’t think that it should envelop and hold a monopoly over the healing mechanic. And we have seen very little compromise from the other side in terms of END *not* consuming healing completely. So I ask this of the devs, please, how much credence are you guys (the developers) giving to this idea that END should hold a monopoly over healing, and the idea that a pet like Plush Mort should no longer scale with CHA and instead scale with END? Can we get an official comment or at least thoughts from the devs on these radical ideas being proposed? I can’t help but feel like we are all just spinning our wheels here and as much as I’d love to waste my time continuing to argue over semantics to prevent this from coming into fruition, I just feel like I’m wasting my time because there has been virtually 0 progress made in terms of compromise. I am all aboard for buffing END of making it more appealing if that’s what players feel they need to improve their experience, but I have not seen a single person who supports the healing change budge or seriously suggest anything different, or at the very least leaving the “healing pets and guests no longer scale with CHA, and now scale fully with END” idea behind (don’t flame me if i missed you just giving my perspective) It’s been a whole lot of bold and italicized words doubling down on the proposal or fleshing out the math behind it, instead of *really* trying to find an alternate solution that won’t negatively affect others. Am I wasting my time pleading my case, or is this just a necessary evil, playing this back and forth no-progress-made forums game?
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