Ianthe
formerly In Media Res
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DarkSeeker Z Scaling guest. Attacks with Earth, plus Light against Vamps/Undead and Fire against Weres. Deals extra damage to vamps, weres, and undead. Location: Sick Bay > Dr. Mendas > Missions > Space Vamps Upkeep: 0.13125 * (38.1 + 2.3375*Level + 0.01125*Level^2) SP, rounded normally Damage: **Base: 0.3 * (5.25 + 0.5625*YourLevel+ 0.00375*YourLevel^2) damage, rounded normally **Rand: 0.3 * (10.5 + 1.125*YourLevel+ 0.0075*YourLevel^2) damage, rounded normally **Stat: 1.125 * (100 + 6.6*YourLevel) % (not rounded) BTH: +(Level/4), rounded down ATTACK RATE: (100 + CHA/2)% Rate at -66 CHA: 67% Rate at 0 CHA: 100% ATTACK #1: Silver Bullets Hits: 3 Type: Ranged Element: Earth* Damage (total): 160% Base, Random, and Stats BTH: +0 plus Stats each Rate: (See below) *Effect: Against "were" monsters, this attack deals 110% damage and becomes Fire-element. Against everything else, this attack deals 97.5% damage. ATTACK #2: Cross Blade Hits: 1 Type: Melee Element: Earth* Damage (total): 100% Base, Random, and Stats BTH: +0 plus Stats each Rate: (See below) *Effect: Against "vamp" or "undead" monsters, this attack deals 110% damage and becomes Light-element. Against everything else, this attack deals 95% damage. ATTACK #3: Melee Attack Hits: 2 Type: Melee Element: Light* Damage (total): 80% Base, Random, and Stats BTH: +0 plus Stats each Rate: (See below) *Effect: Against "were" monsters, this attack becomes Fire-element. ATTACK #4: Kick Hits: 1 Type: Melee Element: Earth* Damage (total): 80% Base, Random, and Stats BTH: +0 plus Stats each Rate: (See below) ATTACK #5: Stake 'Em! Hits: 2 Type: Melee Element: Earth* Damage (total): 160% Base, Random, and Stats BTH: +0 plus Stats each Rate: (See below) *Effect: Against "vamp" monsters, this attack becomes Light-element and deals 110% damage. Against anything else, this attack deals 97.5% damage. RATES Vamp Undead Were Other
Silver 6% 6% 25% 10%
Cross 16% 36% 0% 20%
Melee 38% 24% 38% 30%
Kick 25% 24% 37% 30%
Stake 15% 10% 0% 10%
NOTE If you do not have enough SP on the first combat round after you obtain this guest, then he does nothing for one turn* (without costing SP). On every other round, if you do not have enough SP, then he leaves**. *DarkStalker Z waits for you to be ready. (##SP required or he will leave next turn) **DarkStalker Z goes after more undead. (Not enough SP: ##SP required)
< Message edited by In Media Res -- 6/7/2011 23:47:11 >
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