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RE: =WF= Release is Live!

 
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8/1/2009 13:46:31   
Zephyros
Legendary AdventureGuide!


Yes, the gems on both would switch.
Post #: 276
8/1/2009 14:00:30   
Jakau Ryuu
Member

The WG Blaster Rifle is interesting, but it looks slightly awkward when equipped. Still, it makes a bit more sense to have a rifle than a boomerang when you're running around in a low-gravity or no-gravity environment with little to no air.
And the concept of a fully color-customized weapon, with recolored gems... that'd be interesting to see.

My WF primary, who's kinda following a hybrid build.
My WF secondary, with under-trained stats.

< Message edited by Jakau Ryuu -- 8/1/2009 14:06:04 >
AQ DF AQW  Post #: 277
8/1/2009 14:33:05   
Zephyros
Legendary AdventureGuide!


Another note about Gunners, Nightly, that you might be interested in... I'm talking to Aelthai, and we've worked out that DEX/LUK/END would be a "pure gunner," and is a very very workable build. You'll set yourself up in Defensive armors, and while you might be a little weak on the attack compared to other builds, you'll make up for that in survivability.

DEX/LUK/CHA would be a beastgunner (botgunner? xenogunner (xenomorph/alien)?), and while you'll do slightly more damage than a striker per turn, you'll be paying each turn for the guest.

DEX/LUK/INT would be an engineer, and you'll pay Energy to use the techs to deal big damage.
Post #: 278
8/1/2009 14:43:28   
Nightly
Member

westwind

As have I :D, She's a fun person.

For right now, the stats don't really mean much to any player, due to the fact that all of the monsters are relatively easy to beat. I figured that out by my choice to only work on my stats when I reach the level cap so that I only have to do fight Tronzor in one sweep instead of 10.

Anyway's those builds obviously aren't really effective at the moment since you don't need CHA for pets, and compared to Sticks and Guns, the Skills and Techs are a rather useless group to invest into. Unless there will be some Magic, I don't have another word for it for WP, weapon, then the Engineer build gets thrown out as well.

So really, there is only four builds that are plausible right now.

Pure's obviously, and then a high END version of both of those builds. Any spin-offs would be, at current, a waste of stat points.
Post #: 279
8/1/2009 15:02:28   
Zephyros
Legendary AdventureGuide!


We need more techs and beastmaster pets for those builds to be viable, we know. We're working on it.

And no, Magic weapons will be very, very rare. They simply don't work right in space. Guns fill that niche for engineers -- 75% damage, exactly the same as a Magic weapon in AQ, except you're expected to have DEX. In WF, a Magic weapon (when you can find it) will preferred by somebody who trains INT but not DEX, and will be equal to a gun for somebody who trains both.

< Message edited by westwind -- 8/1/2009 15:15:00 >
Post #: 280
8/1/2009 15:06:40   
Nightly
Member

westwind

Okay, then all that is left to do is wait :P
Post #: 281
8/1/2009 15:20:08   
Bu Kek Siansu
Member
 

westwind: It could be nice if you add a Black Skin and this Hair Style into Tronzor's database? Thanks! :p

< Message edited by Mysterious Strangeface -- 8/6/2009 14:17:32 >
Post #: 282
8/1/2009 16:02:19   
mluther
Member
 

about the gunner builds, couldn't they be called sniper and technomancer?
There's also the charisma dexterity luck build which is only possible thanks to guns sense we don't need intellect or strength for weapon damage.

< Message edited by mluther -- 8/1/2009 16:05:24 >
AQ MQ  Post #: 283
8/1/2009 16:03:48   
Besjbo
Member

@westwind: There is something about guns I don't understand. As far as I know, guns don't get stats, so they get higher Base and Random on armors to compensate. This still doesn't completely make up for lack of damage, but it helps. Sticks do get stats, but they get lower Base and Random on armors to compensate. They still do better with offensive stats, though. So Strikers are characters that deal high player damage, and Gunners deal low player damage but are either very defensive or deal high pet damage. Correct me if I'm wrong on any of this. So here's the problem: on all the armors currently in-game, the Melee attack has higher Base and Random than the Ranged attack. How is this fair? Now, strikers get more damage by default, AND they get stats. Theoretically, they could go without STR and do better than gunners, because armors favor Strikers in terms of raw damage. How is this balanced?
AQ MQ  Post #: 284
8/1/2009 16:15:10   
gems360
Member

What is a good build for a Striker?
AQ DF MQ  Post #: 285
8/1/2009 16:17:23   
Nightly
Member

gems360

Well it depends on what level you are, and how many stat points you have.
Post #: 286
8/1/2009 16:19:33   
Bu Kek Siansu
Member
 

Master List of Game Formula Remake By EverestAllure <- Thanks! :)

Striker

[2] Stat Damage Bonus (Per 100% Stat Bonus)
Melee:::: STR/8 + LUK/20

[3] Stat Bonuses to Hit
Melee:::: [STR/16 + DEX/16 + LUK/20]

[4] Blocking Ability
Blocking Bonus from Stats:: [DEX/10 + LUK/20]

Note:
1) DEX: Increases BTH, dodge ability
2) LUK: Increases small damage and BTH, Lucky Strikes, First Strike etc.

Conclusion Stats Training:

Level 10: 25 STR, 20 DEX, 5 LUK | 20 STR, 25 DEX, 5 LUK | 30 STR, 20 DEX | 20 STR, 30 DEX | 25 STR, 25 DEX | 40 STR, 10 DEX

Level 20: 50 STR, 40 DEX, 10 LUK | 40 STR, 50 DEX, 10 LUK | 60 STR, 40 DEX | 40 STR, 60 DEX | 50 STR, 50 DEX | 70 STR, 30 DEX

< Message edited by Mysterious Strangeface -- 8/1/2009 16:35:22 >
Post #: 287
8/1/2009 16:22:03   
mluther
Member
 

quote:


Note:
1) DEX: Increases damage and BTH, dodge ability
2) LUK: Increases small damage and BTH, Lucky Strikes, First Strike etc.


Dexterity doesn't increase damage.

EDIT: no problem

< Message edited by mluther -- 8/1/2009 16:41:27 >
AQ MQ  Post #: 288
8/1/2009 16:36:50   
Bu Kek Siansu
Member
 

Fixed! Thanks, mluther! :p
Post #: 289
8/1/2009 21:24:11   
Aelthai
Legendary Miss Fixit


At low levels, the amount that Stats are worth is very, very small compared to the amount Base/Random is worth - and Guns are supposed to, overall, always be a little behind Sticks if you train STR.

Also, most armors have a Weapon Throw or the like, which gets Melee-type BRS but requires you to use different Stats.

As it happens, Gun and Melee BRS is equal at Level 18, and Guns pass Melee BR at Level 19.
AQ DF MQ  Post #: 290
8/1/2009 22:49:10   
nosey123
Friendly!


...i think i will just keep my build of 60 dex and 40 str.
AQ DF MQ AQW  Post #: 291
8/2/2009 0:26:44   
Aelthai
Legendary Miss Fixit


That's quite a reasonable start to e Melee build.
AQ DF MQ  Post #: 292
8/2/2009 0:48:56   
moneybags
More than a Game

 

@Aelthai: So its kinda like this?:

Fire gun: Additional BtH from DEX
Throw weapon etc.: Added damage from STR (even if its a gun?)
Weapon strike: Added damage from STR
Epic  Post #: 293
8/2/2009 1:03:33   
Besjbo
Member

Does anyone know if there are plans in the future to let WarpGuardians change their no-drop weapons for a small fee, effectively letting them switch from Striker to Gunner? Also, are there any plans for putting an un-trainer in WF?
AQ MQ  Post #: 294
8/2/2009 1:06:11   
Shiftmad95
Member

i cant find release
AQW  Post #: 295
8/2/2009 1:08:21   
Rozion
Member

Shift mad - I dont think the release comes out untill the middle of the mounth. (around 2nd-3rd week, i think.)
AQ DF MQ AQW  Post #: 296
8/2/2009 1:10:45   
moneybags
More than a Game

 

@Besjbo: Only the staff knows the answer to that question
Epic  Post #: 297
8/2/2009 1:13:06   
Shiftmad95
Member

oh well hat sucks
AQW  Post #: 298
8/2/2009 12:32:17   
Ghostclaw
Member

any1 got a pic of the blaster rifle
AQ DF MQ  Post #: 299
8/2/2009 13:17:58   
Rensure
Member
 

@Ghostclaw
http://i29.tinypic.com/2e3zig4.jpg
(moneybags pic)
here
AQ DF MQ AQW  Post #: 300
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