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12/16/2011 5:57:23   
UltraGuy
Member

quote:

«Darkness Magic. The Special is two hits, one Darkness Magic, and one Energy Magic..»

That sounds as though it were a spell than a weapon. I think it would be better if you change it to: «Darkness Magic weapon. The Special is two hits, one Darkness Magic, and one Energy Magic..» Also note that that is optional.

quote:

On your normal Player attacks: It takes -4 BTH and deals *85/81 damage. This has already been calculated.

Lolwut? So you decided to multiply the Min and Max damage by *85/81?
quote:

On the weapon Special: It takes -8 BTH and deals 115.5% *85/81 damage. This has already been calculated.

That sounds more of an analysis than an effect. Well an analysis could be an effect... That sounds too redundant don't you think?

Weapons of Awe: Staff of Awe, Dagger of Awe, and the Spear of Awe
quote:


quote:

Attack Type: Magic; Damage is dealth to the enemy's HP. You heal HP equal to the damage dealt.

An old English word for dealt? XD It should be changed to dealt.
afterlifex already mentioned this on the previous page UltraGuy. ~Aces
Yes but he only mentioned the error from the write-up of "Blade of Awe"...
Ah whoops my mistake. ~Aces

< Message edited by UltraGuy -- 12/27/2011 3:20:13 >
AQ DF Epic  Post #: 126
12/16/2011 11:48:14   
Xrai
Member

@AVA: Actually if you had seen every weapon 'pedia entries, no one apply the BtH modifiers into the weapon base and max damage and BtH, except for numbers for weapon specials. I think you're not supposed to do that. And you forgot to divide the numbers for the specials by 2.
Post #: 127
12/16/2011 12:11:30   
UltraGuy
Member

Correct me if I'm wrong but I think it would (it should even) look neater if you change the effects to.
e.g.:
quote:

  • All normal player attacks and specials gain -4 BTH and deal *(85/81) Base, Random, and Stats damage.

  • instead of:

    quote:

  • On the normal Player attacks: It takes -4 BTH and deals *85/81 damage. This has already been calculated into the normal Player attacks.
  • On the weapon Special: It takes -8 BTH and deals 115.5% *85/81 damage. This has already been calculated into the weapon Special.


  • And the special, just multiply it by *(85/81) and decrease the BTH by 4. It will help comparers from manipulating the spreadsheet if you do so.
    e.g.:

    quote:

    Element: Darkness, Energy
    Damage: 1,306% Base and Random each
    Stats: 630.2% each*
    BTH: +47

    instead of:

    quote:

    Element: Darkness, Energy
    Damage: 1508.4% Base and Random each
    Stats: 601% each*
    BTH: +43


    Let me know what you think.
    Also you need not credit me about this.

    < Message edited by UltraGuy -- 12/16/2011 12:18:35 >
    AQ DF Epic  Post #: 128
    12/16/2011 13:45:24   
    Bu Kek Siansu
    Member
     

    All entries have been fixed!

    UltraGuy, thanks for the suggestion. :p I just PMed Balu for the help. :)

    < Message edited by AVA -- 12/16/2011 18:15:51 >
    Post #: 129
    12/18/2011 0:16:38   
    UltraGuy
    Member

    Can someone please tell me the numbers for the Rockin' Zard Guitars axes?
    @AVA: You still have not decreased the Marder Axes' special BTH by 4.

    «An inaccurate Darkness Magic weapon. Has an inaccurate special that has two hits; one for Darkness Magic and the other for Energy Magic.» Seems more accurate don't you think?

    Did you multiply your special BRS by *85/81 or by *(85/81)^2?

    < Message edited by UltraGuy -- 12/18/2011 0:24:05 >
    AQ DF Epic  Post #: 130
    12/18/2011 2:42:29   
    Bu Kek Siansu
    Member
     

    UltraGuy, because of this:

    EFFECT
  • All normal Player attacks and weapon specials take -4 BTH and deal *85/81 damage. This has not been calculated into the above numbers.
  • Post #: 131
    12/18/2011 2:47:33   
    UltraGuy
    Member

    Well, if that's the case, there really is no need to say: This has not been calculated into the above numbers.

    The weapon specials gains a *(85/81) -4 BTH, why did you not include that? P.S. You rounded your numbers wrong, it is 1,437.4 not 1,437.3.
    AQ DF Epic  Post #: 132
    12/18/2011 3:17:17   
    Bu Kek Siansu
    Member
     

    As far as I know we just can pick the first decimal, but not rounded it from the second decimal.

    1437.35 = 1437.3

    And not 1437.35 = 1437.4

    If you round it, the decimals will just be removed: 1437.35 = 1437% (rounded down)

    < Message edited by AVA -- 12/18/2011 3:49:07 >
    Post #: 133
    12/18/2011 3:22:45   
    Watashig
    Member

    5 rounds up.
    0, 1, 2, 3, 4 rounds down to 0.
    5, 6, 7, 8, 9 rounds up to 10.

    UltraGuy is correct.
    Post #: 134
    12/18/2011 3:32:06   
    Bu Kek Siansu
    Member
     

    quote:

    5 rounds up.
    0, 1, 2, 3, 4 rounds down to 0.
    5, 6, 7, 8, 9 rounds up to 10.

    Watashig: I know how to round up and down. :p

    I didn't say that he was/is incorrect, we just can pick the first decimal.

    quote:

    As far as I know we just can pick the first decimals, but not rounded it from the second decimal.

    1437.35 = 1437.3

    And not 1437.35 = 1437.4

    If you round it, the decimals will just be removed: 1437.35 = 1437% (rounded down)

    < Message edited by AVA -- 12/18/2011 3:48:12 >
    Post #: 135
    12/18/2011 3:42:57   
    Z
    Fiat Lux

     

    Rounding off is different from truncating. The former is what Watashig said: 5 and above rounded up, 4 and below rounded down. What you mean by removing the numbers after the decimal point is truncating and not rounding off.
    Post #: 136
    12/18/2011 3:46:53   
    UltraGuy
    Member

    AVA, you are confusing rounding from truncating. In truncating, you remove the decimals; in rounding, you round the number to the nearest number.
    AQ DF Epic  Post #: 137
    12/18/2011 4:04:58   
    Bu Kek Siansu
    Member
     

    quote:

    Rounding off is different from truncating. The former is what Watashig said: 5 and above rounded up, 4 and below rounded down. What you mean by removing the numbers after the decimal point is truncating and not rounding off.

    Oh, I'm sorry for my mistakes. I'll fix the entries right now, and I'll edit this post when I'm done.

    Thanks guys for the corrections. :)

    Edit: All entries have been fixed. :)

    < Message edited by AVA -- 12/18/2011 4:45:34 >
    Post #: 138
    12/18/2011 15:59:50   
      Ianthe
     formerly In Media Res

     

    quote:

    ORIGINAL: UltraGuy

    Can someone please tell me the numbers for the Rockin' Zard Guitars axes?
    Over here.
    AQ  Post #: 139
    12/18/2011 23:23:43   
    UltraGuy
    Member

    Okay thanks :D.
    AQ DF Epic  Post #: 140
    12/19/2011 5:56:05   
    Bu Kek Siansu
    Member
     

    http://forums2.battleon.com/f/fb.asp?m=18570073
    quote:

    Blood Crystal Axe 
    
    While this weapon is equipped, fire spells deal *= 1.05 damage. 
    
    This weapon deals *= 0.95 damage to compensate. (All Player Attacks and Specials) 
    
    Inaccurate: the attack is at -4 BtH and the Special should be at -8 BtH total (with appropriate damage modifiers) 
    
    
    Level	15	45	75	105	135	128
    Type	-	-	-	-	G	Z
    PLvl	15	45	75	105	138	138
    Base	5	8	10	12	15	15
    Rand	5	8	12	14	15	15
    BtH	2	6	9	13	17	17
    Proc	20	20	20	20	20	20
    SBR	2.98	6.07	9.31	12.13	14.06	14.06
    SLS	1.99	3.97	5.95	7.93	10.11	10.11
    SBtH	7	19	32	44	52	52
    Price	500	5850	57050	251450	1118450	10850
    Sell	250	2925	28525	125725	559225	Z 


    quote:

    This weapon deals *= 0.95 damage to compensate. (All Player Attacks and Specials)
    quote:

    EFFECT
  • All normal Player attacks and weapon Specials deal 99.7% damage and take -4 BTH.

  • How is it possible?

    Also this one:
    http://forums2.battleon.com/f/fb.asp?m=18603535
    quote:

    Blood Crystal Axe
    Level: 15

    SPECIAL
    Hits: 2
    Type: Magic
    Element: Fire
    Damage: 156.4% Base and Random each
    Stats: No normal stats; 104.4% Lucky Strike Damage
    BTH: +3
    Rate: 20%

    EFFECT
  • All Fire-element Spells deal 105% Base, Random, and Stats damage.
  • All normal Player attacks and weapon Specials deal 99.7% damage and take -4 BTH.


  • Can someone explain it and correct me as well? Thanks. :)

    < Message edited by AVA -- 12/19/2011 8:14:21 >
    Post #: 141
    12/19/2011 6:16:44   
    Koree
    Legendary AK!!!


    Base and Random: 298/2 * 85/81 = 156.358... which is rounded to 156.4.
    Lucky Strikes: 199/2 * 85/81 = 104.41358... which is rounded to 104.4.

    EFFECT: 95 * 85/81 = 99.691358... which is rounded to 99.7.

    Since the EFFECT affects both normal Player attacks and weapon Specials, it isn't included in the Special numbers. The other accuracy lean that the Special alone receives is included.
    AQ  Post #: 142
    12/19/2011 7:46:42   
    Bu Kek Siansu
    Member
     

    Ah I just missed this * 85/81 since it's not listed there. :p

    Thanks. :)
    Post #: 143
    12/19/2011 14:03:49   
    bassetbookworm
    The Hound is Watching...


    quote:

    Paintball Gun Z
    According to the original info sub, this weapon is level 39 with a powerlevel of 59, instead of just a level and powerlevel of 59.
    Fixed, thanks! ~Koree
    quote:

    Another note:

    Morningstar Enchanted Cross
    Should be:

    Type: Magic
    Element: Light
    Oops. Fixed, thanks! ~Koree

    < Message edited by Koree -- 12/22/2011 15:33:45 >
    AQ DF AQW  Post #: 144
    12/22/2011 20:58:31   
    drigger225
    Member

    quote:

    I have done the tempest tantrum quest several times and cannot access the shop and i was wondering if its just unaccessable now and if thats true then the weapons in the quest should be considered rares

    Edit : tysm i just did the quest again and it worked feel free to delete this post
    PMing. Also, no sigs in the 'Pedia. ~In Media Res

    < Message edited by drigger225 -- 12/22/2011 23:28:22 >
    AQ  Post #: 145
    12/24/2011 2:59:35   
    UltraGuy
    Member

    quote:

    Elemental Seeker's name has been changed to Vitae Thirster.

    Got it. Thank you. ~B

    < Message edited by Balu -- 12/28/2011 12:34:05 >
    AQ DF Epic  Post #: 146
    12/24/2011 3:23:53   
    arcanum37
    Member

    quote:

    The new description of the Elemental Seeker/ Vitae Thirster:

    This weapon can hurt almost any creature but it comes at a cost: It hungers for the blood of its wielder as much as the enemy, its almost trivial by comparison that it deals slightly reduced damage.


    New price: 217,030 gold
    New Sellback: 108,515 gold

    Edit2: It's also now a L100 weapon

    Got it. Thank you. ~B

    < Message edited by Balu -- 12/28/2011 12:34:43 >
    AQ DF  Post #: 147
    12/24/2011 3:36:14   
      Ianthe
     formerly In Media Res

     

    quote:

    Updated Elemental Seeker

    It's now Lv100 and called the Vitae Thirster. We released a Lv80 version called the Vitae Leech, also in Adder's Forge

    It deals *1.09 damage to account for the lack of no Special.

    The following effects are all "element-switching" effects. All of them will be disabled if a weapon disables element-switching effects.
    #Deals 90% damage.
    #Element-seeks (eight standard elements, plus Harm)
    #You take damage equal to [damage done]*0.3*(100/90)*(Expected resistance)/130
    Level	80	100
    Type	-	-
    PLvl	80	100
    Base	11	12
    Rand	22	26
    BtH	10	13
    MCPrice	85580	217030
    MCSell	42790	108515
    		
    ExpRes	38.85	30.11
    

    Got it. Thank you! ~B

    < Message edited by Balu -- 12/28/2011 12:35:14 >
    AQ  Post #: 148
    12/24/2011 6:56:14   
    UltraGuy
    Member

    quote:

    Vitae Leech

    Level: 80
    Power Level: 80
    Price: 85,580
    Sellback: 42,790
    Location: Rip in the Sky » Adder's Forge

    Type: Melee
    Element: Fire
    Damage: 11-33
    BTH: 10

    EFFECT
  • All attacks with the weapon deal *109% for lacking a special.
  • The weapon deal a further *90% for a total of *98.1%.*
  • All attacks element seeks among the eight standard elements, plus Harm.*
  • You take damage equal to [damage done]/3*(38.85/130).*

    *These effects are "element-switching" effects. All of them will be disabled if an armor disables them.

    DESCRIPTION
    This weapon can hurt almost any creature but it comes at a cost: It hungers for the blood of its wielder as much as the enemy, its almost trivial by comparison that it deals slightly reduced damage.



    Numbers thanks to In Media Res. Description thanks to arcanum37. Image and write-up thanks to UltraGuy. Additional thanks to afterlifex and pRopaaNS1337.



    Vitae Thirster

    Level: 100
    Power Level: 100
    Price: 217,030
    Sellback: 108,515
    Location: Rip in the Sky » Adder's Forge

    Type: Melee
    Element: Fire
    Damage: 12-38
    BTH: 13

    EFFECT
  • All attacks with the weapon deal *109% for lacking a special.
  • The weapon deal a further *90% for a total of *98.1%.*
  • All attacks element seeks among the eight standard elements, plus Harm.*
  • You take damage equal to [damage done]/3*(30.11/130).*

    *These effects are "element-switching" effects. All of them will be disabled if an armor disables them.

    DESCRIPTION
    This weapon can hurt almost any creature but it comes at a cost: It hungers for the blood of its wielder as much as the enemy, its almost trivial by comparison that it deals slightly reduced damage.



    Numbers thanks to In Media Res. Description thanks to arcanum37. Image and write-up thanks to UltraGuy. Additional thanks to afterlifex and pRopaaNS1337. Correction thanks to arcanum37.

  • Got it. Thank you. ~B

    < Message edited by Balu -- 12/28/2011 12:35:41 >
    AQ DF Epic  Post #: 149
    12/24/2011 6:58:36   
    afterlifex
    Legend-X


    you may want to note about "The following effects are all "element-switching" effects. All of them will be disabled if a weapon disables element-switching effects. "

    thou I believe " All of them will be disabled if a weapon disables " should be " All of them will be disabled if an armor disables"

    < Message edited by afterlifex -- 12/24/2011 7:01:57 >
    AQ DF MQ AQW Epic  Post #: 150
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