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RE: Armor/Weapon/Shield/Spell/Misc/Title Bugs

 
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10/29/2020 22:37:20   
Noone
Member
 

Bug (Aodhs Blazing Intervention)(Magnus's Grand Tremor Bastion)

The charges on this weapon donīt seem to carry over between battles, even though those on its partner shield do. It seems to consistently do this. EDIT: Interestingly, now that I've logged out and back in and had a play around, if I have Magnus's Grand Tremor Bastion equipped at the beginning of a battle, its charges actually defaults to 15 (you can't ready inventory before battle it has to be there when you load in), while the weapon defaults to 0 regardless of anything.

At the start of battles, having Spark of Serenity and these two items equipped, I occasionally get popup messages like "23;true", "241;true" or "246;true". Not sure what is causing that. I could replicate this with the combat trainer, in RA or the current plant war. Playing in-browser like the heathen kings of old.

< Message edited by Noone -- 10/30/2020 4:20:56 >
Post #: 1951
11/15/2020 2:21:45   
RobynJoanne
Member
 

Armor Bug: lvl 135 Champion Holy Arcanist

The armor seems to be the exact same as the normal Holy Armor of the same level. Its Harmonic Might stat boosts are +30 Str/Int, and it provides SP/MP toggles like the normal Holy Armor. This is different from the lvl 150 Arcanist armor, which locks most skills to MP, and provides +50 Int only. The lvl 135 Champion Holy Avenger does not have the same issue.

I've logged out and back in and cleared my cache.
Post #: 1952
11/19/2020 9:38:05   
Bao Zi
Member

Type of bug (Game crash/blackscreen, glitch, graphical error, typo, etc.): wrong function and text

Bug details: shield skill not doing giving the right buff as it said

Before bug occurred: text said decrease light incoming damage

During Bug: decrease darkness incoming damage

After bug: decrease darkness damage

Item Bugged: Strawberry Shieldcake

Other Equipment: none

Screenshot link: link 01: https://ibb.co/4JWVV22 link 02: https://ibb.co/yPY2yBc

Character page link: https://aq.battleon.com/game/flash/charview?temp=22760464

Did you log out and log back in? Yes
Did you clear cache? Yes
Did the bug happen again? Yes
Browser Info: Google Chrome
Flash version: adobe flash player 32.0.0.453



< Message edited by Bao Zi -- 11/21/2020 3:56:36 >
Post #: 1953
11/19/2020 19:16:21   
Zennistrad
Member

Item Bugged: Doomlight Shadowspark Armor
Other Items: Doomlight Shadowspark Shield/Doomlight Shadowspark Armaments
Character page link: https://aq.battleon.com/game/flash/charview?temp=86929898

Did you log out and log back in? Yes
Did you clear cache? Yes
Did the bug happen again? Yes
Browser Info: Artix.com Launcher
Flash version: 32.0.0.293

Bug Description:

When equipping the full Doomlight Shadowspark set, the status effect screen will show the shield's Backlash effect triggering multiple times. This causes the backlash effect to persist even after unequipping the shield, armor, and weapon.

Screenshot:

https://i.imgur.com/NfMpPpG.png

< Message edited by Zennistrad -- 11/19/2020 19:18:05 >
AQ  Post #: 1954
11/21/2020 8:16:42   
RobynJoanne
Member
 

@above
That's not a bug. Terror Eat does negative damage if a monster has negative elemental modifiers so that it would do positive damage normally. If you use imbues to change the attack to an element without negative elemental modifiers, it would just do negative damage.
Post #: 1955
11/21/2020 14:17:00   
Bao Zi
Member

quote:

@above
That's not a bug. Terror Eat does negative damage if a monster has negative elemental modifiers so that it would do positive damage normally. If you use imbues to change the attack to an element without negative elemental modifiers, it would just do negative damage.


It is healing the monster. how is that not a bug. Zabura's Hammer skill is doing fine with imbued element to monsters with negative light resistance.
Post #: 1956
11/21/2020 15:34:44   
RobynJoanne
Member
 

Zabura's Hammer doesn't do damage / monster resistance like Terror Eater. Doing negative damage is an intended part of the skill. Imbues are unintended interactions not bugs. Unless you want the staff to nerf Terror Eater to no longer affect darkness monsters, this is not a bug.
Post #: 1957
11/21/2020 16:49:40   
Bao Zi
Member

I did not say Zabura's Hammer do damage as terror eater. They both have weapon skills. what do you mean doing negative damage as intended? You mean staff make terror eat to heal monster as intended? Imbue spells/skill are made for change the element of weapon attacks and monster has positive resistance of that element,so, it should do damage.
Post #: 1958
11/21/2020 17:34:35   
RobynJoanne
Member
 

That's exactly what I'm saying. Terror Eater does negative damage against monsters with negative elemental resistances so that it would do normal damage against those monsters. If you deliberately change the element of Terror Eater using imbues, then that's an unintended interaction, and it will heal the monster as a consequence. Terror Eater is doing what it is supposed to do, which is to do the same amount of damage against all monsters except those with 0% darkness resistance. If the staff "fixes" this interaction, then it completely removes the point of imbues.
Post #: 1959
11/21/2020 17:54:13   
Bao Zi
Member

What do you mean remove the point of imbue? It is not doing the imbue with terror eat which is a weapon skill. It just show the imbued element sign and not the damage from that element. So, It is still doing darkness damage and ignoring the imbue spell.
Post #: 1960
11/21/2020 18:36:20   
RobynJoanne
Member
 

This has nothing to do with weapon skills. This is not ignoring the imbue. It's because of the imbue that you are seeing negative numbers. Terror Eater will do negative damage against monsters with negative darkness resistance. This is intended so that it would do normal damage even against such monsters because negative times negative is positive. Because you imbue with an element that a monster has positive elemental resistance against, you just do negative damage because negative times positive is negative. This is a matter of you imbuing with a bad element, a poor decision, not a bug. To put it simply, this is like attacking Terrorzard with a normal weapon of the eight elements. It will heal it because it has negative elemental resistances. That is not a bug; that is just one making a poor decision and not understanding game mechanics.

If the staff "fixes" this "bug," then imbues will no longer hold the appeal of doing the same amount of nominal damage but in a different element to take advantage of elemental resistances.
Post #: 1961
11/21/2020 19:28:02   
Bao Zi
Member

Not sure what are you trying to say. If Staff say terror eat don't take effect from imbue spell, it would not be a bug.

There is nothing wrong with my imbuing decision. So if the monster have negative 50% darkness resistance and imbue weapon with fire for the monster has positive 50% fire resistance, terror eat is supposed to be doing damage instead of healing the monster. of course it will heal Terrorzard by hitting it with the eight normal element. it is able to take harm damage because it has positive harm resistance.
Post #: 1962
11/21/2020 19:53:59   
RobynJoanne
Member
 

Imbues keep the amount of damage you do before elemental resistances. They're useful because you keep the nominal damage but can then change the element to change the multiplier. If you do negative damage against negative resistances, it will do positive damage, the intended way Terror Eat works. If you change the element to one with positive elemental resistances, it will just do the negative damage. That is why I am saying that it is because imbuing works that you are doing negative damage. If it didn't, you'd still be attacking with darkness and doing positive damage. Your imbuing decision is wrong because you are attacking with a bad element. That is what I meant with my Terrorzard analogy. You understand that you should attack with harm because it is the element that makes your damage do positive damage. Why is so hard to understand that Terror Eater does negative damage, so you should attack monsters with the opposite element that you are normally supposed to?
Post #: 1963
11/21/2020 21:02:49   
Heroes of the Scape
Member

Has this bug been reported before? No

Type of bug (Game crash/blackscreen, glitch, graphical error, typo, etc.): Weapon Elelment Damage

Bug details: This is an element switching weapon. If I switch it from Energy to Darkness and then switch weapons and then switch back the attack element is Energy and the pop-up says it is Darkness. Have to cycle through the options to get it back to Darkness.

Before bug occurred: Fighting as normal

During Bug: Weapon attacks with wrong element

After bug: Need to click to switch the elements again.


Item Bugged: Stormshadow

Did you log out and log back in? no
Did you clear cache? no
Did the bug happen again? Yes
Browser Info: Game Launcher
Flash version: Game Launcher
AQ  Post #: 1964
11/22/2020 5:45:36   
Turjake
Member

Has this bug been reported before? No.

Type of bug (Game crash/blackscreen, glitch, graphical error, typo, etc.): Inconsistent skill behavior between armor versions.

Bug details: Sunscale's Legacy deals Magic damage with 250 STR / 0 INT, as a result the L70 neutral armor's version is more damaging and accurate while costing less SP.

Item Bugged: L150 Champion Holy Armor
Character page link: https://aq.battleon.com/game/flash/charview?temp=68665242

Did you log out and log back in? Yes
Did you clear cache? Yes
Did the bug happen again? Yes
Browser Info: Game Launcher
Flash version: Latest
AQ  Post #: 1965
12/1/2020 4:36:06   
Cookie Mom
Member

Has this bug been reported before? No

Type of bug (Game crash/blackscreen, glitch, graphical error, typo, etc.): Weapon occasionally has opposite of its intended effect

Bug details: When using the "Haunted Dragonlord's Charge" weapon, I noticed a bug where I lost the SP I was supposed to gain.

Before bug occurred: Fighting as normal, gaining SP from the weapon's effect as normal.
During Bug: The SP is removed from my SP gauge, instead of being added to it. This happened for two turns before I noticed I was gradually losing SP.
After bug: Continued until I switched out of and back into the weapon.

Item Bugged: "Haunted Dragonlord's Charge" weapon
Character page link: https://aq.battleon.com/game/flash/charview?temp=86988817

Did you log out and log back in? No
Did you clear cache? No
Did the bug happen again? No
Browser Info: Game Launcher
Flash version: Latest
AQ  Post #: 1966
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