BlueKatz
Member
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Uh nerfing TLM is the point of this update isn't it. Why wast time comparing which is nerfed and which is buffed? The point of TLM is good Heal looper that they Have very high Def (with HA) and enough Dex to cast Technical to Def, perfect control. That's good already. Mage can cast DM and cover only 1 of their side, who spam 1 Attack Tye anyways, they can hit like 2 out of 3 hits without touching DM and save Same type attack for latter, while TLM is perm. Compare 45 Def to 32 def The devastating thing about TLM Heal loop that they can force enemy to defend because of their high damage output and some time negative Enemy's loop with Atom (plus high STR) - something Mage can't ever do. It doesn't matter if the Heal is 3 Turns or 4 turns Mage or TLM get better, it depend on enemy damage and your damage. If Mage can heal loop so good but can't counter then it would be useless anyways. During the delay time TLM can cast Technical which is so good to cover their weakpoint or Frenzy, which is not a bad Loop or just simple do good damage. The good thing about TLM that they have no delay point, you can just do well at anytime. While Mage, you can easily spot their weak time and hit that they can die so easily. It's a bad thing for a loop. That's why I say the turn doesn't matter, Mage is always predicable I just talking about Heal Loop, not Sup build or whatever. I mean really it's all just base around Mage's Maf as the reason. I mean now if we talk about CH then what da gonna say about Sup CH? TLM has a lot more stable Heal Loop than Mage, but the build is just long, a specific build, meanwhile heal Loop is something about Mage already
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