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Warlic (4) ??? Location: Warlic, the Blue Mage, Teacher and Student, Warlic Appears! Level: As player Damage: Scaled Damage Type: Magic Element: Fire HP: Scaled MP: Scaled* Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/8 DEX: Level*5/8 INT: Level*15/4 CHA: 100 LUK: Level*5/8 END: Level*5/8 WIS: 0 Defenses Melee: 50 * Level/90 + LUK/20 Pierce: 50 * Level/90 + LUK/20 Magic: 50 * Level/90 + LUK/20 Block: 50 * Level/90 Parry: 50 * Level/90 Dodge: 50 * Level/90 Offenses Crit: 10 + LUK/10 Bonus: 5 + Level/5 Boost: 0% Resistances Shrink: 300 Immobility: 300 All: 5 Attack Types Attack Type 1 - Warlic casts a fiery barrier around himself, dealing no damage but applying 'Fiery Shield' (+140 Block/Parry/Dodge) to himself for 3 turns. While he is affected by 'Fiery Shield', each hit of every attack directed towards Warlic will damage the attacker for an amount equal to 100% of their base damage. This attack grants Warlic +20 MP. Attack Type 2 - Warlic casts an Energy spell at his target, dealing 6 hits of 100% Magic Energy damage guaranteed to crit. This attack grants Warlic +20 MP. Attack Type 3 - Warlic casts an Ice spell at his target, granting himself 'Chilling Sight' (+75 Bonus) for 2 turns before dealing 2 hits of 100% Magic Ice damage and inflicting 'Chilled' (+50 Health resist, -50 Boost) upon his target for 2 turns. This attack grants Warlic +10 MP. Attack Type 4 - Warlic casts a Wind spell at his target, dealing 4 hits of 100% alternating Darkness and Wind Magic damage. This attack grants Warlic +20 MP.- If the target's All resistance is 20 or lower, this attack will heal Warlic for an amount equal to 100% of the damage dealt.
- If the target's All resistance is 21 or higher, each successful hit of this attack will grant Warlic 'Stolen Resistances' (+X All resist, -X Health resist, where X is equal to the target's All resistance) for 4 turns.
Attack Type 5 - Warlic casts a Fire spell at his target, dealing 3 hits of 100% Magic damage and inflicting 'Burning' (a 50% damage Fire DoT) upon it for 1 turn. This attack grants Warlic +5 MP. Other information Upon reaching 100 or more MP, Warlic will clear all self-inflicted buffs from himself before healing 20% of his maximum HP, applying 'Recharging' (a stun) to himself for one turn, 'Unstable Power' (+10 Boost, increasing by an additional +10 per application) to himself for 99 turns, and resetting his MP to 0. (Pop-up: Warlic overloads on Mana! Self buffs fade. Stunned next turn, but getting stronger...) Warlic follows the skill rotation; Attack Type 1 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 (×2) -> Repeat, pausing his rotation to use Attack Type 2 a single time should his target's Dodge and Magic defenses be lower than his Bonus. *Warlic begins battles with 0 MP, and is currently bugged to have his maximum MP fluctuate between 100 and a scaled value.
< Message edited by DemonicDarkwraith -- 10/1/2021 21:13:26 >
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