Home  | Login  | Register  | Help  | Play 

RE: =AQ= Houses With Estates - Discussion

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> RE: =AQ= Houses With Estates - Discussion
Page 18 of 26«<1617181920>»
Forum Login
Message << Older Topic   Newer Topic >>
10/10/2009 7:03:47   
UZ
Member

I like the idea of using resources to lower the upgrading time. 300 resources for an hour would be a pretty balanced rate in my opinion. You could also use different resources to get that 300, for example 100 energy, 100 food and 100 wood. It would be pretty build-neutral and wouldn't make the time too little.
Post #: 426
10/11/2009 3:05:58   
Schwarzbart
Member

oO isnt a Hybrid a Warrior/Mage or Ranger/Mage build? If not I am sorry my mistake, but if so Hybrid is also a Mage Build!
but the only way MP cost might work beside that there are people who dont have Mana this high is if the Mana is drained for 1-2 Weeks without the posibility to fill it up again till the end of this time. (What also means a pure Mage will be probably unplayable)
About the Gold Cost how about each 1/2 in time dubbles the cost so if you whant the time to 1/4 you have to pay 4x as much in Gold and Res.

< Message edited by Schwarzbart -- 10/11/2009 3:14:14 >
AQ MQ  Post #: 427
10/11/2009 8:05:07   
SIGMUND
Member

YES.

However my idea about using magic to speed up the upgrade for the proposed underground sites was intended as a semi logical way to remove hundreds of tons of rock in a faster manner that brute force using a shovel and a bucket.
In the game world of AQ using magic would be too "easy".

I guess that hiring extra workers is the best way to implement this. Maybe with the use of a "Workers Shack" building costing 2000Z-Tokens. Each level gives you extra workers who could increase the speed of upgrades by 5% per worker. So you could only ever increase the upgrade times by 50%.

The cost of the "Workers Shack" and its upgrade cost in time and gold would balance any issues with the increased speed of upgrades for other buildings?
AQ  Post #: 428
10/11/2009 8:35:57   
Crimzon5
Member

^Another building, ey? I hope the extra space underground tunnel thing is coming soon -- though not before the Museum does something
AQ DF  Post #: 429
10/12/2009 8:44:07   
Travis Touchdown
Reality Touchdown!


Not as such. The plots of land will still depend on what house you buy. If you mean the status of the buildings on the plot of land, you will keep the buildings, but they will lose 2 levels each.

On the topic of paying more for lower costs... I don't think we would need a new building to have this work. In fact, it might be more balanced to give them the choice to pay for lower construction times every time they upgrade compared to giving them one flat rate that works forever.

For instance, let's say Player X is upgrading his MWP on Wednesday. He catches word that a war will be starting on Thursday (through the forums). However, his MWP won't be done until Saturday.

If Player X was given the choice to pay more, they could have the MWP done on Friday. This would let X join the War with his MWP sooner, increasing his overall loot from the war, and letting him collect resources sooner (assuming X has already maxxed his resources before the War starts).

The question is, how much would a player be able to knock off the construction time, and how much would it cost them?

In my opinion, the cost should be relevant to the cost it takes to upgrade the building normally.

For instance, let's use the higher levels of the Storage Buildings, since I think it's safe to assume that of all the buildings, they are the ones which players would use this most frequently. Normally, they cost 24K per upgrade from level 10 and up.

What if, for a 20% cost hike (from the original upgrade cost), 10% of the construction time would be killed off, for a maxinum of 50% per upgrade? For instance, going from 13 to 14 normally takes 385 hours. For an additional 4.8K, 38 hours would be removed. For a grand total of 48K per upgrade, the building could have 190 hours knocked off.
AQ DF MQ AQW Epic  Post #: 430
10/12/2009 8:47:02   
maikiejj
Member

if you can shorten the time.

make it a resource cost mostly and a small gold cost.
AQ  Post #: 431
10/15/2009 15:21:30   
Pieces
Member
 

For reference purpose:

111 half waves @ 8 reputation (400 power) sent.

633 waves defeated for an average of 5.703 waves per send.

Used 4200 resources (in each).

< Message edited by Pieces -- 10/15/2009 17:01:53 >
AQ  Post #: 432
10/15/2009 15:48:25   
Fisto
Member

In that case Pieces then I'll add what I got...

@ 11 Reputation sending in half-armies (1000 Power)
738 Army wins

This was with 6200 Resources
AQ DF MQ  Post #: 433
10/15/2009 16:39:10   
OnuaNuva
Member

Okay,

I've only got a level 8 mega portal and 4200 max resources. I sent 105 waves out (the standard half army with 8 rep) (only a level 10 trade hut... I'll get this maxxed out some day.) here's my spoils:

Starting XP: 355089
Starting Gold: 14085

Ending XP:455359
Ending Gold: 48525

Total XP: 100,270
Total Gold: 34440
596 kills

Averages: 5+2/3 kills per 'wave'.
168.238 XP per 'kill'.
57.785 gold per 'kill'.

Pieces, given that I got 5.66667 kills per 'wave' and you got only slightly more, it would seem that the level of the portal does not affect that number.

Do you have gold/XP numbers that could be compared?

< Message edited by OnuaNuva -- 10/15/2009 16:42:18 >
AQ DF MQ AQW  Post #: 434
10/15/2009 17:05:07   
Pieces
Member
 

I didn't keep exact track this time, but I get very close to 200 XP per kill, definately higher than 168.2 on average.

Goldwise I get about 70 per wave, I'll keep track next time I send out troops...

Seems as the MWP level affects the reward and not the number of waves?
AQ  Post #: 435
10/15/2009 17:24:15   
OnuaNuva
Member

If what you are saying is true, then it seems like a direct proportion. Anyone else have results?
AQ DF MQ AQW  Post #: 436
10/15/2009 17:32:49   
Everardmanse
Member
 

Lvl 10 portal, max rep.
sent 34 half armies and 3 full armies (accidents. sigh).
504 army wins
35210 gp
114,290 exp

12.6 kills per half wave
70 gp per kill
227 exp per kill

2857 exp per half wave
882 gp per half wave
Post #: 437
10/15/2009 17:38:45   
DuFic
Member

I didn't save all my info(such as wave amounts) but i started with 5800 resources, used only my guard tower and got:

49,000 gold
149,000 exp

i am using my guard tower only this war, and will use my portal only next war to draw a comparison of sorts.

AQ  Post #: 438
10/15/2009 18:06:50   
SIGMUND
Member

I only keep track of kills.
Each character started with 24800 resources. Giving 165 battles
Each has MWP level 10.

Total kills = 4985. Average kills per sending = 6.0424

SIGMUND 985 kills. Kairula 400 army sent 165 Average kills per sending = 5.9697
Lucy 976 kills. Kairula 400 army sent 165 Average kills per sending = 5.9152
Veness 1022 kills. Kairula 400 army sent 165 Average kills per sending = 6.1940
Herbertus 984 kills. Kairula 400 army sent 165 Average kills per sending = 5.9636
Nikita 1018 kills. Kairula 400 army sent 165 Average kills per sending = 6.1697

AQ  Post #: 439
10/15/2009 18:14:24   
afterlifex
Legend-X


Well i didn't keep track of much but 843 army wins, max rep, Kairula half armies, lvl 10 MWP, lvl 12 T.hut. (have 819 resources left over)
(can't remember but may have been a few point shy of full energy)
(my max resources 6200 per)
AQ DF MQ AQW Epic  Post #: 440
10/15/2009 18:21:47   
Pieces
Member
 

From the last war, we learned that 8 reputation + half armies is the best way to go (should be 400 power).

The stats from people sending higher rep armies vs. lower rep armies seems to support this - drop down to 8 reputation for wars! It gives you approximately 6 kills per wave for only 150 resources (40 food and 110 energy for one of the portals, not sure about the other one).

The data from SIGMUND supports this completely, as he has 5 characters with max resources and max portal, and sending with 8 rep yields him 6 kills per wave consistently for every character. This appears to be 20-30% higher than the returns that people sending with 11 reputation are getting!
AQ  Post #: 441
10/15/2009 18:52:41   
Sun Wind
Member

MWP, rep of 8(power of 400), 6200 resources of each.

Character 1(FME) - 988 wins with 104,020 gold earned

Character 2(DME) - 1010 wins with 106,200 gold earned

Character 3(DME) - 1010 wins with 74,159 gold and 225,080 XP earned(minus the two half-waves I sent before I remembered to check where I was at at AQstat)

Character 4(FME) - 1021 wins with 73,840 gold and 215,282 XP (minus two Moglin UberFreaks which I slayed before doing the portal and forgot to factor in).

Mmmm. Wow.

< Message edited by Sun Wind -- 10/15/2009 18:55:41 >
AQ  Post #: 442
10/15/2009 23:13:37   
OnuaNuva
Member

Okay, I just got 3 more waves:

Level 8 portal, 8 rep Trescol, half armies:
Total Sends: 115
Total XP: 110,420
Total Gold: 37930
654 kills

Averages: 5.687 kills per wave
168.838 XP per 'kill'.
57.997 gold per 'kill'.
960.174 XP per 'send'
329.826 gold per 'send'

< Message edited by OnuaNuva -- 10/16/2009 12:27:20 >
AQ DF MQ AQW  Post #: 443
10/15/2009 23:29:31   
somethinscary
Member

lvl 10 portal max rep. treschol sending full power armies used 20250 resources trade hut at 12.

27 waves 497 victories 113970 xp 39090 gold

1448 gold/send
4221 xp/send
78.65 gold/kill
229.32 xp/kill

i love spreadsheets...

< Message edited by somethinscary -- 10/15/2009 23:34:41 >
AQ  Post #: 444
10/16/2009 2:14:45   
maikiejj
Member

On my DME with highest portal and rep.

7 waves = 540G and 1560XP = half army.
18 waves = 1450G and 4230XP = Full army.
8 waves = 550G and 1590XP = half army.


i forgot to write it down yesterday and i wanted to do 4 half's but i mis clicked once.:P

8 waves and 560 gold and 1640 XP half wave.
32 waves and 2560 Gold and 7460 XP full wave.
10 waves and 720 gold and 2110 XP half wave.
10 waves and 750 gold and 2150 XP half wave.

full Rep and highest portal on my DME.


[use one post for results please --- etching]

< Message edited by etching -- 10/27/2009 6:19:11 >
AQ  Post #: 445
10/16/2009 3:13:58   
Schwarzbart
Member

Portal lvl 10 Kairula 400 Attack Power 1/2 Army (100 Energy 50 Food) Edit: Char lvl 95 (added on request)
180 G 520 XP; 280 G 820 XP; 470 G 1380 XP; 290 G 850 XP;
420 G 1210 XP; 590 G 1720 XP; 240 G 700 XP; 340 G 990 XP;
400 G 1150 XP; 560 G 1630 XP; 230 G 660 XP; 480 G 1400 XP;
610 G 1780 XP; 430 G 1260 XP; 390 G 1140 XP; 600 G 1740 XP;
290 G 840 XP; 600 G 1760 XP; 400 G 1150 XP; 210 G 630 XP;
460 G 1330 XP; 450 G 1350 XP; 340 G 1000 XP; 390 G 1130 XP;
570 G 1650 XP; 470 G 1380 XP

Char lvl 96
390 G 1140 XP; 300 G 860 XP; 300 G 870 XP; 210 G 620 XP;
180 G 530 XP; 360 G 1050 XP; 480 G 1400 XP; 620 G 1820 XP;
530 G 1550 XP; 170 G 480 XP; 330 G 960 XP; 390 G 1140 XP;
320 G 950 XP; 270 G 710 XP; 350 G 1030 XP; 540 G 1580 XP;
430 G 1250 XP; 420 G 1230 XP;

< Message edited by Schwarzbart -- 10/20/2009 1:48:03 >
AQ MQ  Post #: 446
10/17/2009 15:57:05   
general greivous
Member

Well, I was looking her and it seems Beach and Darkovia houses beat Forest and Frostvale in number of resources per hour, if you have all possible resource buildings. Its not a great difference (98 to 101...) but I supose that adds up during a time of war.
AQ  Post #: 447
10/17/2009 17:01:48   
137ben
Member
 

^^I have brought that up before on GBI. The answer I got was that it is "pros and cons" . I said that with trade hut there were no cons to darkovia houses, and they said "but not everyone has trade hut." Later, I brought up here the issue that GT uses far more food than anything else, so GT favors beach houses. The answer I got was that it doesn't matter because people have trade hut.
So I am a bit confused, are we assumed to have or not have trade hut? Either way there is a balance issue.
AQ  Post #: 448
10/28/2009 4:16:08   
Zanador
Member
 

Did the pct chance of your estate being attacked get raised again? Because the dang thing getting attacked multiple times daily is getting annoying. And no don't tell me to get more guards either:P
Post #: 449
10/28/2009 5:52:07   
SIGMUND
Member

Yes I think the attack rate was raised again after the end of the last war.
Sorry to say it but raise the level of your guard tower or buy more guards to reduce the attacks. It is the only way.
AQ  Post #: 450
Page:   <<   < prev  16 17 [18] 19 20   next >   >>
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> RE: =AQ= Houses With Estates - Discussion
Page 18 of 26«<1617181920>»
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition