RE: Flash Q&A thread 3 (Full Version)

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SirSchmoopy -> RE: Flash Q&A thread 3 (5/4/2007 17:03:50)

flsg its teh same thing, theyre both buttons




flsg -> RE: Flash Q&A thread 3 (5/4/2007 17:09:51)

OMG...I want to help too much since there's almost 0 person who uses flash on this forum now...lol
send me your files




SirSchmoopy -> RE: Flash Q&A thread 3 (5/4/2007 20:19:43)

Omg everything i do is somehow wrong! whts wrong wit dis? onClipEvent(load)if(Key.isDown(Key.BACKSPACE)(destroyObject.theTear);}[:@][:'(][:(][>:]




petermaxo -> RE: Flash Q&A thread 3 (5/4/2007 20:54:37)

flsg: How can I send you a fla?
sir shmoopy: try this: onClipEvent(load)if(Key.isDown(Key.BACKSPACE)){(destroyObject.theTear);}




SirSchmoopy -> RE: Flash Q&A thread 3 (5/4/2007 21:02:19)

Thanks! i guess i really am retarded after all! yay!




SirSchmoopy -> RE: Flash Q&A thread 3 (5/4/2007 21:03:30)

omg, nothing works for flash 8 basic omg! heres my file but it might not work (how to i put em on computer cuz sumhow this link doesnt work)




Myhos -> RE: Flash Q&A thread 3 (5/6/2007 17:56:55)

Heya Sir...schmo...blah...anyhow you would have to send the flash file via e-mail to one of us if you want to show the file....ANYHOW does anyone have Flash CS yet? *drool* I MIGHT be able to get it this week :)




SirSchmoopy -> RE: Flash Q&A thread 3 (5/7/2007 6:43:19)

how do i send a flash file?




Myhos -> RE: Flash Q&A thread 3 (5/7/2007 10:13:24)

E-Mail! You attach it in a e-mail and send the fla file, you can't send files on the AE forum




petermaxo -> RE: Flash Q&A thread 3 (5/7/2007 17:06:19)

Okay, I managed to reduce the problem. Now, the code is only broken if I include the string which attaches the player. anyone know what is going on? (I fixed it, but I am still curious.)




SirSchmoopy -> RE: Flash Q&A thread 3 (5/7/2007 20:22:25)

But i dont kno any1s emails tho!




EragonZZZZ -> RE: Flash Q&A thread 3 (5/7/2007 20:57:19)


quote:

ORIGINAL: flsg

OMG...I want to help too much since there's almost 0 person who uses flash on this forum now...lol
send me your files


*coughs*




ponycoltraine -> RE: Flash Q&A thread 3 (5/7/2007 22:41:19)

is there anyway too increase quality on flash animated GIF's?




Myhos -> RE: Flash Q&A thread 3 (5/8/2007 11:15:12)

Not that I am aware of, if you want to have it saved as a gif you must save the entire animation as a jpeg seq. then convert every individual pic to a gif then get a gif compiling program




flsg -> RE: Flash Q&A thread 3 (5/9/2007 16:49:11)


quote:

ORIGINAL: EragonZZZZ


quote:

ORIGINAL: flsg

OMG...I want to help too much since there's almost 0 person who uses flash on this forum now...lol
send me your files


*coughs*
lol sorry... but you weren't online for a long time(or is it just me)




petermaxo -> RE: Flash Q&A thread 3 (5/9/2007 20:41:21)

Does anyone know how to use GIF animations in flash?




Myhos -> RE: Flash Q&A thread 3 (5/9/2007 21:26:26)

Flsg: He wasn't posting for a while here thats all, Peter Maxo: I think you might need to find something which can separate animated gifs into several still gifs, I'm not sure if Flash lets you have gifs that are animated, it most likely just imports them as still images...Let me check if Flash CS3 allows it or not...


Edit: Flash CS3 allows you to import gifs into it, I'm not sure about Flash 8 or Flash MX




SirSchmoopy -> RE: Flash Q&A thread 3 (5/10/2007 16:02:17)

How to i put 2 motion tweens in one thing. it always either puts em together or 1 doesnt work. kiinda like a sword fight, i need 2 motion tweens for 2 objects, but i can't




Myhos -> RE: Flash Q&A thread 3 (5/10/2007 18:58:20)

...Well for EACH INDIVIDUAL object that you want to move you need it on a seprate frame other wise it won't work out they way you wanted it to




SirSchmoopy -> RE: Flash Q&A thread 3 (5/11/2007 21:21:41)

how tho how?!?!




petermaxo -> RE: Flash Q&A thread 3 (5/12/2007 8:22:10)

just so everyone knows, it is possible to expor gifs into flash, but it sores them as some amoun of bitmap images.

Edit: also, does anyone know how to make a flash animation 'wait' for a set amount of time before trying to do anything, like to, once someone presses a button, the scene changes, pauses, and then an animation starts.




Myhos -> RE: Flash Q&A thread 3 (5/13/2007 15:03:24)

eh thats a timer function and those are really annoying, when possible you might want to try do the same useing frames and what not but the code is:

if(FUNCTION LIKE KEY IS DOWN OR WHAT NOT){

_root.timerDelay = timerX+5000;
}

then somewhere else you put:
if (timerX>timerDelay) {
gotoAndPlay(YOUR FRAME); (put what ever function or action you want this is just an example
}




petermaxo -> RE: Flash Q&A thread 3 (5/13/2007 20:11:49)

thanks. also, is it posible to measure real time in a flash mvie, i.e., to make something happen if the computer's clock reads past 6:00?




*Whatshisname* -> RE: Flash Q&A thread 3 (5/14/2007 14:32:41)

Flash help!
Ok, I'm a complete novice at Flash, as we've just started using it at school for a project.
Anyway, I've found two sets of codes, one for a flash-light type highlighting thing, the other changes the cursor to an image. Now, I've been trying to 'combine' them, but to no avail - the cursor works fine and dandy, but when I drag the oval over to highlight some of the image, it leaves behind the cursor image. So, I was wondering, would you help me?

Flashlight thing:
on(press){startDrag(this);
	}
on(release) {stopDrag();
}


Cursor change:
onClipEvent(load)
{
Mouse.hide();
this.startDrag();




Myhos -> RE: Flash Q&A thread 3 (5/14/2007 15:51:26)


quote:

ORIGINAL: petermaxo

thanks. also, is it posible to measure real time in a flash mvie, i.e., to make something happen if the computer's clock reads past 6:00?


Yea you see for flash the # 5000 = 5 secs so if you want it to be 6 minutes just tweak the #:

60*6= 360 so then..

_root.timerDelay = timerX+360000;

I hope that helps

but if you want it to be for the entire movie you might need it to be a global funtion




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