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MechQuest: Improvement and Brainstorming

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12/4/2010 2:00:54   


I'll attempt to update the first post with ideas.
Many of us are concerned with the current state of the game. Rather than cry over spilled missiles, we need suggestions on what can be done from here. Due to a valid comment elsewhere, I opted to rename the thread to something a little more optimistic and constructive. However, the goal is still the same.

We as fans should probably make a concentrated effort to get the wiki updated to be as current as possible. It'll take all of us working together on it but once complete it will be a great resource for the game.

icemaster 77

Ok guys,to improve Mechquest,we got to do these stuff:

Make SCMM once every 2 or 3 months(I prefer 2)

Make more equipment and mechs for the levels who got little or no equipment and mechs.

Make more K&S challenge and the Star Captain Extreme Challenge

Make more non-rares.

Make the Energy Blades fight balanced.

And if possible,double the exp drop.A lot of players quit because of the low exp drop.A lot of gaming website says Mechquest is a grind.

Vamp Fexy's IHO list:

Work on the S.O.O.N list, and finish all of it before working on any other stuff, so they dont have any delayed stuffs, the more things that get delays, the worse it gets.

Dropping the SCMM FOREVER, and adding a permanent shop for SCs in the SC club, and they add mechas/equipments every 3-4 months, that way they can give SCs still get bonus for upgrading and they wouldnt be rare, this should balance the rares a little.

Improve the story quests, For me Yokai was horrible, the story itself was stupid, we kept repeating the same quest 5 times, defeat students then kill the master, it was just so bad, adding new features to quests would be fun, but not keep doing the same thing over and over thats so boring.

Looking into the suggested ideas in the suggestion forum, people post there for 2 years and staffs didnt do anything from the posted stuffs, while both AQW and DF got a shop for the players ideas.

Shards Superior's IHO list:

1. Improve the XP drop to +15 per level from +10.
2. More inventory slots.
3. K&S challenges, SC Extreme Challenge.
4. "Meatier" releases

Shift the weapon to playable content ratio in favor of more content

Standardization suggestion

Counter/followup to standardization suggestion

Some Additional Side Content
Bringing Back Old Story-related Rares
More Standard Planet-Themed Mechs

Tagged as a FAQ. Enjoy 30 Pages of discussion... ~Ein

< Message edited by ZamuelNow -- 12/9/2010 22:00:28 >


Clan Leader - Westion Fan - Oddball
DF MQ  Post #: 1
12/4/2010 2:06:11   

I have to think the main problem is the small staff size. Korin's been doing great as MQ's head but there's alot to do and too few people to do it.
Doesn't help that it seems many MQ members get abducted to work on other games and projects.


DF MQ  Post #: 2
12/4/2010 4:12:45   

Regarding MQ staff who now work on the other games: The new "Hero Smash" game, which starts alpha testing on Dec 7, has Thyton as it's main* artist, and Yergen** as it's main* animator. Seeing as how they are both now working on the new MMORPG, I'm guessing they won't have much time for Mech Quest. So, how many artists and animators does that leave MQ with? I would actually like to see how many artists and animators each game has. It would be nice to compare.

* - Only listed artist/animator, which I assume means main artist/animator

** - He made the Yeti mechs, I think. I really liked his animations.

< Message edited by Rozion -- 12/4/2010 4:14:12 >
AQ DF MQ AQW  Post #: 3
12/4/2010 4:34:34   

So that's one from DF and one from MQ now for the new game, at least I think Thyton worked on DF, he never posted many if any DNs...
DF MQ  Post #: 4
12/4/2010 4:39:03   

@ Glaisaurus - Thyton used to work on DF, but started to work on MQ shortly after it was first released. I think he also made some art for AQW Alpha/Beta. He is (was?) one of the main artists for MQ.
AQ DF MQ AQW  Post #: 5
12/4/2010 5:03:35   


Ask Artix if he can put some coders/artists/anyone that is available, to MQ.
I mean right now, MQ staff is overworked.
Post #: 6
12/4/2010 6:19:50   

You really need something to attract players,so for example more quests got memorized?
MQ  Post #: 7
12/4/2010 7:40:57   

How about a wiki like that of AQW?
AQW  Post #: 8
12/4/2010 8:32:16   


You really need something to attract players,so for example more quests got memorized?

I agree!


"pss.. pss.. hey boy!"
"Yes sir, how may i help you?"
"Ehh.. my name is Lord Valoth and i'm here to kill ya. Do you mind?"
"Uhh.. hold on a sec.. Uncle Coop!! Someone here wants to see you!"
"Ugh, cruddy nitwit :@"

DF MQ AQW  Post #: 9
12/4/2010 10:53:47   
Plasma Charge
Legendary AdventureGuide!

I was thinking that mechquest should advertise what it has to other AE players
as in we have the art museum which is only in MechQuest
and we have one of the most strategy based games that AE makes.

So rather than become a different game maybe MQ should use its features that a specific to it
as in a PvP, player made art, customization ect..

More quests wont bring in new gamers because there already are enough quests
to keep them busy.
AQ DF MQ AQW Epic  Post #: 10
12/4/2010 11:48:51   
Master Merlin

Reposting from the last page:


I'll be the first to ask an obvious question: What in the world is Warlic doing over there?! Bladehaven is all finished from what I can see, and he STILL isn't back. The overworked staff are trying desperately to get a decent release going out and he is dilly dallying around in mamby pamby land working on his pet projects saying "Oh, everythings fine. Korin and the rest can deal with it."

Hopefully he didn't get signed up for AQW like J6 did. How much more can they take from us?


I know right! MQ has suffered the most out of all three games, with their head leader and best artist (I mean come on, look at the stuff J6 designs for AQW. Can you not honestly say you don't want some of that back?) being taken away with absolutely no player consent. Even after Cysero was gone the DF team managed to bounce back and produce quality releases (in part because of their huge team) and meanwhile in MQ the developement team is failing miserably judging by the quality of this year compared to last and how we have not one but TWO Faqs about how MQ is dying. I mean Korin is a fantastic leader, but he simply is NOT PREPARED to run a game with such a small team no matter how much they work. Quality over quantity, but not when you are trying to take over Prague with a handful of villagers. That is the reality of the matter. Either get more staff and bring Warlic back or MQ WILL die, pure and simple.

Thyton and Yergen being taken away to work on the new MMO further cements the fact that MQ is getting the blunt end of the gaming stick. And I think I understand now: MQ's understaffing is not its own fault, but the fault of higher ups who insist that MQ animators and coders are the only ones who can be spared to work on whatever new game they come up with. Take from Dragonfable (besides Cysero)? Of course not, it is the most popular game and we can't afford to lose the money. Meanwhile MQ, the most unpopular and neglected game, is the logical choice to take away from as you would not be losing as much revenue. That is the matter of this problem. I hate to think this, but maybe Artix has already given up on MQ since it is not turning enough profits and is now just taking away staff members for his newer games until it finally dies or becomes an expantion to DF like WF is to AQ. That is the only reason I can think of for this blatent disrespect to MQ's overworked staff and neglected players. If this kind of thing consists through the next year, I propose that we send a formal complaint to AE's work studio. That is the only way MQ is ever going to get any attention and progress away from being AE's "stepchild game".

P.S: I know I should not be hating on DF and saying that they should get staff taken away instead, because NO GAME should have staff taken away from them. When people asked on AQ why the team couldn't get more people to work on the Sweep (AQ has the same problem as MQ in a way. Though the staff is bigger and hard working, they have embarked on a project to give the entire game a facelift, something which requires a much larger team. Today the Sweep is lucky to get 1% done in a month, and newer overpowered equipment and monsters make the game as much of a power creep as MQ (sorry trans). But that's besides the point) the responce from the KoO was something like "We cannot just have staff transfered from game to game with the click of a finger. AQ staff are specifically trained to work on AQ, DF on DF, and MQ for MQ. Sure, I can do some coding for DF every one and awhile but if they signed me up as a full time member I would be lost and more of a liability than a benifit."

Now thing about this for a second. Overworked gaming teams that need all the help they can get cannot have new members transfered over to help relieve the burden, but the same overworked gaming teams can easily be told "Hey #346B. Go over to work on our new MMO so we can get more profits. *employee tries to explain the situation* What? You are struggling here at MQ? Then the rest of you scrubs step it up! What have you been doing over there! ... "But sir, we-" "Shutup and go work on that new MMO. I will not hear no for an answer!" "Yessir." HOW IS THAT EVEN REMOTELY FAIR!!! Why is it that small, hardworking teams have to follow the regulations and rules to stick with their current members, but those same rules and regulations can be disregarded in order to benifit huge MMO cash cows while the already small teams get even smaller and their loyal players and devoted fanbase suffer. IT MAKES NO SENSE!!! AHHHHHHHHHHHHHHHHHHHHHH...

P.P.S: Okay, I know I should not be hating on AE since they are by far the most helpful and considerate gaming company out there. But come on, I'm just sick of MQ being shafted like this! Why do we have to get all these changes imposed on us without player consent? Have they not heard of "No taxation without represenatation?" Well that is the exact same situation here. Except without tar and feathering and destroying tea. But the point is that we have to stand up for our team and try and get something done around here, and defend our rights as players. Give me MQ staff or give me death!

P.P.P.S: Oh goodness, this a long post...

< Message edited by Master Merlin -- 12/4/2010 13:12:45 >
AQ DF MQ AQW  Post #: 11
12/4/2010 12:55:37   


How about a wiki like that of AQW?

It's a little *coughalotcough* out of date but we do have a wiki: http://www.mqwiki.com/index.php/Main_Page
Guess this falls into the category of things we the fans can do to help the game. I tried adding an entry or two but I was busy recently and there's certainly no way I can update the entire thing. Actually, I think more than one set of people were working on wikis so I need to look around to make sure. Also, while haunter and The Peanut Master seem to have left the game, reviving the MQ Spreadsheet alongside updating the wiki would be great information resources.
Another wiki: http://spectrumwiki.wikidot.com/testmech

< Message edited by ZamuelNow -- 12/4/2010 13:00:40 >
DF MQ  Post #: 12
12/4/2010 14:51:22   

Bring in some balance. That is all.
AQ DF AQW  Post #: 13
12/4/2010 15:05:21   
soul eater_93

i dont think they'll improve mq anytime soon.... the biggest problem in mechquest is the exp grind, its no fun playng when ur not making any progress. And yeah more cutscenes with npcs, they'll atleast bring out some enthusiasm in players.
MQ  Post #: 14
12/4/2010 16:08:04   

Making the XP bar bigger would probably be a big help. The other games are just as hard, they just have bigger XP bars.
DF MQ  Post #: 15
12/4/2010 16:30:03   

yes it is dying epic duel is better you can talk to others in game.
AQ Epic  Post #: 16
12/4/2010 17:11:05   

MQ is not a MP game so there is no need to talk to other players in game. Epic Duel is different but not better than MQ.
DF MQ  Post #: 17
12/4/2010 17:30:03   


To say: We have 4-5 releases each month. I would like to see the followin plan.
In months with 4 releases - 3 storyline/quest releases, 1 shop release.
And with 5 releases - 3 storyline/quest, 1 shop release and 1 mecha release.

It's a multi-part problem, from the sound of it. I'd like to see a schedule like the above, too; but MQ doesn't really have enough staff (from the sound of it) to maintain such a release schedule. Unfortunately it also seems that when something's gotta go, it ends up being new quests/storyline rather than new mechs/shops. But new players don't really care about all the rare mechs out there; if they care about them at all, it's just to feel annoyed that there was all this stuff they can't get any more. So because just adding more mechs doesn't draw in new players, the player base shrinks...and so the amount of staff working on MQ shrinks...and so we get less and less new content....and so the playerbase shrinks....and so goes the vicious cycle.

The fix (or at least partial fix), IMO, is for the staff to realize that when they have too much to do and something's gotta go, the first thing to get scrapped in a given month should be the SCMM, and the last thing to go should be new permanent quests and storyline. Over time, you might (hopefully!) grab enough new players to build MQ back up some and maybe even get it to rate some more staff to work on it.

< Message edited by Mstorm -- 12/4/2010 17:33:48 >
AQ DF MQ  Post #: 18
12/4/2010 17:49:49   

when was the last time we had a permanent quest?
AQ MQ  Post #: 19
12/4/2010 18:18:47   

I was curious about that myself (having not been here a while) so I went back through the Design Notes...unless there was one they didn't mention in there, it looks to have been about late August last time a permanent quest got added.
AQ DF MQ  Post #: 20
12/4/2010 18:21:11   

Besides the staff problem which was summed up well, I think there just isn't much to keep new players here.
Starting the game was incredibly difficult for me, I wasn't able to beat anything and the only reason I kept coming back was because I was loyal to AE from being a fan of DF.
The stuff nowadays seems to cater to the more experienced players more which should be reversed, we need alot more low level equipment and new player friendly areas as well as things to draw them in and keep them interested. We also keep getting all of these high levelled planets, I think it might be a better choice to return to all levelled planets but still give them a good challenge which encourages levelling for better equipment.

It also doesn't help that once you get to Soluna things get confusing. Mostly storywise, though they're trying to fix that so I won't say much there. However, there's alot of effects and things that you probably wouldn't know how to get the most out of if you don't go on these forums. I suggest that on the dropship they add tutorials about stats and the various effects(defense, BtH, Boost) to help the player get a better grasp of the game.

Another turnoff to me is the Stat Rolls, while they're required sometimes I think we could probably work out an alternative somewhere OR at least give better rewards in places such as the Dojo where the Energy Sword fights earn you next to nothing.

Just a few of my opinions, my brain was working well enough to formulate them sort of <_>
DF MQ  Post #: 21
12/4/2010 18:31:08   
icemaster 77

I'm back! Anways, the number one issue of MQ is the lack of good permanent quest. We need a good storyline like in DF to attarct new players. That way, the MQ staff gets more money and gets more staff.
MQ AQW  Post #: 22
12/4/2010 18:53:53   
Griffin the awesome

I made a thread about mechquest needing more interactive items, but it got locked because the subject could be discussed in this thread.

The thing that makes most AE games better then AQ and WF is that your character can walk around and interact with things.
For example, nearly every item in Mysterious Johnson's shop is something fun to click on.
And the bay doors in the dropship are fun too.
Later during the game, the game has been losing free walking and interacting spirit.
Think about it, whenever we click on new release, the game kinda turns into AQ, where all you see buttons and NPCs and the backround, and you can't see your character.
I personally would like to see some more fun interactive stuff, and more opportunities for my character to walk around (I liked the yokia quest with the sick patient).

More fun interactive stuff would definitely improve mechquest!


MQ  Post #: 23
12/5/2010 8:13:54   

My suggestion would be: make that verified mech!(and please, do make it scale to 100 XD)
Furthermore, as said before, MQ really needs a main storyline, it makes leveling fun, and in turn stimulates more people to buy NG mechs(so make more of those!).
AQ MQ  Post #: 24
12/5/2010 9:33:21   


Make SCMM once every 2 or 3 months(I prefer 2)

SCMM is Star Captain MONTHLY mecha, not Star Captain Every Other Monthly Mecha. And I prefer it to go this fast for that means more mechas to snag! I personally like the Nemesis.


Dropping the SCMM FOREVER, and adding a permanent shop for SCs in the SC club, and they add mechas/equipments every 3-4 months, that way they can give SCs still get bonus for upgrading and they wouldnt be rare, this should balance the rares a little.

The point of SCMM is for more varieties of mechs. All you're saying is move the SCMM to the SC club and make it permanent and add items every 3-4 months. I don't support on that idea.

Ok, I think the level 25 Doom Harvester needs to be.. not nerfed, more powerful. I easily dropped him with a level 10 nemesis at level 19(scaled to 15) within 4 turns. But I must say, it felt good.

Also, most of the NG mechas are very low leveled, and, if you are one level under the lowest SC mecha and you wanna buy the NG version, it's gonna be 9 levels or so under you.

There should be NGMM, Nova Gem Monthly Rares, because the SC models are so powerful alot of players want to buy SC but maybe can't afford it, but can afford the 10 buck NG package. It'll be a bit weaker and a bit lower level. E.G. Psychic Wing ESP 10, the NG would be Psychic Wing ESP 8 NG. You get what I'm saying? (ESP 8 means level 8).

Mechas, in quests you have to walk in them, are way too slow. Make them faster ;)

EDIT: Make the Level 28 Doom Harvester more powerful. Owned him with Lucky Blademaster V10 (update:)AND Nemesis V10.

< Message edited by ClashOfTheTitans57 -- 12/19/2010 12:39:44 >
AQ DF MQ AQW Epic  Post #: 25
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