Home  | Login  | Register  | Help  | Play 

RE: Armor/Weapon/Shield/Spell/Misc/Title Bugs

Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest Bugs >> RE: Armor/Weapon/Shield/Spell/Misc/Title Bugs
Page 80 of 82«<7879808182>»
Forum Login
Message << Older Topic   Newer Topic >>
4/25/2021 5:37:57   

The Strawberry Shieldcake's Shield option protects against Darkness (based on the UI), instead of Light. Is this intended?

< Message edited by Veleqwii_Fox -- 4/26/2021 21:33:44 >
Post #: 1976
5/15/2021 7:01:23   

Nith's Fang's SP regen is about 4 times weaker than it ought to be.
AQ  Post #: 1977
5/20/2021 18:01:17   

Has this bug been reported before? No

Type of bug (Game crash/blackscreen, glitch, graphical error, typo, etc.): Graphical Error or mistake

Bug details: The arms on the female version of the Matchmaker armor appear to have been swapped around, with the left hand on the right and vice versa.
Before bug occurred: I retrieved the level 5 matchmaker armor from the vault, unused. The bug occurred after equipping it and continued when upgraded to level 15.

During Bug: Armor functions as normal and is animated, but with arms swapped around.

After bug: Bug does not end until armour is removed.

Item Bugged: Matchmaker Armor (I can only confirm the Level 5 and 15 variants of the female variant are affected)
Other Equipment: Any, for such no shied and guardian staff
Character page link: Rather, my character ID: 87839847

Did you log out and log back in? Yes
Did you clear cache? If I can do that nowadays, I am unaware how to
Did the bug happen again? Bug is consistent
DF AQW  Post #: 1978
5/23/2021 5:44:51   

When equipping wand master emblem,

it unequips on the following weapons that toggle to wand status when toggled TO wand status

the Mystic hair raiser blade

dark asgardian scythe

Post #: 1979
5/27/2021 7:36:09   

Twisted Ultra Krieger Blade doesn't change color on the hilt in Light mode.
Right image is from promotional image.

Fixed image link. -Digital X

< Message edited by Digital X -- 5/27/2021 8:44:19 >
AQ  Post #: 1980
6/6/2021 21:58:53   

Moglin fan, when used with Generalist's robes, only does Harm damage. I dont think it does harm with anything else as it does random except harm. But with generalists, it *only* does harm.
Post #: 1981
6/17/2021 20:03:08   

A couple interaction bugs with the new H-Series Tempest Power Armor:

1. When entering a battle and then equipping the armor with Overdrive mode previously turned on, the overdrive attack will drain all your SP.
2. The correct number of hits doesn't seem to work on the Power Armor with the Dragonlord Weapons.
3. There seems to be a Power Drain that when using an SP/MP/HP heal weapon that it drains your resources that instead of heals it on overdrive mode.
4. The toggle dialog for Overdrive doesn't seem to indicate whether it's toggled on or off, making it confusing to the player.

< Message edited by PD -- 6/17/2021 20:04:05 >
AQ MQ  Post #: 1982
6/28/2021 11:01:35   

The skill from the Plague Hammer (Harvest Festival Quest 2020) deals 4 hits (all 0 damage) and doesn't apply the poison effect as stated from the info submission
AQ  Post #: 1983
7/4/2021 2:24:55   

There is also something wrong with the Morningstar Cross' skill. It's doing so much less damage than it's supposed to. I'm not sure if this issue is related to the Plague Hammer issue above.

EDIT: Aside from Morningstar Cross, here are some weapons I've tested

Anchor's Away Bow also has a similar issue. The damage is too low.
Famine Rapier also has the issue. The skill does 0 damage against CPT.
I also tested the Plague Hammer, the damage is low, but it was able to inflict Poison on CPT.
Zabura's Hammer, Blade of Thornful Rose, and Terror Eater seemed fine

I believe this happened only recently, as I was still able to use those weapon skills probably a couple weeks ago

< Message edited by Veleqwii_Fox -- 7/5/2021 9:05:52 >
Post #: 1984
7/8/2021 1:50:47   

A couple more bugs with the Tempest Power Armor:

1. If you don't meet the requirements for Overdrive mode, you can still activate it anyways, and get the first Overdrive Energy attack without paying the SP cost, though you don't get the second attack.

2. If you do as the above (activate Overdrive anyways even if you don't have SP) and then met the SP requirement after the turn resolves all its weapon effects (IE, Dragonlord, Dreamweaver, ect), you'll then be able to perform the second turn of Overdrive. If replicated this way, the SP is deducted and Overdrive's second turn is granted after the turn resolves, unlike how it normally works where it immediately deducts the SP after the first attempted attack.

3. If afterwards you again don't have the proper SP, it will then revert back to the behavior described in #1.

Also, can we get some confirmations on whether the Tempest Power Armor is doing the right amount of damage? It still might be doing too much for how much everything's worth.
AQ MQ  Post #: 1985
8/28/2021 21:54:00   

Equipping Essence Orb is crashing the game for me right now. Don't know if this is something that's come up before...

It's working for me O-o Try clearing your cache? ~Imry

< Message edited by In Media Res -- 8/28/2021 23:10:45 >
AQ  Post #: 1986
9/7/2021 17:04:20   

Necromancer armor

I noticed the spellcaster lean changes by itself. It changes "Spellcaster Lean", but changes to x1 damage outgoing and incoming like its neutral, but the spell boosts for darkness lowers to 1.6-something and fire/ice lowers to 1.3-something.

You can switch back out, and back in and it resets to normal. Unsure when it happens but I have noticed it twice.

Edit-> It does this if you beat MrFrostvaleverse specifically

< Message edited by SapphireCatalyst2021 -- 9/13/2021 16:35:26 >
Post #: 1987
9/20/2021 14:03:43   

Bug with the new: Cruise Captain Anchor

If you use, equip it andd then use its special attack you get disarmed and fight barehanded the next 2 rounds. That part works fine.
But it applies to your whole account not your character. If you use the skill and change to another char all you equip is the barehands. Despite the fact that char never uses this weapon to tie someone up.

Tested with the lvl 150 Version but I asume its a general problem with that weapon.
AQ  Post #: 1988
9/29/2021 9:40:58   

Student's Robes.

It used to be that you would get a synergy bonus when equipping the adventurer sheild, and another no-drop weapon with these robes, but right now doing this causes all damage delt to be reduced to zero, including spell damage.
AQ DF MQ AQW Epic  Post #: 1989
10/30/2021 14:40:45   

Umazen shield, with it's -20 paralyze potency, and frostgal's remorse misc, with the same effect...these bug-out big time if you're using both. Sometimes there's two lines with the effect, sometimes there's 1, sometimes none.

Also, shouldn't this become a -40 status potency if both get used?
Post #: 1990
10/30/2021 15:33:16   
Lv 1000

Separate instances of Potence (even for the same effect) appear as separate statuses, however they do effectively stack.

Also, I'm not experiencing any issues when using both of these items, could you list specific circumstances?
Post #: 1991
11/10/2021 3:06:58   

The Staff of Awe weapon special alignment with Valencia does not seem to work properly. I just spent 20 tokens to align my special to SOUL VAMPIRE. But the special that keeps proc-ing is the SPIRAL CARVE.

I just spent Z Tokens to try this and got the Soul Vampire special as I chose. Please make sure your Artix Launcher is up to date (Version v.212) and clear your cache prior to logging in.

< Message edited by Digital X -- 11/10/2021 3:17:37 >
AQ DF  Post #: 1992
11/10/2021 4:24:12   

(It's worth mentioning that if you have high stamnina, doesn't Soul Vampire turn into Spiral Carve, like the other vampire moves?)
DF AQW  Post #: 1993
11/10/2021 9:07:19   

@Digital X - I'll try again tomorrow once I've farmed the 20 token cost im greedy like that.

@Biokirkby -- now i did not know that, and i didn't notice my SP bar when the special occured. can anybody confirm or a link to an infosub will also help. Thanks to the both of you!
AQ DF  Post #: 1994
11/10/2021 10:48:49   
Lv 1000

Blade of Awe!!!


SOUL VAMPIRE: Deals -5/8 damage. If it connects, you heal SP equal to [SPHeal]. At the beginning, it checks whether or not this'll heal you above your max SP; if it does, then you do Spiral Carve instead.
Post #: 1995
11/29/2021 10:23:17   

Attacking with Eclipsed Dragonlord's Might and Eclipsed Dragonlord's Will does not double SP gain as per the info sub.
AQ  Post #: 1996
11/29/2021 11:04:00   

Envy, when hovering the mouse over this pet to see the current status, says the same thing as Lust.... It calls the pet Lust (instead of Envy) and Boosts lucky strike rate of "fire attacks".

Just needs to be changed to say Envy and "Earth attacks"

This is fixed. Thanks for reporting. ~Anim

Bug 2-> The info subs on on the new Hollowborn armaments weapon states that you get +(<Blocks> x 1.01 x 2.5 / 0.15)% Elemental Empowerment.

If you blocked 2 hits, this should result in 2*1.01*2.5/0.15-> 33.66% elemental empowerment. In-game, you actually get 1.062. So 6.2%. This is no matter the weapon type. Same for melee, ranged, magic. The info subs says magic takes .75 penalty, but it actually is the same irregardless.
I believe Kam's fixed this one.

Bug 3-> Shadow Riament Armor->The ele vuln of light and dark that's given to monsters for a blocked attack doesn't work. It doesnt help shadow raiment's damage, and it doesn't help any other armor's if you switch armors too. At least for darkness, it doesn't work. The effect is bugged.
I'll forward this one on to be looked at. ~Anim

< Message edited by AnimalKing -- 12/13/2021 14:57:11 >
Post #: 1997
12/26/2021 21:58:40   

Type of bug: prime chaos orb

Bug details:
When the orb locks out a weapon category (ex: spells/skills) sometimes you can still cast a spell if that's the first thing you do (you don't change any other equipment first). Haven't figure out what causes the sometimes yet. When the sometimes happens, the category doesn't gray out yet.

Type of bug: shields with clickable spells/skills. the act of clicking them counts as player attack even if the actual attack is tagged as spell/skill

Bug details:
this can be seen in the following situation.
Prime chaos orb locking normal attacks prevents you from using lunar eclipse shield clickable spell. Locking spells/skills does not prevent your from using the shield. Clicking the shield is registered as normal attack.
The actual effect that damages the monster after clicking is tagged as a spell though. This can be seen by using necromancer cloak bleed toggle which only works with spells, and observing the monster getting a bleed status.

Fixed, thanks! ~IMR

< Message edited by In Media Res -- 12/26/2021 22:18:26 >
Post #: 1998
12/30/2021 20:50:50   

These weapons have issues with type switching upon either switching mid-battle or at the beginning of a battle

Arms of Carnax
All the Doomlight Armaments

Twisted Star Sabre of Balance (Might exist on the original) has an unnecessary graphical display. It obviously does an SP regen, or it says "Power Regen" in-game on the screen. This occurs with weapon attacks and weapon based skills, and does so properly. However, when a spell or spell like skill is cast while wielding it, "Power Regen" still pops up, but for 0 amount.

Edit-> Another bug

Doomlight armor set up (FSB) and dreadfiend guest is the setup. The monster is Legion.

There is a scenario, and it's happened twice... At the end when it has finally built upo its final HP tally, it will go into a never ending loop where backlash eventually kills it, then it's HP goes negative, and sits at something like -1507 HP and then it stops, and it keeps attacking you anyway until you die.

Edit-> Not a bug, but a typo. Werepyre bat swarm guest is out, and you hover your mouse to toggle. The verbiage captioned reads as follows: "Click to order your guets to drain your foe's spirit"

< Message edited by SapphireCatalyst2021 -- 1/25/2022 14:32:41 >
Post #: 1999
2/3/2022 0:36:20   

I believe all backlash damage is bugged to do way more damage than it's supposed to. It doesn't matter the item. I will further test, but here's one example.

Essence of Carnage Guest. @ 250 charisma is 59.55% harm backlash.

My armor had 39% to light, and the monster hit me with light damage for 342 damage. 59.55% of that should be 203 damage. However, the monster lost 479 HP. This is actually about 140%, not 59.55%.

Edit 2- Test-> 76% to my element. Essence of carnage. Monster did 551 damage to me. 59.55% of that *should be* 328. However the monster's HP went from 4872 to 4109, so 763. So 232%.

There has to be some sort of bug with elements. My theory is the monster hits for damage, the game engine checks for elemental mods, then the damage is recalculated and this is what's showed. However, the backlash damage never was modified during this elemental recalculate and is backlashed based on the original damage pre-modded via your character's defensive element.

This is compounded with elemental backlash such as the dread fiends and frostwyrm misc due to higher than 100% element (non harm)

This is why if you have doomlight armor + shield + dread fiend + angra linnorm + frostwyrm misc, being hit for 500 damage results in 3-5k backlash.

Edit 3-> Frostwyrm Mask-> 36.76% ice backlash for 87 HP per turn.
3537 HP to start, minus 87 for the turn is 3450. Monster hit me on my 39% resistance for 185. Monster has 110% to ice. His HP for backlash went from 2758 to 2486, or 272 damage. It should be 68 damage but instead it's 272. That's 147%, not 36%.

Edit 4-> Doomlight armor + shield, armor toggle on. Frostwyrm mask. Ice on monster is 100%. This is a total of 36.76 + 14.29 + 28.57= 79.62. Then the doomlight toggle adds +25%, so this changes to 45.95 + 17.86 + 37.71=99.52% backlash. It's harm and 100% ice. The monster is hitting with light, and my light resistance is 84% I lost 87 HP from the mask to drop to 3450. The monster hit me for 760. The backlash should be for 756, but the monster HP went from 4643 to 2884, or a backlash of 1,759. 230% backlash.

If I had angra linnorm out and the ice dread fiend guest, this damage more than doubles due to almost 100% dread fiend 26.43 from the pet. Prob would have been 4k from 760 damage TO me.

This is why so many are changing to backlash and are always asking for more items. It's bugged to the tune of way way overpowered. And I'm sure people realize this due to the sheer massive amount it's bugged. So I'll be the one to point it out.

< Message edited by SapphireCatalyst2021 -- 2/4/2022 12:02:08 >
Post #: 2000
Page:   <<   < prev  78 79 [80] 81 82   next >   >>
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest Bugs >> RE: Armor/Weapon/Shield/Spell/Misc/Title Bugs
Page 80 of 82«<7879808182>»
Jump to:


Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.

Forum Software © ASPPlayground.NET Advanced Edition