RE: Flash help and tutorials, checked daily (Full Version)

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flsg -> RE: Flash help and tutorials, checked daily (2/22/2006 8:06:58)

Zoltan: that's not a good choice, you should put the new Color code outside, like this:
on the frame:

var colorful = new Color("_root.shapes"); 
_root.bt1.onRollOver=function() {
  colorful.setRGB(0x003366); 
}

or, if you still want to put the code on the button:
on (rollOver) { 
  if(!_global.colorful){
    var colorful = new Color("_root.shapes"); 
  }
  colorful.setRGB(0x003366); 
} 

as a programmer, I don't like to put codes on buttons, and I don't like to create things that already exist
it's just my opinons[;)]




saraid -> RE: Flash help and tutorials, checked daily (2/22/2006 13:22:55)

Hey, I was just curious as to how you would program a game saving system in flash, i.e. some code that would allow the current player position, their stats, etc. to be stored then recalled later on.




flsg -> RE: Flash help and tutorials, checked daily (2/22/2006 20:37:11)

saraid: Flash itself can't save things, you need to learn a server-side language
exemple: ASP, PHP, JSP, ColdFusion, etc
ASP is the simplest
PHP is simple and secure
JSP is the hardest but the most secure
I don't know about ColdFusion

you'll also need a database system
exemple: Access, SQL, mySQL, etc
and you must learn the SQL language too

making a real game isn't easy, you know




lil boi blue -> RE: Flash help and tutorials, checked daily (2/23/2006 2:26:25)

im back w00t, but a great site to learn from is called www.flashkit.com well its very messy how they set it up but if you go to tutorials and then to games there are like 20 pages of stuff to learn from




Darklord517 -> RE: Flash help and tutorials, checked daily (2/23/2006 11:50:23)

I used flash kit for a long time now




saraid -> RE: Flash help and tutorials, checked daily (2/23/2006 19:50:12)

quote:

ORIGINAL: flsg

saraid: Flash itself can't save things, you need to learn a server-side language
exemple: ASP, PHP, JSP, ColdFusion, etc
ASP is the simplest
PHP is simple and secure
JSP is the hardest but the most secure
I don't know about ColdFusion

you'll also need a database system
exemple: Access, SQL, mySQL, etc
and you must learn the SQL language too

making a real game isn't easy, you know


OK, notice i said within Flash, I was talking about saving things locally. I already know I need to learn some form of server-side language if I wish player position etc to be saved to a server, [8|]makes sense doesn't it? and I'm already in the process of learning PHP. Also, a database file is not necessary so I will not need to learn SQL language at all, information can be saved into something as simple as a txt document, SQL is simply an extremely helpful alternative that allows a more organized and user-friendly approach, but is by no means 'essential'.

It would appear your post was misguided as there is a way to save data locally using flash's Shared Objects function. Thanks to a few helpful people from a different forum I know understand this feature and my problem is resolved.

Also, I find your closing comment patronising and un-called for. I have dedicated time and effort into learning as many programming languages as possible, C and C++, Basic, Pascal, HTML and I am fully aware of the dificulties one might encounter when trying to code something as complex as a game, simply because I am relatively inexperienced when it comes to Actionscript does not give you the right to patronise me in such a way. I would like to see what 'real' games you've made as I'm curious as to what your definition of 'real' is in this context.




flsg -> RE: Flash help and tutorials, checked daily (2/24/2006 8:56:00)

sorry saraid I didn't mean to insult you[>:]

when I say real game I'm talking about game like AQ or DF
a txt document can never save a lot of codes
go find some online games, I'm sure that they all use Access/SQL/mySQL
and I know what you want, so if you use Shared Objets then eveyone who's using this computer can change their data




saraid -> RE: Flash help and tutorials, checked daily (2/24/2006 9:05:08)

About the saving to a txt document, I was talking theoretically. Obviously, its a lot more feasable to use a database program, but the way you worded your post made it seem as though it was essential.

If I took the last line of your post the wrong way and it wasn't meant as an insult then I apologise for a somewhat contemptuous post.




lil boi blue -> RE: Flash help and tutorials, checked daily (2/24/2006 10:43:33)

well i dont know that much about scripting but here is a flashkit link http://www.flashkit.com/tutorials/Games/SaveLoa-fwe4life-1037/index.php




Darklord517 -> RE: Flash help and tutorials, checked daily (2/26/2006 16:14:24)

LBB i might be able to help out here and im quite good at using variables and hittests.




Killer Pup -> RE: Flash help and tutorials, checked daily (2/27/2006 10:19:26)

quote:

ORIGINAL: da nite slaya

Flsg, like lil boi blue said, check front page b4 u post! (in this case b4 u pm me[8|])

and... im problably the youngest flash user... im 11 lol

and... zoltan... I JUST WANT TO MAKE A SIDESCROLLER GAME!!! NOT MUCH MATH IN DAT!


Mwahahahahaha... my birthday was like 4 days ago (im now 11) I am the youngest! Haha..



EDIT 1: Ohh and i got Macramedia(i dont want to check!) Flash MX 8, and now im not on the tutorial! Yay!




lil boi blue -> RE: Flash help and tutorials, checked daily (3/1/2006 17:05:30)

yeah, its not to smart to announce your age if your under 13, well im 16 so im safe




Darklord517 -> RE: Flash help and tutorials, checked daily (3/2/2006 11:22:41)

Lol yeh and does anyone have any tutorials on how o make your character still move but fall off if he falls of a platfrom? (For a Platform Game im trying to make)




saraid -> RE: Flash help and tutorials, checked daily (3/2/2006 18:15:25)

just expand on the information already given, you know that movement consists of manipulating a shapes x and y dimensions, and you know that you can run conditional tests when you want different outcomes to occur depending on some sort of expression or circumstance. (or at least you should if you read the tutorials in previous posts) just use your initiative with the information you already have and try and come up with the solution yourself, thats the whole joy of programming. If you just ask how to do specific things every time you want something doin, you're not programming, just basically copying and pasting, you might aswell just download a game and play that one if you want to do it this way. Programming requires a lot of initiative, in order to realise your ideas, you must compound and apply the knowledge you already have.




somebody621 -> RE: Flash help and tutorials, checked daily (3/2/2006 18:20:02)

There's two ways to make a platform game. I don't want to put down the code or else post will be long, but the idea is this:
note: I'll only put down one way; it took me long enough to type this
For Object Oriented Structure (code for how to make char jump and fall)
When the movie loads, set variables like if the char is jumping(jumping), and how much he should jump(jumpAmount), and whether he is falling(falling).
Set an interval or use onEnterFrame. and check if the jump button is being pushed.
If the jump button is being pushed and jumping is false, make the variable jumping true.
If the variable is true, make the char go up by jumpAmount, and make the jumpAmount go down.
If the amount he should jump is less than zero, make him fall, and if the jump is lower than a certain amount, make it stay that amount.
If he hits the ground or platform(detect with hitTest since this is only a platform game), and is not falling, make the variable jumpAmount a positive number.
Also, make variable jumping and falling false because he is hitting the ground.
If he doesn't hit the ground or platform, and jumping is false, make jumpAmount 0.
I think that's about it; pm me for the entire code-I've commented it, but at least try to code the thing yourself.
Edit: Nah, I thing you should've learned enough from this thread to determine what I mean. Hope I'm not being a jerk or something.




flsg -> RE: Flash help and tutorials, checked daily (3/2/2006 18:50:46)

saraid: [;)]
somebody621: wow, did you make this yourself? You must be good...[:)]
anyway, do you think OOP is a good way of programming?




somebody621 -> RE: Flash help and tutorials, checked daily (3/2/2006 19:08:03)

flsg: nah, its not all my code. I added on to it to make the code better. I prefer Tile-Based more than OOP, but its harder to explain to people who don't even know how to use an array, for loop, etc.




saraid -> RE: Flash help and tutorials, checked daily (3/2/2006 19:13:23)

I like OOP, but prefer to do it a different way to how somebody612 has mentioned, and I think that's because I'm used to coding in VB. I prefer to test for hits using equations rather than hitTest function, mainly because I'm new to flash and I'm still getting used to the syntax. Check my post in Zoltan's platform game thread if you're interested in how I would go about it on a general sense, not necessarily in Flash, that basically shows how I'd do it. hitTest is fine for certain collisions, but i think when dealing with a platform game, movement and position should be done through equations involving the x and y coordinates, as this gives you more control (at least, this is how I see it, as I said, I'm new to flash and still don't fully understand the hitTest, so please prove me wrong if you beleive this statement to be untrue). Anyway, I won't explain exactly how I'd go about it, because if it interests you, you can visit Zoltan;s thread I mentioned bove, if it doesn't interest you, then completely ignore me [;)]




short dude of doom -> RE: Flash help and tutorials, checked daily (3/4/2006 16:02:41)

arrgh i neeed help with unfreez my flash trail ran out




lil boi blue -> RE: Flash help and tutorials, checked daily (3/4/2006 16:33:39)

i dont know what the program unfreez is, only flash




Vince Velorn -> RE: Flash help and tutorials, checked daily (3/6/2006 20:19:48)

lil boi blue:unfreez is a animation program that needs gifs

short dude of doom: you need to make the animation you want in paint and save it as gif
gif ruins the picture so you need a program to fix that.




flsg -> RE: Flash help and tutorials, checked daily (3/7/2006 9:02:38)

lol I just got a weird idea: maybe we can make a contest with no prize, we can show our best flash work, and then we'll have a champion[:D]




ericabo123 -> RE: Flash help and tutorials, checked daily (3/7/2006 15:13:52)

hey,im expirementing..how would i make this.. a wall, so your character cant move that high up.




Darklord517 -> RE: Flash help and tutorials, checked daily (3/7/2006 16:34:07)

On the line that your division between sky and earth is, convert that line into a movie clip.

Now give your ball the following code and just change the speed to resemble your balls speed:

onClipEvent (enterFrame) { if (this.hitTest(_root.Wall2)) { _y = _y+20; } }

The ball should now bounce off the wall or not go higher.

Change this:
{ _y = _y+20; } }

To resemble your balls speed.




somebody621 -> RE: Flash help and tutorials, checked daily (3/7/2006 16:35:44)

There are a couple of ways. I'm guessing you're using the standard OOP structure so I'll just tell you that way.
Put the registration point for the character in the lower left corner. I didn't test this code, so tell me if this code won't work
Off topic: w00t! post #500
//put this on the main timeline
//set variables
//note:replace name with your character's instance name
//replace ground with your ground's instance name

movespeed = 5;
groundX=_root.ground._x;
lowestPoint=stageHeight-name.height;

//basic movement
//set interval in which you move
movement = setInterval(function(){
if(Key.isDown(Key.RIGHT)){
name._x+=movespeed;
}else if(Key.isDown(Key.LEFT)){
name._x-=movespeed;
//if the key Up is pressed and the char's lowest point is lower than the ground
}else if(Key.isDown(Key.UP)and name._x<groundX){
name._y-=movespeed/2;
//if the key Down is pressed and the char's lowest point is higher than the lowest point of the stage.
}else.if(Key.isDown(Key.DOWN)and name._x>lowestPoint){
name._y+=movespeed/2;
}
},30);

I think this should work, but again, I didn't test it.
Darklord517:hitTesting makes jumpy animations when used for walls and is generally pretty slow and inaccurate, try to use it the least you can
Also, only use it for top down games or side view, not with movies with 3 dimensions. Lol, there are countless reasons I don't like hitTest.
flsg:I like the idea=P. Would we be able to submit interactive stuff?




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