ArchMagus Orodalf
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Bandit Trap Location: Oaklore Keep (Books 1 and 2) -> Up -> Captain Rolith -> Talk -> Rolith's Puzzles -> Bandit Trap -> Give it a try! Requirements: Level 10 Release Date: May 22nd, 2009 Objective: We are going to get ourselves some bandits. The knights will corner them, you take them out. We get information. Objective completed: They will think twice before going after an obvious trap...maybe. Bandits are not the smartest of folks. Experience rewarded: Scaled Gold rewarded: Scaled Monsters (X) Renegade Enforcer NPCs Captain Rolith Rewards None Dialogue Captain Rolith: Here's the plan <Character>. We've set up a nice little trap. You'll direct the knights to corner the Bandit, and then you'll take them out. Captain Rolith: We've set the bait of a treasurechest with some gold in it. You'll add whatever gold you win off the bandits to the pot and try to lure bigger heads. Captain Rolith: If the bandits get to the gold chest, though, they'll take as much as they can carry and escape. Whatever's left when you're done is yours. Captain Rolith: Let's get started. Good luck! *You must play a mini-game (see other information) to simply surround the Bandit on all sides in order to force them into a battle.* Other information In this mini-game, you control 3 Pactagonal Knights against 1 Bandit.- You can only control one of them per turn as the bandit will also move if one of the knights move.
- If you manage to corner the Bandit on all sides, you can trigger a battle of Renegade Enforcer.
- Failure to corner the Bandit has no consequences; you can continue or leave the quest.
- The player can optionally play up to 5 rounds.
Thanks to DemonicDarkwraith for entry rewrite, other information, and corrections. Pink_Star for link. Niki, Peachii, Stephen Nix, and Stridoom for corrections. SalvationXI for coloring and corrections.
< Message edited by DemonicDarkwraith -- 3/23/2025 13:29:14 >
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