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RE: why is this?

 
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9/26/2011 6:37:49   
BlueKatz
Member

^They just smoke you so unless you play super high Dex build, TLM will have Dex advance
AQ DF AQW Epic  Post #: 201
9/26/2011 19:17:29   
One Winged Angel1357
Member


Turk an OP'ed build is a build that can get 95% win rate without trying or is a build that luck is REQUIRED to beat. STR TLM is both of those sorry bro
AQ DF AQW Epic  Post #: 202
9/26/2011 19:22:21   
Stabilis
Member

Ya spamming your club or sword with a gun isn't very reasonable unless provided acceptable circumstances.

Example? I need daily wins.
AQ Epic  Post #: 203
9/26/2011 19:23:30   
frosty123
Member
 

perhaps if its possible to make reroute a str requirement without nerfing the mages. Perhaps give it a str require and hybred or frenzy a support require. Yea i think frenzy and hybred should both get a support requirement and reroute moved to the last tier

EDIT: meant without nerfing mages srry my mistake

< Message edited by frosty123 -- 9/26/2011 19:32:42 >
Post #: 204
9/26/2011 19:24:39   
Shao Kahn
Member

What if we got rid of field medic on tactical mercs?
Post #: 205
9/26/2011 19:27:33   
Stabilis
Member

^ Then they could only heal through frenzy and health boosters.

More strength spamming tlms?
AQ Epic  Post #: 206
9/26/2011 19:28:08   
DeathGuard
Member

They would rage, since heal loop is their life saver. ]
Also why nerf mages?
quote:

perhaps if its possible to make reroute a str requirement nerfing the mages.
AQ DF AQW Epic  Post #: 207
9/26/2011 19:29:11   
Shao Kahn
Member

I got it. How about we just get rid of the class all together...
Post #: 208
9/26/2011 19:31:16   
DeathGuard
Member

How about we get rid of the new classes? I said that here and it said it won't happen, many already wasted money on changing to new classes... *cough* TLM*cough*
AQ DF AQW Epic  Post #: 209
9/26/2011 19:31:51   
frosty123
Member
 

srry i meant without
Post #: 210
9/26/2011 19:33:21   
DeathGuard
Member

Np dude, also mage is balanced right now it jsut need some skill tree adjustments.
AQ DF AQW Epic  Post #: 211
9/26/2011 19:36:39   
One Winged Angel1357
Member


I like the idea someone posted last topic to make Field Medic static which weakens the power of one of the mercs/TLM builds
AQ DF AQW Epic  Post #: 212
9/26/2011 19:39:15   
Stabilis
Member

@OWA, It would be hilarious if they resorted to max hybrid armour, max reroute, and max field medic and have no other attack skills! LOLOL
AQ Epic  Post #: 213
9/26/2011 19:40:05   
Joe10112
Member

I just don't like how Smoke is affected by Tech. I mean, it makes more sense if it is affected by dex.

And Malfunction nerfs Smoke. Unfair.
AQ DF MQ AQW Epic  Post #: 214
9/26/2011 19:40:56   
DeathGuard
Member

@Green: BIG FAIL XD hahaha really I never seen a TLM max out more than 2 skills, hybrid and reroute.

< Message edited by cyberbakio ryugan -- 9/26/2011 19:41:15 >
AQ DF AQW Epic  Post #: 215
9/26/2011 19:42:05   
One Winged Angel1357
Member


from a year+ long mage he who maxes Reroute is a fool even the once great mage Dax said only to take it up to lv 7
AQ DF AQW Epic  Post #: 216
9/26/2011 19:46:17   
DeathGuard
Member

3 skill points wasted if conversion is maxed, same goes for DA. It depends on the base damage of the gun.
AQ DF AQW Epic  Post #: 217
9/26/2011 19:46:50   
Stabilis
Member

I know, I question the use of certain skill levels when all of the 'best' and the 'all stars' were simply maxing passives and winning. I find little difference between:

Level 7 or 8 (maybe) bloodlust and level 10

Level 6 or 7 reroute and level 10
AQ Epic  Post #: 218
9/26/2011 19:49:44   
One Winged Angel1357
Member


After lv 7 passive skills go to increasing by one percent which is pointless

anyway making heal static will force TLM to focus on STR builds and once the field as be narrowed down people will be able to focus on a counter build like they did for HLTM and the origanal Support merc
AQ DF AQW Epic  Post #: 219
9/26/2011 20:05:26   
Joe10112
Member

I just realized.

SUP Mages are OP, beacuse Malfunction increases with SUP. A guy with 125 SUP with level 5 malf takes away 49 tech points. With an energy zooka, your opponent is majorly screwed. With deadly aim and an energy gun, this build is hard to beat...
AQ DF MQ AQW Epic  Post #: 220
9/26/2011 20:08:45   
One Winged Angel1357
Member


Joe how often do you even see that build


anyway Joe i must thank you for posting that because it shows how these OP'ed build discussions kick into gear even on builds that are not OP'ed but just a case of RNG hate
AQ DF AQW Epic  Post #: 221
9/26/2011 20:17:00   
od
Member

@Joe
Not really, since they often have a low phys defense so as long as you have enough hp and don't smoke it's easy
Epic  Post #: 222
9/26/2011 20:21:10   
One Winged Angel1357
Member


Od you might want to double check that mages cant smoke but yes massive support builds do have low str making for easy picking once you past the Aux
AQ DF AQW Epic  Post #: 223
9/26/2011 20:28:07   
Joe10112
Member

I'll be blunt. ED is all about how lucky you are. Seriously.

From NPCs critting you too much, to blocks, to arcade drops, this game is all about Luck. For instance, I fought Big Tuna today for fun. She crits me 3 times in a row. 3 battles out of 5. My SUP isn't horribly low, but even if it was, that was just too Lucky.

And first turn rates? There's currently no second turn compensation. Going second puts you at an auto-disadvantage.
And Arcade Battles? I seriously doubt 27% chance for a prize. More like 10%. No, really.

This is not for flaming, I just wanted to share my opinions with you guys and see what you think.

Merged into the Balance Discussions thread. Anything related to balance belongs here. Please do not make additional threads about balance. ~Mecha

< Message edited by Mecha Mario -- 9/26/2011 21:38:48 >
AQ DF MQ AQW Epic  Post #: 224
9/26/2011 20:31:42   
Stabilis
Member

I think he means when you are a player with smoke fighting a tech mage of this sort.
AQ Epic  Post #: 225
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