Icemaster Yeti -> Monster Bugs - read the topic rules BEFORE posting. (9/2/2006 0:10:11)
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The following rules still apply: The Bugs Forum Rules Things that are NOT bugs:- Monster stats do not correspond to level
- Monsters do not need to damage you to use their regeneration ability.
- The Phlox does not take damage from your attacks. This is deliberate there is a way to damage it but you'll need to find what it is yourself.
- Frozen monsters can still block/dodge.
- Damage numbers with 3 digits get cut off.
- Werewolf bite does not need to hit to change the player.
- -1000 luck at start of battle.
- Most monsters don't use mana when doing magic attacks.
- Zadd's golems do not attack with their original elements.
- Hirroo's claw attack reduces your MP, not your HP - same for Braken's water attack.
- Veegus damaging you if he blocks your attack - he has a counter-attack which will hit you for 10HP
- Orc Horde's HP won't prematurely go below 1 - you must defeat twelve orcs before you can beat this pack.
Monsters that do not display damage type when hit: - Yeti
- Necrofiend
- Garganth
- Vampire Slayer
Graphical flaws:- Ice Demon: left shoulder looks disjointed.
- Darkness dragon: transparent horn.
- Sunray, bright Sunray, Moonray: doesn't display earth damage icon.
- Lilliputian Sorcerer Army: doesn't display any damage indicators.
- Sea Titan: see-through fin on head does not show head behind it.
- Frost Giant: eyes and teeth are transparent.
- Ice Bleach: Eyelid turns green halfway down.
Headshots:- Water dragon has no headshot.
- Vampire Lord uses Vampire Warrior head.
- Cyclops Chieftain uses Cyclops head.
- Vampire Slayer has no headshot.
KNOWN BUGS THAT DO NOT NEED TO BE REPORTED: Shirrig - Known screen-freeze when using water attacks against him. Provisionally fixed! (Which means you can report it if you have a problem with it. Full details necessary. What you attacked with, what armour you where wearing, did your pet/guest attack ? What pet/guest did you have ? Did it freeze on your turn or on its ? etc) Packs with zombies or orcs in them - a "killed" monster reviving. A "feature" of the pack system when the pack monsters can "heal" or "regenerate". Angel of Darkness - Gives you the Dark Angel Spear automatically after you win. It replaces your no-drop weapon whether you want it or not. Monsters such as Croaker, Sprat, Death Knight, Moglin Death Knight, Wun-dead (etc), which are described as undead in the description, are NOT undead for the purposes of those weapons which trigger on undead. (This is a bug but its one thats slowly being worked on. Chances are you don't need do to mention it) These can now be reported again. All known ones have been fixed. Forest Demon's defence freezing at 0 when you are using a class armour attack menu. Ice Burrower's defenses climb indefinitely when you are using a class armor attack menu. This is fixed on New Class Armors and will be fixed on others as they are redone. Orc Horde: Occasionally freezes in battle. Does not attack and the attack options do not appear Should be fixed Nightraiders: Uneffected by Vampire and Werewolf Strike (if this still happens, it is a flaw with the ability and not the monster and will be fixed when the armor is redone) Undead Party: doesn’t “die” after being defeated Junior Zard Pack: regenerate ability freezing the game Should be fixed Pack glitch: if one of the monsters attacks after you die, you’re thrust into a new battle. This should not happen. If it does, please report DETAILS. Syphon Dracovampiress: Lost stat points don’t fully return. Fixed Kitten of Doom: text runs out of the box. Fire Cobra: Scale Rot does not affect it. Acid Dragon: Freezing the dragon temporarily negates acid damage. Gatta Burpslayer: Text runs out of the box. Fire Orbs: Paralyze turns them into Ice Crystals
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