Sapphire
Member
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I talked about this here -> https://forums2.battleon.com/f/tm.asp?m=22394351 To me, the problem with specials is numerous. 1. As designed, a weapon with a normal special is only better than 0 proc and 100 proc in neutral armors. Nobody actively uses neutral armors. 2. I outlined what I thought should happen, but as usual an argument citing the status quo ensued. This is unacceptable to me, as I feel as though there is a huge issue with the current system. In that thread, I mathematically outlined a change. I may have missed something, as was pointed out, but that doesn't change the fact math can be manipilated to garner a specific outcome, which is the greater point and only serves as an excuse, a distraction, or outright inability to recognize it needs changed. The change that's needed is to make more than 1 type of weapon equal in all 3 main armor types. In my opinion, and explained in the previous thread, weapons with specials should be equal no matter the armor lean. In the previous thread, with a bump in special damage, the result was: FO- 0 proc and weapons with specials were equal FD- 100 proc and weapons with specials were equal Neutral- Weapons with specials wins out versus 100 proc and 0 proc This was accomplished by buffing weapons specials to 1.75. But if memory serves me correctly, it was shot down by the usual people. I'm not attached to the specifics, as I am to the idea that because nobody uses neutral armors, nobody uses weapons with specials *UNLESS* the special does something fantastic, which almost none do. And that point was also brought up. 3. Specials arn't special. Hence...why nobody uses them anymore. It just needs changed. The problem is likely the same as with everything else. Time constraints and available bodies to do so. In addition, I have personally found in looking for specific effects on weapons, you either get them on 0 proc on landed hits, or upon a special. If it's on a special, it's an automatic pass for me. Since weapons with specials is essentially an outdated concept, the effect's power is usually weaker than modern ones that land with 0 proc. The entire thing is a mess. The lower the spec rate, the deadlier the effect/damage should be.
< Message edited by SapphireCatalyst2021 -- 11/10/2021 1:04:53 >
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