Sapphire -> RE: CHA vs. END needs further discussion. (4/2/2024 19:09:08)
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Item support does take too long, for sure. But it doesn't mean it's not the best path forward. It just means that staff can make a concerted effort at **both** new items and updating old unused items and implementing new ideas on both. Other "fixes" rubs folks the wrong way, whereas this approach enhances things going forward. The entire point here was to enhance END's attractiveness. In a vacuum, that's it. Stomping on items or making wholesale game-changing alterations to existing gameplay with these proposals TBH, is a larger change than even the entirety of the stat revamp I'd argue. Staff didn't trample on almost anyone with the stat revamp. (I guess some minor gripes could be made) I will say I've seen only THREE bullet points that I'd personally consider compromise on, but only based on the specifics. 1. Healing soft caps. It'd have to be in-line with damage caps implementation, not be "plot armor" draconian, and depend on the amount (and count celerity turns as their own turn), and not be based on turn, but per heal. 2. I would not disable lucky strikes. Why cherry pick only specific stacks but not others? Let players stack stuff and enjoy the game. I would entertain altering all lucky strike rates at base to 20% and halving all lucky strike damage, if luck was given something else for compensation. 3. It does not make sense to have 2 different HP valuations. Monster damage needs a buff to coincide with the large player buffs via the stat revamp The rest is a hard line in the sand
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