Besjbo
Member
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Not sure if this is a bug or a preference issue, but just in case it wasn't intended, I'll post it here. While wearing Blue Wizard Robes and a Treevolu Apex, the Treevolu is ninety degrees clockwise of where it should be, or at least where normal weapons are. Because of this, the weapon appears to be sticking into your face, and when you throw the weapon during the attack animation, you don't throw the sharp end at the monster. The monster gets hit with the side. Screenies: AUGH! MY ARM! Not the best way to hurt a monster... Note: The Artix Interceptor link won't take you directly to the picture. To get the picture of the screenshot, just erase the part of the address that reads: http://forums2.battleon.com/f/interceptor.asp?dest= Then, you will get the right webpage. Yeah, the wizard robes hold weapons really awkwardly. I wouldn't necessarily call this a bug since it's just a weird graphic design but it'd probably be worth fixing when the class gets swept and there are less animations to get in the way of changing the appearance. ~phoenixfire555 After a bit of additional testing, I found that it isn't the Wizard Robes, it's the Treevolu! Every single armor has the Treevolu ninety degrees clockwise of where normal weapons should be, not just Wizard. I just never noticed it on other armors until I looked for it because the only armor I ever use it in is Anthracite Coal Armor, whose attack animation is so quick and unusual that it is hard to notice what side of the weapon is hitting the opponent. So just sweeping Wizard won't fix the problem, which is in the Treevolu. Hm, yeah it is the Treevolu. This is a result of the fact that the weapon is rotated 90 degrees in the initial position you hold it, which is not a position most armor attacks assume. I don't know how this could be fixed since if you put it in the same position as every other weapon then you're still holding it in a funny way. ~phoenixfire555 This is another completely unrelated bug report. The only reason I don't make another post is because I am afraid I would get in trouble for double posting. I am Level 97, so the Dragon Scepter should do 7-27 damage. However, my Dragon Sceptor says that I do 7-24 damage. Also, when I use it to poison a dragon, the level of the poison is 97, not 117. I'm not sure if these are issues with the actual damage or just the display, but either way something is buggy! Are you positive the monster you're battling is a dragon? If the monster is only dragonkin then the poison level thing is exactly right, although it's still a little puzzling that you're only getting 7-24 damage...~phoenixfire555 I was doing this on Nightbane's dracopyric creatures, and I'm not sure whether those are dragons or dragonkin. So I found an Earth Dragon and got the same bug. Unless there is something seriously wrong with the coding of that Earth Dragon, it should give me a Level 117 poison, not a Level 97 poison. Mysterious! *cough* Yes, the Dragon Poison is currently missing its +20 levels. The fix has been made and it's ready to go, it's just waiting on another change so that the group can be rolled out at once. Can't speak on the 7-24, I'll have to look into it. ~Aelthai Today, my Level 83 character got the Dragon Scepter. It said that it did 7-23 damage. So it's not just that one damage range: it seems to be a problem with how the damage of the Dragon Scepter itself. Maybe there was a small mistake when it was coded?
< Message edited by Besjbo -- 6/20/2009 13:09:20 >
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