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Serpent Fang Gi

 
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5/10/2008 1:24:21   
  Ianthe
 formerly In Media Res

 


Serpent Fang Gi

Also see White Gi, Swift Talon Gi, Mountain Cudgel Gi, Ancient Spirit Gi.

Level: 50
Price: 10,000 2,690
Sellback: 3,333 5,000 1,345
Location: Martial Artist Class: Drayson's Slithering Sneak Style Shop
Element: Neutral

COMBAT DEFENCE
Melee: 30
Ranged: 30
Magic: 35

ELEMENT MODIFIER
Fire: 93%
Water: 88%
Wind: 93%
Ice: 93%
Earth: 88%
Energy: 93%
Light: 88%
Darkness: 88%

DESCRIPTION
The Gi of a martial artist trained in the Slithering Sneak Style which favours defense over offense.

NORMAL ATTACK
Hits: 1
Type: Melee
Element: «As Weapon»
Damage:
**Base: [115 + 2*ClassLevel]%
**Random: [115 + 3*ClassLevel]%
**Stat: 100%*
BTH: [10 + 0.5*ClassLevel]% plus Stats**

*Stat Bonus to damage is [DEX/16 + STR/16]
**Stat Bonus to BTH is [DEX/8 + LUK/20]


SKILLS

Note: Weapon Specials will override these attacks. You do not pay SP/MP if a Special occurs.

Level 1: Claw Slash - Active
An open-handed Melee strike mimicking the clawing attack of the Zard.
Cost: 20 SP
    Hits: 1
    Type: Melee
    Element: «As Weapon»
    Damage:
    **Base: [125 + 2*ClassLevel]%
    **Random: [125 + 3*ClassLevel]%
    **Stats: 100%*
    BTH: [10 + 0.5*ClassLevel]% plus Stats**

    *Stat Bonus to damage is [DEX/16 + STR/16]
    **Stat Bonus to BTH is [DEX/8 + LUK/20]
Level 2: Leaping Strike - Active
A leaping Melee strike, modelled after the leaping attack of the Zard!
Cost: 40 SP
    Hits: 1
    Type: Melee
    Damage:
    **Base: [140 + 2*ClassLevel]%
    **Random: [180 + 3*ClassLevel]%
    **Stats: 100%*
    BTH: [5 + 0.5*ClassLevel]% plus Stats**

    *Stat Bonus to damage is [DEX/16 + STR/16]
    **Stat Bonus to BTH is [DEX/8 + LUK/20]
Level 3: Defense Boost - Passive
Improve your defensive stance!
Cost: Free!
    NEW COMBAT DEFENCE
    Melee: 35
    Ranged: 35
    Magic: 35

    NEW ELEMENT MODIFIER
    Fire: 90%
    Water: 85%
    Wind: 90%
    Ice: 90%
    Earth: 85%
    Energy: 90%
    Light: 85%
    Darkness: 85%
Level 4: Chi Blast - Active
A basic chi technique that directs a magical blast at your opponent.
Cost: 30 MP & 30 SP
    Hits: 1
    Type: Ranged
    Element: «As Weapon»
    Damage:
    **Base: [200 + 2*ClassLevel]%
    **Random: [200 + 3*ClassLevel]%
    **Stats: 100%
    BTH: [10 + 0.5*ClassLevel]% plus Stats
Level 5: Zard's Bite - Active
A leaping 2-hit strike that symbolically represents the closing jaws of a Zard!
Cost: 70 SP
    Hits: 2
    Type: Melee
    Element: «As Weapon»
    Damage:
    **Base: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]%
    **Random: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]%
    **Stats: 100%*
    BTH: [15 + 0.5*ClassLevel]% plus Stats**; [10 + 0.5*ClassLevel]% plus Stats**

    *Stat Bonus to damage is [DEX/16 + STR/16]
    **Stat Bonus to BTH is [DEX/8 + LUK/20]
Level 6: Counterattack - Toggle
Make an Earth Counter Attack whenever your opponent misses, the strike is so fast the opponent doesn't realize he's been hurt until the end of your next turn!
Cost: Free!
    This applies after you attack, and only if this ability was toggled "on" during your last turn. If at least one of the monster's attacks missed last turn, you perform the following attack:

    Hits: 1
    Type: Melee
    Element: Earth
    Damage: 80% Base, 80% Random, 100% Stat*
    BTH: +10% plus Stats**
    Effect: If your current class is Martial Artist, you deal [100 + ClassLevel]% Stat Damage instead.

    *Stat Bonus to damage is [DEX/16 + STR/16]
    **Stat Bonus to BTH is [DEX/8 + LUK/20]
Level 6: Sneak Skin - Toggle
Focus your Chi into Snake Like Scales! Provides +5 Melee and Ranged Defence for 15 SP a Round!
Cost: 15 SP per round
    While active, your Melee and Magic Combat Defences increase by +5 each.
Level 7: Defense Boost - Passive
Improve your defensive stance!
Cost: Free!
    NEW COMBAT DEFENCE
    Melee: 40
    Ranged: 35
    Magic: 40

    NEW ELEMENT MODIFIER
    Fire: 90%
    Water: 80%
    Wind: 90%
    Ice: 90%
    Earth: 80%
    Energy: 90%
    Light: 80%
    Darkness: 80%
Level 8: Coiled Sneak - Active
A 2 hit melee earth attack drawing on strength and dexterity!
Cost: 85 SP
    Hits: 2
    Type: Melee
    Element: Earth
    Damage:
    **Base: [150 + ClassLevel]%; [120 + ClassLevel]%
    **Random: [150 + ClassLevel]%; [120 + ClassLevel]%
    **Stat: 100% each*
    BTH: [15 + 0.5*ClassLevel]% plus Stat** each

    *Stat Bonus to damage is [DEX/16 + STR/16]
    **Stat Bonus to BTH is [DEX/8 + LUK/20]
Level 9: Improved Counterattack - Passive
Your counter attack increases in power!
Cost: Free!
    You use the following stats for the Level 6 ability, Counterattack.

    Hits: 1
    Type: Melee
    Element: Earth
    Damage: 105% Base, 105% Random, 100% Stat*
    BTH: +15% plus Stats**
    Effect: If your current class is Martial Artist, the Stat Damage is [100 + ClassLevel]% instead.

    *Stat Bonus to damage is [DEX/16 + STR/16]
    **Stat Bonus to BTH is [DEX/8 + LUK/20]
Level 10: Poison Fang - Active
A 2 hit attack, a Melee Earth attack, followed by Melee Darkness attack that may poison your foe!
Cost: 120 SP
    Hits: 2
    Type: Melee
    Element: Earth; Darkness
    Damage:
    **Base: 200%; 100%
    **Random: 200%; 100%
    **Stat: 100% each*
    BTH: +20% plus Stats**; +50% plus Stats**
    Effect:
    •If the second hit connects, there is a 40% chance of poisoning the monster. If your current class is Martial Artist, there is a [40 + ClassLevel]% chance instead.
    •The monster gets a Save Roll. It gains a bonus equal to [ItsEND/5 + ItsLUK/20 + ItsLevel/10], and it must roll equal to or higher than [61 + YourEND/5 + YourLUK/20 + 0.4*ClassLevel + 0.5*P], where P is the number of "poison counters" it already has (if any). If it succeeds on the save, it gains one "poison counter". If it fails, it gets two "poison counters".
    •During the monster's turn, it takes damage:

      Hits: 1
      Type: Poison
      Element: Darkness
      Damage:
      **Base: 5*P
      **Random: 10 * (P - 1)
      Stat
      BTH: 300%

    •Before taking the damage, the opponent makes another Save Roll. It gains a bonus equal to [ItsEND/5 + ItsLUK/20 + ItsLevel/10], and if it rolls higher than [51 + YourEND/5 + YourLUK/20 + 0.4*ClassLevel + P/2], it loses a "poison counter".*** (If it loses all its "poison counters", it doesn't take damage.)

    *Stat Bonus to damage is [DEX/16 + STR/16]
    **Stat Bonus to BTH is [DEX/8 + LUK/20]
    ***The monster has resisted some of the poison!

Numbers from Rayf Drayson. Images from wolverine558 (armour) and ssjgoku5 (skill tree). Counterattack from Yagno2000. Skill descriptions from nuin and Koree. Poison from Reyn Roadstorm. Poison message from Z.324.

< Message edited by Balu -- 6/10/2012 15:22:36 >
AQ  Post #: 1
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